| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Reto Grieder |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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| 31 | #include <OgreSceneManager.h> |
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| 32 | #include <OgreSceneNode.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/ConfigValueIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "network/NetworkFunction.h" |
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| 39 | |
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| 40 | #include "Scene.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "controllers/Controller.h" |
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| 43 | #include "graphics/Camera.h" |
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| 44 | #include "worldentities/CameraPosition.h" |
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| 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ControllableEntity); |
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| 50 | |
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| 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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| 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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| 53 | |
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| 54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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| 55 | { |
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| 56 | RegisterObject(ControllableEntity); |
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| 57 | |
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| 58 | this->bHasLocalController_ = false; |
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| 59 | this->bHasHumanController_ = false; |
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| 60 | |
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| 61 | this->server_overwrite_ = 0; |
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| 62 | this->client_overwrite_ = 0; |
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| 63 | this->player_ = 0; |
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| 64 | this->playerID_ = OBJECTID_UNKNOWN; |
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| 65 | this->hud_ = 0; |
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| 66 | this->camera_ = 0; |
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| 67 | this->xmlcontroller_ = 0; |
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| 68 | this->controller_ = 0; |
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| 69 | this->reverseCamera_ = 0; |
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| 70 | this->bDestroyWhenPlayerLeft_ = false; |
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| 71 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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| 72 | this->currentCameraPosition_ = 0; |
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| 73 | this->bMouseLook_ = false; |
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| 74 | this->mouseLookSpeed_ = 200; |
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| 75 | |
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| 76 | this->server_position_ = Vector3::ZERO; |
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| 77 | this->client_position_ = Vector3::ZERO; |
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| 78 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 79 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 80 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 81 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 82 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 83 | this->client_angular_velocity_ = Vector3::ZERO; |
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| 84 | |
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| 85 | |
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| 86 | this->setConfigValues(); |
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| 87 | this->setPriority( Priority::VeryHigh ); |
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| 88 | this->registerVariables(); |
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| 89 | } |
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| 90 | |
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| 91 | ControllableEntity::~ControllableEntity() |
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| 92 | { |
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| 93 | if (this->isInitialized()) |
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| 94 | { |
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| 95 | this->bDestroyWhenPlayerLeft_ = false; |
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| 96 | |
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| 97 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 98 | this->stopLocalHumanControl(); |
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| 99 | |
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| 100 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 101 | this->getPlayer()->stopControl(); |
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| 102 | |
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| 103 | if (this->xmlcontroller_) |
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| 104 | this->xmlcontroller_->destroy(); |
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| 105 | |
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| 106 | if (this->hud_) |
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| 107 | this->hud_->destroy(); |
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| 108 | |
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| 109 | if (this->camera_) |
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| 110 | this->camera_->destroy(); |
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| 111 | |
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| 112 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 113 | (*it)->destroy(); |
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| 114 | |
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| 115 | if (this->getScene()->getSceneManager()) |
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| 116 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 121 | { |
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| 122 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 123 | |
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| 124 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 125 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 126 | |
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| 127 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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| 128 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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| 129 | } |
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| 130 | |
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| 131 | void ControllableEntity::setConfigValues() |
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| 132 | { |
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| 133 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 134 | } |
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| 135 | |
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| 136 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 137 | { |
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| 138 | if (!position->getIsAbsolute()) |
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| 139 | { |
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| 140 | if (position->getAllowMouseLook()) |
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| 141 | position->attachToNode(this->cameraPositionRootNode_); |
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| 142 | else |
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| 143 | this->attach(position); |
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| 144 | } |
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| 145 | else |
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| 146 | { |
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| 147 | WorldEntity* parent = this->getParent(); |
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| 148 | if (parent) |
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| 149 | parent->attach(position); |
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| 150 | } |
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| 151 | |
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| 152 | if (!position->getRenderCamera()) |
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| 153 | this->cameraPositions_.push_back(position); |
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| 154 | else |
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| 155 | this->setReverseCamera(position); |
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| 156 | } |
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| 157 | |
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| 158 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 159 | { |
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| 160 | unsigned int i = 0; |
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| 161 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 162 | { |
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| 163 | if (i == index) |
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| 164 | return (*it); |
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| 165 | ++i; |
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| 166 | } |
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| 167 | return 0; |
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| 168 | } |
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| 169 | |
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| 170 | void ControllableEntity::switchCamera() |
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| 171 | { |
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| 172 | if (this->camera_) |
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| 173 | { |
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| 174 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 175 | { |
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| 176 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 177 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); |
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| 178 | } |
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| 179 | else if (this->cameraPositions_.size() > 0) |
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| 180 | { |
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| 181 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 182 | { |
