| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ControllableEntity.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 | #include <OgreSceneNode.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/ConfigValueIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "network/NetworkFunction.h" | 
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| 39 |  | 
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| 40 | #include "Scene.h" | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 | #include "controllers/NewHumanController.h" | 
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| 43 | #include "graphics/Camera.h" | 
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| 44 | #include "worldentities/CameraPosition.h" | 
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| 45 | #include "overlays/OverlayGroup.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     CreateFactory(ControllableEntity); | 
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| 50 |  | 
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| 51 |     registerMemberNetworkFunction( ControllableEntity, fire ); | 
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| 52 |     registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); | 
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| 53 |  | 
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| 54 |     ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| 55 |     { | 
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| 56 |         RegisterObject(ControllableEntity); | 
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| 57 |  | 
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| 58 |         this->bHasLocalController_ = false; | 
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| 59 |         this->bHasHumanController_ = false; | 
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| 60 |  | 
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| 61 |         this->server_overwrite_ = 0; | 
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| 62 |         this->client_overwrite_ = 0; | 
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| 63 |         this->player_ = 0; | 
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| 64 |         this->formerPlayer_ = NULL; | 
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| 65 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 66 |         this->hud_ = 0; | 
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| 67 |         this->camera_ = 0; | 
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| 68 |         this->xmlcontroller_ = 0; | 
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| 69 |         this->controller_ = 0; | 
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| 70 |         this->reverseCamera_ = 0; | 
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| 71 |         this->bDestroyWhenPlayerLeft_ = false; | 
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| 72 |         this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| 73 |         this->currentCameraPosition_ = 0; | 
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| 74 |         this->bMouseLook_ = false; | 
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| 75 |         this->mouseLookSpeed_ = 200; | 
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| 76 |  | 
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| 77 |         this->server_position_         = Vector3::ZERO; | 
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| 78 |         this->client_position_         = Vector3::ZERO; | 
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| 79 |         this->server_linear_velocity_  = Vector3::ZERO; | 
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| 80 |         this->client_linear_velocity_  = Vector3::ZERO; | 
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| 81 |         this->server_orientation_      = Quaternion::IDENTITY; | 
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| 82 |         this->client_orientation_      = Quaternion::IDENTITY; | 
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| 83 |         this->server_angular_velocity_ = Vector3::ZERO; | 
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| 84 |         this->client_angular_velocity_ = Vector3::ZERO; | 
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| 85 |  | 
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| 86 |         this->setConfigValues(); | 
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| 87 |         this->setPriority( Priority::VeryHigh ); | 
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| 88 |         this->registerVariables(); | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     ControllableEntity::~ControllableEntity() | 
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| 92 |     { | 
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| 93 |         if (this->isInitialized()) | 
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| 94 |         { | 
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| 95 |             this->bDestroyWhenPlayerLeft_ = false; | 
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| 96 |  | 
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| 97 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| 98 |                 this->getPlayer()->stopControl(); | 
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| 99 |  | 
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| 100 |             if (this->xmlcontroller_) | 
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| 101 |                 this->xmlcontroller_->destroy(); | 
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| 102 |  | 
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| 103 |             if (this->hud_) | 
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| 104 |                 this->hud_->destroy(); | 
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| 105 |  | 
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| 106 |             if (this->camera_) | 
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| 107 |                 this->camera_->destroy(); | 
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| 108 |  | 
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| 109 |             for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 110 |                 (*it)->destroy(); | 
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| 111 |  | 
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| 112 |             if (this->getScene()->getSceneManager()) | 
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| 113 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| 114 |         } | 
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| 115 |     } | 
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| 116 |  | 
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| 117 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 118 |     { | 
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| 119 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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| 120 |  | 
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| 121 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| 122 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); | 
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| 123 |  | 
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| 124 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| 125 |         XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     void ControllableEntity::setConfigValues() | 
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| 129 |     { | 
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| 130 |         SetConfigValue(mouseLookSpeed_, 3.0f); | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     void ControllableEntity::preDestroy() | 
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| 134 |     { | 
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| 135 |         // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called | 
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| 136 |         if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) | 
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| 137 |             this->stopLocalHumanControl(); | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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| 141 |     { | 
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| 142 |         if (!position->getIsAbsolute()) | 
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| 143 |         { | 
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| 144 |             if (position->getAllowMouseLook()) | 
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| 145 |                 position->attachToNode(this->cameraPositionRootNode_); | 
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| 146 |             else | 
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| 147 |                 this->attach(position); | 
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| 148 |         } | 
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| 149 |         else | 
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| 150 |         { | 
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| 151 |             WorldEntity* parent = this->getParent(); | 
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| 152 |             if (parent) | 
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| 153 |                 parent->attach(position); | 
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| 154 |         } | 
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| 155 |  | 
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| 156 |         if (!position->getRenderCamera()) | 
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| 157 |             this->cameraPositions_.push_back(position); | 
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| 158 |         else | 
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| 159 |             this->setReverseCamera(position); | 
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| 160 |     } | 
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| 161 |  | 
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| 162 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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| 163 |     { | 
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| 164 |         unsigned int i = 0; | 
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| 165 |         for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 166 |         { | 
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| 167 |             if (i == index) | 
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| 168 |                 return (*it); | 
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| 169 |             ++i; | 
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| 170 |         } | 
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| 171 |         return 0; | 
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| 172 |     } | 
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| 173 |  | 
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| 174 |     unsigned int ControllableEntity::getCurrentCameraIndex() const | 
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| 175 |     { | 
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| 176 |         if (this->cameraPositions_.size() <= 0) | 
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| 177 |             return 0; | 
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| 178 |  | 
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| 179 |         unsigned int counter = 0; | 
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| 180 |         for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 181 |         { | 
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| 182 |             if ((*it) == this->currentCameraPosition_) | 
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| 183 |                 break; | 
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| 184 |             counter++; | 
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| 185 |         } | 
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| 186 |         if (counter >= this->cameraPositions_.size()) | 
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| 187 |             return 0; | 
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| 188 |  | 
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| 189 |         return counter; | 
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| 190 |     } | 
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| 191 |      | 
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| 192 |     bool ControllableEntity::setCameraPosition(unsigned int index) | 
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| 193 |     { | 
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| 194 |         if(this->camera_ != NULL && this->cameraPositions_.size() > 0) | 
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| 195 |         { | 
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| 196 |             if(index >= this->cameraPositions_.size()) | 
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| 197 |                 index = 0; | 
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| 198 |  | 
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| 199 |             CameraPosition* position = this->getCameraPosition(index); | 
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| 200 |             position->attachCamera(this->camera_); | 
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| 201 |             this->currentCameraPosition_ = position; | 
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| 202 |             return true; | 
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| 203 |         } | 
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| 204 |  | 
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| 205 |         return false; | 
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| 206 |     } | 
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| 207 |  | 
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| 208 |     void ControllableEntity::switchCamera() | 
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| 209 |     { | 
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| 210 |         if (this->camera_) | 
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| 211 |         { | 
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| 212 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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| 213 |             { | 
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| 214 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 215 |                 this->currentCameraPosition_ = this->cameraPositions_.front().get(); | 
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| 216 |             } | 
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| 217 |             else if (this->cameraPositions_.size() > 0) | 
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| 218 |             { | 