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| 183 | if ((*it) == this->camera_->getParent()) |
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| 184 | { |
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| 185 | ++it; |
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| 186 | if (it != this->cameraPositions_.end()) |
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| 187 | { |
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| 188 | (*it)->attachCamera(this->camera_); |
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| 189 | this->currentCameraPosition_ = *it; |
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| 190 | } |
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| 191 | else |
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| 192 | { |
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| 193 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 194 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); |
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| 195 | } |
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| 196 | break; |
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| 197 | } |
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| 198 | } |
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| 199 | } |
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| 200 | else |
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| 201 | { |
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| 202 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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| 203 | this->currentCameraPosition_ = 0; |
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| 204 | } |
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| 205 | } |
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| 206 | } |
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| 207 | |
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| 208 | void ControllableEntity::mouseLook() |
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| 209 | { |
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| 210 | this->bMouseLook_ = !this->bMouseLook_; |
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| 211 | |
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| 212 | if (!this->bMouseLook_) |
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| 213 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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| 214 | if (this->getCamera()) |
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| 215 | { |
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| 216 | if (!this->bMouseLook_&& this->currentCameraPosition_->getDrag()) |
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| 217 | this->getCamera()->setDrag(true); |
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| 218 | else |
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| 219 | this->getCamera()->setDrag(false); |
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| 220 | } |
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| 221 | } |
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| 222 | |
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| 223 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 224 | { |
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| 225 | if (this->bMouseLook_) |
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| 226 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 227 | } |
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| 228 | |
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| 229 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 230 | { |
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| 231 | if (this->bMouseLook_) |
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| 232 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 233 | } |
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| 234 | |
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| 235 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 236 | { |
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| 237 | if (this->bMouseLook_) |
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| 238 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 239 | } |
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| 240 | |
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| 241 | void ControllableEntity::fire(unsigned int firemode) |
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| 242 | { |
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| 243 | if(GameMode::isMaster()) |
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| 244 | { |
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| 245 | this->fired(firemode); |
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| 246 | } |
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| 247 | else |
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| 248 | { |
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| 249 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | void ControllableEntity::setTarget( WorldEntity* target ) |
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| 254 | { |
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| 255 | this->target_ = target; |
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| 256 | if ( !GameMode::isMaster() ) |
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| 257 | { |
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| 258 | if ( target != 0 ) |
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| 259 | { |
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| 260 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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| 261 | } |
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| 262 | else |
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| 263 | { |
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| 264 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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| 265 | } |
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| 266 | } |
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| 267 | } |
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| 268 | |
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| 269 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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| 270 | { |
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| 271 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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| 272 | } |
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| 273 | |
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| 274 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 275 | { |
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| 276 | if (!player) |
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| 277 | { |
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| 278 | this->removePlayer(); |
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| 279 | return; |
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| 280 | } |
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| 281 | |
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| 282 | this->player_ = player; |
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| 283 | this->playerID_ = player->getObjectID(); |
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| 284 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 285 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 286 | |
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| 287 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 288 | { |
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| 289 | this->startLocalHumanControl(); |
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| 290 | |
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| 291 | if (!GameMode::isMaster()) |
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| 292 | { |
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| 293 | this->client_overwrite_ = this->server_overwrite_; |
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| 294 | this->setSyncMode(ObjectDirection::Bidirectional); |
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| 295 | } |
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| 296 | } |
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| 297 | |
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| 298 | this->changedPlayer(); |
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| 299 | } |
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| 300 | |
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| 301 | void ControllableEntity::removePlayer() |
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| 302 | { |
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| 303 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 304 | this->stopLocalHumanControl(); |
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| 305 | |
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| 306 | this->player_ = 0; |
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| 307 | this->playerID_ = OBJECTID_UNKNOWN; |
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| 308 | this->bHasLocalController_ = false; |
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| 309 | this->bHasHumanController_ = false; |
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| 310 | this->setSyncMode(ObjectDirection::ToClient); |
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| 311 | |
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| 312 | this->changedPlayer(); |
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| 313 | |
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| 314 | if (this->bDestroyWhenPlayerLeft_) |
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| 315 | this->destroy(); |
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| 316 | } |
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| 317 | |
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| 318 | void ControllableEntity::networkcallback_changedplayerID() |
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| 319 | { |
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| 320 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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| 321 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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| 322 | { |
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| 323 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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| 324 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 325 | this->player_->startControl(this); |
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| 326 | } |
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| 327 | } |