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| 219 |                 for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 220 |                 { | 
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| 221 |                     if ((*it) == this->camera_->getParent()) | 
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| 222 |                     { | 
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| 223 |                         ++it; | 
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| 224 |                         if (it != this->cameraPositions_.end()) | 
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| 225 |                         { | 
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| 226 |                             (*it)->attachCamera(this->camera_); | 
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| 227 |                             this->currentCameraPosition_ = *it; | 
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| 228 |                         } | 
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| 229 |                         else | 
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| 230 |                         { | 
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| 231 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| 232 |                             this->currentCameraPosition_ = *this->cameraPositions_.begin(); | 
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| 233 |                         } | 
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| 234 |                         break; | 
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| 235 |                     } | 
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| 236 |                 } | 
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| 237 |             } | 
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| 238 |             else | 
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| 239 |             { | 
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| 240 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 241 |                 this->currentCameraPosition_ = 0; | 
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| 242 |             } | 
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| 243 |  | 
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| 244 |             // disable mouse look if the new camera position doesn't allow it | 
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| 245 |             if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) | 
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| 246 |                 this->mouseLook(); | 
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| 247 |  | 
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| 248 |             // disable drag if in mouse look | 
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| 249 |             if (this->bMouseLook_) | 
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| 250 |                 this->getCamera()->setDrag(false); | 
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| 251 |         } | 
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| 252 |     } | 
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| 253 |  | 
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| 254 |     void ControllableEntity::mouseLook() | 
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| 255 |     { | 
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| 256 |         // enable mouse look only if allowed - disabling it works always | 
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| 257 |         if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) | 
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| 258 |         { | 
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| 259 |             this->bMouseLook_ = !this->bMouseLook_; | 
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| 260 |  | 
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| 261 |             if (!this->bMouseLook_) | 
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| 262 |             { | 
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| 263 |                 this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| 264 |                 this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange | 
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| 265 |  | 
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| 266 |                 NewHumanController* controller = dynamic_cast<NewHumanController*>(this->getController()); | 
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| 267 |                 if (controller) | 
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| 268 |                     controller->centerCursor(); | 
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| 269 |             } | 
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| 270 |  | 
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| 271 |             if (this->getCamera()) | 
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| 272 |             { | 
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| 273 |                 if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) | 
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| 274 |                     this->getCamera()->setDrag(true); | 
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| 275 |                 else | 
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| 276 |                     this->getCamera()->setDrag(false); | 
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| 277 |             } | 
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| 278 |         } | 
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| 279 |     } | 
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| 280 |  | 
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| 281 |     void ControllableEntity::rotateYaw(const Vector2& value) | 
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| 282 |     { | 
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| 283 |         if (this->bMouseLook_) | 
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| 284 |             this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 285 |     } | 
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| 286 |  | 
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| 287 |     void ControllableEntity::rotatePitch(const Vector2& value) | 
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| 288 |     { | 
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| 289 |         if (this->bMouseLook_) | 
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| 290 |             this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 291 |     } | 
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| 292 |  | 
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| 293 |     void ControllableEntity::rotateRoll(const Vector2& value) | 
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| 294 |     { | 
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| 295 |         if (this->bMouseLook_) | 
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| 296 |             this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 297 |     } | 
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| 298 |  | 
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| 299 |     void ControllableEntity::fire(unsigned int firemode) | 
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| 300 |     { | 
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| 301 |         if(GameMode::isMaster()) | 
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| 302 |         { | 
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| 303 |             this->fired(firemode); | 
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| 304 |         } | 
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| 305 |         else | 
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| 306 |         { | 
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| 307 |             callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); | 
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| 308 |         } | 
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| 309 |     } | 
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| 310 |  | 
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| 311 |     void ControllableEntity::setTarget( WorldEntity* target ) | 
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| 312 |     { | 
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| 313 |         this->target_ = target; | 
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| 314 |         if ( !GameMode::isMaster() ) | 
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| 315 |         { | 
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| 316 |             if ( target != 0 ) | 
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| 317 |             { | 
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| 318 |                 callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); | 
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| 319 |             } | 
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| 320 |            else | 
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| 321 |            { | 
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| 322 |                 callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); | 
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| 323 |            } | 
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| 324 |         } | 
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| 325 |     } | 
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| 326 |  | 
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| 327 |     void ControllableEntity::setTargetInternal( uint32_t targetID ) | 
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| 328 |     { | 
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| 329 |         this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); | 
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| 330 |     } | 
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| 331 |  | 
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| 332 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
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| 333 |     { | 
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| 334 |         if (!player) | 
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| 335 |         { | 
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| 336 |             this->removePlayer(); | 
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| 337 |             return; | 
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| 338 |         } | 
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| 339 |  | 
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| 340 |         this->player_ = player; | 
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| 341 |         this->formerPlayer_ = player; | 
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| 342 |         this->playerID_ = player->getObjectID(); | 
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| 343 |         this->bHasLocalController_ = player->isLocalPlayer(); | 
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| 344 |         this->bHasHumanController_ = player->isHumanPlayer(); | 
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| 345 |  | 
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| 346 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 347 |         { | 
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| 348 |             this->startLocalHumanControl(); | 
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| 349 |  | 
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| 350 |             if (!GameMode::isMaster()) | 
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| 351 |             { | 
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| 352 |                 this->client_overwrite_ = this->server_overwrite_; | 
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| 353 |                 this->setSyncMode(ObjectDirection::Bidirectional); | 
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| 354 |             } | 
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| 355 |         } | 
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| 356 |  | 
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| 357 |         this->changedPlayer(); | 
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| 358 |     } | 
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| 359 |  | 
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| 360 |     void ControllableEntity::removePlayer() | 
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| 361 |     { | 
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| 362 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 363 |             this->stopLocalHumanControl(); | 
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| 364 |  | 
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| 365 |         this->player_ = 0; | 
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| 366 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 367 |         this->bHasLocalController_ = false; | 
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| 368 |         this->bHasHumanController_ = false; | 
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| 369 |         this->setSyncMode(ObjectDirection::ToClient); | 
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| 370 |  | 
|---|
| 371 |         this->changedPlayer(); | 
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| 372 |  | 
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| 373 |         if (this->bDestroyWhenPlayerLeft_) | 
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| 374 |             this->destroy(); | 
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| 375 |     } | 
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| 376 |  | 
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| 377 |     void ControllableEntity::networkcallback_changedplayerID() | 
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| 378 |     { | 
|---|
| 379 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| 380 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| 381 |         { | 
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| 382 |             this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| 383 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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| 384 |                 this->player_->startControl(this); | 
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| 385 |         } | 
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| 386 |     } | 
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| 387 |  | 
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| 388 |     void ControllableEntity::startLocalHumanControl() | 
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| 389 |     { | 
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| 390 |         if (!this->camera_ && GameMode::showsGraphics()) | 
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| 391 |         { | 