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| 328 | |
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| 329 | void ControllableEntity::startLocalHumanControl() |
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| 330 | { |
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| 331 | if (!this->camera_ && GameMode::showsGraphics()) |
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| 332 | { |
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| 333 | this->camera_ = new Camera(this); |
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| 334 | this->camera_->requestFocus(); |
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| 335 | if (!this->cameraPositionTemplate_.empty()) |
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| 336 | this->addTemplate(this->cameraPositionTemplate_); |
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| 337 | if (this->cameraPositions_.size() > 0) |
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| 338 | { |
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| 339 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 340 | this->currentCameraPosition_ = this->cameraPositions_.front(); |
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| 341 | } |
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| 342 | else |
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| 343 | { |
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| 344 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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| 345 | this->currentCameraPosition_ = 0; |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | if (!this->hud_ && GameMode::showsGraphics()) |
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| 350 | { |
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| 351 | if (!this->hudtemplate_.empty()) |
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| 352 | { |
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| 353 | this->hud_ = new OverlayGroup(this); |
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| 354 | this->hud_->addTemplate(this->hudtemplate_); |
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| 355 | this->hud_->setOwner(this); |
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| 356 | } |
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| 357 | } |
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| 358 | } |
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| 359 | |
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| 360 | void ControllableEntity::stopLocalHumanControl() |
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| 361 | { |
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| 362 | if (this->camera_) |
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| 363 | { |
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| 364 | this->camera_->detachFromParent(); |
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| 365 | this->camera_->destroy(); |
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| 366 | this->camera_ = 0; |
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| 367 | } |
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| 368 | |
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| 369 | if (this->hud_) |
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| 370 | { |
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| 371 | this->hud_->destroy(); |
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| 372 | this->hud_ = 0; |
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| 373 | } |
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| 374 | } |
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| 375 | |
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| 376 | void ControllableEntity::setXMLController(Controller* controller) |
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| 377 | { |
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| 378 | if (!this->xmlcontroller_) |
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| 379 | { |
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| 380 | this->xmlcontroller_ = controller; |
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| 381 | this->bHasLocalController_ = true; |
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| 382 | this->xmlcontroller_->setControllableEntity(this); |
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| 383 | } |
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| 384 | else |
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| 385 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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| 386 | } |
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| 387 | |
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| 388 | void ControllableEntity::parentChanged() |
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| 389 | { |
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| 390 | WorldEntity::parentChanged(); |
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| 391 | |
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| 392 | WorldEntity* parent = this->getParent(); |
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| 393 | if (parent) |
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| 394 | { |
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| 395 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 396 | if ((*it)->getIsAbsolute()) |
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| 397 | parent->attach((*it)); |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | void ControllableEntity::tick(float dt) |
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| 402 | { |
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| 403 | MobileEntity::tick(dt); |
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| 404 | |
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| 405 | if (this->isActive()) |
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| 406 | { |
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| 407 | // Check whether Bullet doesn't do the physics for us |
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| 408 | if (!this->isDynamic()) |
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| 409 | { |
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| 410 | if (GameMode::isMaster()) |
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| 411 | { |
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| 412 | this->server_position_ = this->getPosition(); |
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| 413 | this->server_orientation_ = this->getOrientation(); |
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| 414 | this->server_linear_velocity_ = this->getVelocity(); |
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| 415 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 416 | } |
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| 417 | else if (this->bHasLocalController_) |
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| 418 | { |
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| 419 | this->client_position_ = this->getPosition(); |
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| 420 | this->client_orientation_ = this->getOrientation(); |
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| 421 | this->client_linear_velocity_ = this->getVelocity(); |
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| 422 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 423 | } |
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| 424 | } |
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| 425 | } |
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| 426 | } |
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| 427 | |
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| 428 | void ControllableEntity::registerVariables() |
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| 429 | { |
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| 430 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 431 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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| 432 | |
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| 433 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 434 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 435 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 436 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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| 437 | |
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| 438 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 439 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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| 440 | |
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| 441 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 442 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 443 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 444 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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| 445 | |
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| 446 | |
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| 447 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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| 448 | } |
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| 449 | |
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| 450 | void ControllableEntity::processServerPosition() |
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| 451 | { |
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| 452 | if (!this->bHasLocalController_) |
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| 453 | MobileEntity::setPosition(this->server_position_); |
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| 454 | } |
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| 455 | |
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| 456 | void ControllableEntity::processServerLinearVelocity() |
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| 457 | { |
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| 458 | if (!this->bHasLocalController_) |
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| 459 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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| 460 | } |
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| 461 | |
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| 462 | void ControllableEntity::processServerOrientation() |
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| 463 | { |
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| 464 | if (!this->bHasLocalController_) |
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| 465 | MobileEntity::setOrientation(this->server_orientation_); |
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| 466 | } |
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| 467 | |
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| 468 | void ControllableEntity::processServerAngularVelocity() |
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| 469 | { |
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| 470 | if (!this->bHasLocalController_) |
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| 471 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 472 | } |
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| 473 | |
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| 474 | void ControllableEntity::processOverwrite() |
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| 475 | { |
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| 476 | if (this->bHasLocalController_) |
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| 477 | { |
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| 478 | this->setPosition(this->server_position_); |
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| 479 | this->setOrientation(this->server_orientation_); |
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| 480 | this->setVelocity(this->server_linear_velocity_); |
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| 481 | this->setAngularVelocity(this->server_angular_velocity_); |
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| 482 | |
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| 483 | this->client_overwrite_ = this->server_overwrite_; |
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| 484 | } |
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| 485 | } |
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| 486 | |
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| 487 | void ControllableEntity::processClientPosition() |
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| 488 | { |
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| 489 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 490 | { |
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| 491 | MobileEntity::setPosition(this->client_position_); |
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| 492 | this->server_position_ = this->getPosition(); |
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| 493 | } |
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| 494 | } |
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| 495 | |
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| 496 | void ControllableEntity::processClientLinearVelocity() |
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| 497 | { |
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| 498 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 499 | { |
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| 500 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 501 | this->server_linear_velocity_ = this->getVelocity(); |
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| 502 | } |
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| 503 | } |
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| 504 | |
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| 505 | void ControllableEntity::processClientOrientation() |
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| 506 | { |
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| 507 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 508 | { |
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| 509 | MobileEntity::setOrientation(this->client_orientation_); |
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| 510 | this->server_orientation_ = this->getOrientation(); |
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| 511 | } |
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| 512 | } |
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| 513 | |
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| 514 | void ControllableEntity::processClientAngularVelocity() |
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| 515 | { |
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| 516 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 517 | { |
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| 518 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 519 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 520 | } |
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| 521 | } |
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| 522 | |
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| 523 | void ControllableEntity::setPosition(const Vector3& position) |
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| 524 | { |
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| 525 | if (GameMode::isMaster()) |
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| 526 | { |
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| 527 | MobileEntity::setPosition(position); |
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| 528 | this->server_position_ = this->getPosition(); |
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| 529 | ++this->server_overwrite_; |
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| 530 | } |
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| 531 | else if (this->bHasLocalController_) |
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| 532 | { |
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| 533 | MobileEntity::setPosition(position); |
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| 534 | this->client_position_ = this->getPosition(); |
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| 535 | } |
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| 536 | } |
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| 537 | |
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| 538 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 539 | { |
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| 540 | if (GameMode::isMaster()) |
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| 541 | { |
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| 542 | MobileEntity::setOrientation(orientation); |
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| 543 | this->server_orientation_ = this->getOrientation(); |
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| 544 | ++this->server_overwrite_; |
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| 545 | } |
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| 546 | else if (this->bHasLocalController_) |
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| 547 | { |
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| 548 | MobileEntity::setOrientation(orientation); |
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| 549 | this->client_orientation_ = this->getOrientation(); |
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| 550 | } |
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| 551 | } |
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| 552 | |
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| 553 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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| 554 | { |
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| 555 | if (GameMode::isMaster()) |
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| 556 | { |
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| 557 | MobileEntity::setVelocity(velocity); |
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| 558 | this->server_linear_velocity_ = this->getVelocity(); |
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| 559 | ++this->server_overwrite_; |
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| 560 | } |
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| 561 | else if (this->bHasLocalController_) |
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| 562 | { |
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| 563 | MobileEntity::setVelocity(velocity); |
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| 564 | this->client_linear_velocity_ = this->getVelocity(); |
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| 565 | } |
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| 566 | } |
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| 567 | |
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| 568 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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| 569 | { |
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| 570 | if (GameMode::isMaster()) |
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| 571 | { |
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| 572 | MobileEntity::setAngularVelocity(velocity); |
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| 573 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 574 | ++this->server_overwrite_; |
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| 575 | } |
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| 576 | else if (this->bHasLocalController_) |
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| 577 | { |
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| 578 | MobileEntity::setAngularVelocity(velocity); |
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| 579 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 580 | } |
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| 581 | } |
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| 582 | |
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| 583 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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| 584 | { |
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| 585 | MobileEntity::setWorldTransform(worldTrans); |
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| 586 | if (GameMode::isMaster()) |
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| 587 | { |
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| 588 | this->server_position_ = this->getPosition(); |
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| 589 | this->server_orientation_ = this->getOrientation(); |
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| 590 | this->server_linear_velocity_ = this->getVelocity(); |
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| 591 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 592 | } |
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| 593 | else if (this->bHasLocalController_) |
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| 594 | { |
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| 595 | this->client_position_ = this->getPosition(); |
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| 596 | this->client_orientation_ = this->getOrientation(); |
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| 597 | this->client_linear_velocity_ = this->getVelocity(); |
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| 598 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 599 | } |
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| 600 | } |
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| 601 | } |
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