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| 392 |             this->camera_ = new Camera(this); | 
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| 393 |             this->camera_->requestFocus(); | 
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| 394 |             if (!this->cameraPositionTemplate_.empty()) | 
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| 395 |                 this->addTemplate(this->cameraPositionTemplate_); | 
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| 396 |             if (this->cameraPositions_.size() > 0) | 
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| 397 |             { | 
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| 398 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 399 |                 this->currentCameraPosition_ = this->cameraPositions_.front(); | 
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| 400 |             } | 
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| 401 |             else | 
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| 402 |             { | 
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| 403 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 404 |                 this->currentCameraPosition_ = 0; | 
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| 405 |             } | 
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| 406 |         } | 
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| 407 |  | 
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| 408 |         this->createHud(); | 
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| 409 |     } | 
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| 410 |  | 
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| 411 |     // HACK-ish | 
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| 412 |     void ControllableEntity::createHud(void) | 
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| 413 |     { | 
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| 414 |         if (!this->hud_ && GameMode::showsGraphics()) | 
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| 415 |         { | 
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| 416 |             if (!this->hudtemplate_.empty()) | 
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| 417 |             { | 
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| 418 |                 this->hud_ = new OverlayGroup(this); | 
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| 419 |                 this->hud_->addTemplate(this->hudtemplate_); | 
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| 420 |                 this->hud_->setOwner(this); | 
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| 421 |             } | 
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| 422 |         } | 
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| 423 |     } | 
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| 424 |  | 
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| 425 |     void ControllableEntity::destroyHud(void) | 
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| 426 |     { | 
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| 427 |         if (this->hud_ != NULL) | 
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| 428 |         { | 
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| 429 |             this->hud_->destroy(); | 
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| 430 |             this->hud_ = NULL; | 
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| 431 |         } | 
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| 432 |     } | 
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| 433 |  | 
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| 434 |     void ControllableEntity::stopLocalHumanControl() | 
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| 435 |     { | 
|---|
| 436 |         if (this->camera_) | 
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| 437 |         { | 
|---|
| 438 |             this->camera_->detachFromParent(); | 
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| 439 |             this->camera_->destroy(); | 
|---|
| 440 |             this->camera_ = 0; | 
|---|
| 441 |         } | 
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| 442 |  | 
|---|
| 443 |         if (this->hud_) | 
|---|
| 444 |         { | 
|---|
| 445 |             this->hud_->destroy(); | 
|---|
| 446 |             this->hud_ = 0; | 
|---|
| 447 |         } | 
|---|
| 448 |     } | 
|---|
| 449 |  | 
|---|
| 450 |     void ControllableEntity::setXMLController(Controller* controller) | 
|---|
| 451 |     { | 
|---|
| 452 |         if (!this->xmlcontroller_) | 
|---|
| 453 |         { | 
|---|
| 454 |             this->xmlcontroller_ = controller; | 
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| 455 |             this->bHasLocalController_ = true; | 
|---|
| 456 |             this->xmlcontroller_->setControllableEntity(this); | 
|---|
| 457 |         } | 
|---|
| 458 |         else | 
|---|
| 459 |             orxout(internal_warning) << "ControllableEntity \"" << this->getName() << "\" already has a Controller." << endl; | 
|---|
| 460 |     } | 
|---|
| 461 |  | 
|---|
| 462 |     void ControllableEntity::parentChanged() | 
|---|
| 463 |     { | 
|---|
| 464 |         WorldEntity::parentChanged(); | 
|---|
| 465 |  | 
|---|
| 466 |         WorldEntity* parent = this->getParent(); | 
|---|
| 467 |         if (parent) | 
|---|
| 468 |         { | 
|---|
| 469 |             for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
| 470 |                 if ((*it)->getIsAbsolute()) | 
|---|
| 471 |                     parent->attach((*it)); | 
|---|
| 472 |         } | 
|---|
| 473 |     } | 
|---|
| 474 |  | 
|---|
| 475 |     void ControllableEntity::tick(float dt) | 
|---|
| 476 |     { | 
|---|
| 477 |         MobileEntity::tick(dt); | 
|---|
| 478 |  | 
|---|
| 479 |         if (this->isActive()) | 
|---|
| 480 |         { | 
|---|
| 481 |             // Check whether Bullet doesn't do the physics for us | 
|---|
| 482 |             if (!this->isDynamic()) | 
|---|
| 483 |             { | 
|---|
| 484 |                 if (GameMode::isMaster()) | 
|---|
| 485 |                 { | 
|---|
| 486 |                     this->server_position_ = this->getPosition(); | 
|---|
| 487 |                     this->server_orientation_ = this->getOrientation(); | 
|---|
| 488 |                     this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 489 |                     this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 490 |                 } | 
|---|
| 491 |                 else if (this->bHasLocalController_) | 
|---|
| 492 |                 { | 
|---|
| 493 |                     this->client_position_ = this->getPosition(); | 
|---|
| 494 |                     this->client_orientation_ = this->getOrientation(); | 
|---|
| 495 |                     this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 496 |                     this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 497 |                 } | 
|---|
| 498 |             } | 
|---|
| 499 |         } | 
|---|
| 500 |     } | 
|---|
| 501 |  | 
|---|
| 502 |     void ControllableEntity::registerVariables() | 
|---|
| 503 |     { | 
|---|
| 504 |         registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
|---|
| 505 |         registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
|---|
| 506 |  | 
|---|
| 507 |         registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
|---|
| 508 |         registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
|---|
| 509 |         registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
|---|
| 510 |         registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
|---|
| 511 |  | 
|---|
| 512 |         registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
|---|
| 513 |         registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
|---|
| 514 |  | 
|---|
| 515 |         registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
|---|
| 516 |         registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
|---|
| 517 |         registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
|---|
| 518 |         registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
|---|
| 519 |  | 
|---|
| 520 |  | 
|---|
| 521 |         registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
|---|
| 522 |     } | 
|---|
| 523 |  | 
|---|
| 524 |     void ControllableEntity::processServerPosition() | 
|---|
| 525 |     { | 
|---|
| 526 |         if (!this->bHasLocalController_) | 
|---|
| 527 |             MobileEntity::setPosition(this->server_position_); | 
|---|
| 528 |     } | 
|---|
| 529 |  | 
|---|
| 530 |     void ControllableEntity::processServerLinearVelocity() | 
|---|
| 531 |     { | 
|---|
| 532 |         if (!this->bHasLocalController_) | 
|---|
| 533 |             MobileEntity::setVelocity(this->server_linear_velocity_); | 
|---|
| 534 |     } | 
|---|
| 535 |  | 
|---|
| 536 |     void ControllableEntity::processServerOrientation() | 
|---|
| 537 |     { | 
|---|
| 538 |         if (!this->bHasLocalController_) | 
|---|
| 539 |             MobileEntity::setOrientation(this->server_orientation_); | 
|---|
| 540 |     } | 
|---|
| 541 |  | 
|---|
| 542 |     void ControllableEntity::processServerAngularVelocity() | 
|---|
| 543 |     { | 
|---|
| 544 |         if (!this->bHasLocalController_) | 
|---|
| 545 |             MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
|---|
| 546 |     } | 
|---|
| 547 |  | 
|---|
| 548 |     void ControllableEntity::processOverwrite() | 
|---|
| 549 |     { | 
|---|
| 550 |         if (this->bHasLocalController_) | 
|---|
| 551 |         { | 
|---|
| 552 |             this->setPosition(this->server_position_); | 
|---|
| 553 |             this->setOrientation(this->server_orientation_); | 
|---|
| 554 |             this->setVelocity(this->server_linear_velocity_); | 
|---|
| 555 |             this->setAngularVelocity(this->server_angular_velocity_); | 
|---|
| 556 |  | 
|---|
| 557 |             this->client_overwrite_ = this->server_overwrite_; | 
|---|
| 558 |         } | 
|---|
| 559 |     } | 
|---|
| 560 |  | 
|---|
| 561 |     void ControllableEntity::processClientPosition() | 
|---|
| 562 |     { | 
|---|
| 563 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 564 |         { | 
|---|
| 565 |             MobileEntity::setPosition(this->client_position_); | 
|---|
| 566 |             this->server_position_ = this->getPosition(); | 
|---|
| 567 |         } | 
|---|
| 568 |     } | 
|---|
| 569 |  | 
|---|
| 570 |     void ControllableEntity::processClientLinearVelocity() | 
|---|
| 571 |     { | 
|---|
| 572 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 573 |         { | 
|---|
| 574 |             MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
| 575 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 576 |         } | 
|---|
| 577 |     } | 
|---|
| 578 |  | 
|---|
| 579 |     void ControllableEntity::processClientOrientation() | 
|---|
| 580 |     { | 
|---|
| 581 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 582 |         { | 
|---|
| 583 |             MobileEntity::setOrientation(this->client_orientation_); | 
|---|
| 584 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| 585 |         } | 
|---|
| 586 |     } | 
|---|
| 587 |  | 
|---|
| 588 |     void ControllableEntity::processClientAngularVelocity() | 
|---|
| 589 |     { | 
|---|
| 590 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 591 |         { | 
|---|
| 592 |             MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
| 593 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 594 |         } | 
|---|
| 595 |     } | 
|---|
| 596 |  | 
|---|
| 597 |     void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| 598 |     { | 
|---|
| 599 |         if (GameMode::isMaster()) | 
|---|
| 600 |         { | 
|---|
| 601 |             MobileEntity::setPosition(position); | 
|---|
| 602 |             this->server_position_ = this->getPosition(); | 
|---|
| 603 |             ++this->server_overwrite_; | 
|---|
| 604 |         } | 
|---|
| 605 |         else if (this->bHasLocalController_) | 
|---|
| 606 |         { | 
|---|
| 607 |             MobileEntity::setPosition(position); | 
|---|
| 608 |             this->client_position_ = this->getPosition(); | 
|---|
| 609 |         } | 
|---|
| 610 |     } | 
|---|
| 611 |  | 
|---|
| 612 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
| 613 |     { | 
|---|
| 614 |         if (GameMode::isMaster()) | 
|---|
| 615 |         { | 
|---|
| 616 |             MobileEntity::setOrientation(orientation); | 
|---|
| 617 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| 618 |             ++this->server_overwrite_; | 
|---|
| 619 |         } | 
|---|
| 620 |         else if (this->bHasLocalController_) | 
|---|
| 621 |         { | 
|---|
| 622 |             MobileEntity::setOrientation(orientation); | 
|---|
| 623 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| 624 |         } | 
|---|
| 625 |     } | 
|---|
| 626 |  | 
|---|
| 627 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| 628 |     { | 
|---|
| 629 |         if (GameMode::isMaster()) | 
|---|
| 630 |         { | 
|---|
| 631 |             MobileEntity::setVelocity(velocity); | 
|---|
| 632 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 633 |             ++this->server_overwrite_; | 
|---|
| 634 |         } | 
|---|
| 635 |         else if (this->bHasLocalController_) | 
|---|
| 636 |         { | 
|---|
| 637 |             MobileEntity::setVelocity(velocity); | 
|---|
| 638 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 639 |         } | 
|---|
| 640 |     } | 
|---|
| 641 |  | 
|---|
| 642 |     void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| 643 |     { | 
|---|
| 644 |         if (GameMode::isMaster()) | 
|---|
| 645 |         { | 
|---|
| 646 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
| 647 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 648 |             ++this->server_overwrite_; | 
|---|
| 649 |         } | 
|---|
| 650 |         else if (this->bHasLocalController_) | 
|---|
| 651 |         { | 
|---|
| 652 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
| 653 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 654 |         } | 
|---|
| 655 |     } | 
|---|
| 656 |  | 
|---|
| 657 |     void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| 658 |     { | 
|---|
| 659 |         MobileEntity::setWorldTransform(worldTrans); | 
|---|
| 660 |         if (GameMode::isMaster()) | 
|---|
| 661 |         { | 
|---|
| 662 |             this->server_position_ = this->getPosition(); | 
|---|
| 663 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| 664 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 665 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 666 |         } | 
|---|
| 667 |         else if (this->bHasLocalController_) | 
|---|
| 668 |         { | 
|---|
| 669 |             this->client_position_ = this->getPosition(); | 
|---|
| 670 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| 671 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 672 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 673 |         } | 
|---|
| 674 |     } | 
|---|
| 675 | } | 
|---|