| [3087] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin de Capitani | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "BigExplosion.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include "util/Exception.h" | 
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| [3087] | 32 | #include "core/CoreIncludes.h" | 
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| [3196] | 33 | #include "core/GameMode.h" | 
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| [7284] | 34 | #include "core/command/Executor.h" | 
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| [3196] | 35 | #include "tools/ParticleInterface.h" | 
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| [5735] | 36 | #include "Scene.h" | 
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| [5737] | 37 | #include "graphics/ParticleSpawner.h" | 
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 | 38 | #include "graphics/Model.h" | 
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| [7176] | 39 | #include "MovableEntity.h" | 
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| [3087] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     CreateFactory(BigExplosion); | 
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 | 44 |  | 
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| [7176] | 45 |     BigExplosion::BigExplosion(BaseObject* creator) : StaticEntity(creator) | 
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| [3087] | 46 |     { | 
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 | 47 |         RegisterObject(BigExplosion); | 
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 | 48 |  | 
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 | 49 |         if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) | 
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 | 50 |             ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); | 
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| [7176] | 51 |  | 
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| [3087] | 52 |         this->bStop_ = false; | 
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| [3280] | 53 |         this->LOD_ = LODParticle::Normal; | 
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| [3087] | 54 |  | 
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 | 55 |         if ( GameMode::showsGraphics() ) | 
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 | 56 |         { | 
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 | 57 |             try | 
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 | 58 |             { | 
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 | 59 |                 this->init(); | 
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 | 60 |             } | 
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| [7174] | 61 |             catch (const std::exception& ex) | 
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| [3087] | 62 |             { | 
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| [7174] | 63 |                 COUT(1) << "Error: Couln't load particle effect in BigExplosion: " << ex.what() << std::endl; | 
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| [3087] | 64 |                 this->initZero(); | 
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 | 65 |             } | 
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 | 66 |         } | 
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 | 67 |         else | 
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 | 68 |         { | 
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 | 69 |             this->initZero(); | 
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 | 70 |         } | 
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 | 71 |  | 
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 | 72 |         if (GameMode::isMaster()) | 
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 | 73 |         { | 
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| [5929] | 74 |             this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); | 
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| [3087] | 75 |         } | 
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| [7176] | 76 |  | 
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| [3087] | 77 |         this->registerVariables(); | 
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 | 78 |     } | 
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 | 79 |  | 
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 | 80 |     void BigExplosion::init() | 
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 | 81 |     { | 
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| [5747] | 82 |         this->debrisEntity1_ = new MovableEntity(this); | 
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 | 83 |         this->debrisEntity2_ = new MovableEntity(this); | 
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 | 84 |         this->debrisEntity3_ = new MovableEntity(this); | 
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 | 85 |         this->debrisEntity4_ = new MovableEntity(this); | 
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| [7176] | 86 |  | 
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| [7163] | 87 |         this->debrisEntity1_->setSyncMode(0); | 
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 | 88 |         this->debrisEntity2_->setSyncMode(0); | 
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 | 89 |         this->debrisEntity3_->setSyncMode(0); | 
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 | 90 |         this->debrisEntity4_->setSyncMode(0); | 
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| [3087] | 91 |  | 
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| [5747] | 92 |         this->debris1_ = new Model(this); | 
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 | 93 |         this->debris2_ = new Model(this); | 
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 | 94 |         this->debris3_ = new Model(this); | 
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 | 95 |         this->debris4_ = new Model(this); | 
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| [7176] | 96 |  | 
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| [7163] | 97 |         this->debris1_->setSyncMode(0); | 
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 | 98 |         this->debris2_->setSyncMode(0); | 
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 | 99 |         this->debris3_->setSyncMode(0); | 
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 | 100 |         this->debris4_->setSyncMode(0); | 
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| [3087] | 101 |  | 
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| [5747] | 102 |         this->explosion_ = new StaticEntity(this); | 
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| [7163] | 103 |         this->explosion_->setSyncMode(0); | 
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| [3087] | 104 |  | 
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 | 105 |         this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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 | 106 |         this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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 | 107 |         this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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 | 108 |         this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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 | 109 |  | 
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 | 110 |         this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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 | 111 |         this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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 | 112 |         this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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 | 113 |         this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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 | 114 |  | 
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 | 115 |         this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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 | 116 |         this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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 | 117 |         this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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 | 118 |         this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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 | 119 |         this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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 | 120 |         this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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 | 121 |         this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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 | 122 |         this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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 | 123 |  | 
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 | 124 |         this->debris1_->setMeshSource("CockpitDebris.mesh"); | 
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 | 125 |         this->debris2_->setMeshSource("WingDebris1.mesh"); | 
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 | 126 |         this->debris3_->setMeshSource("BodyDebris1.mesh"); | 
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 | 127 |         this->debris4_->setMeshSource("WingDebris2.mesh"); | 
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 | 128 |  | 
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 | 129 |         this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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 | 130 |         this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 131 |         this->debrisEntity1_->setScale(4); | 
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 | 132 |  | 
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 | 133 |         this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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 | 134 |         this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 135 |         this->debrisEntity2_->setScale(4); | 
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 | 136 |  | 
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 | 137 |         this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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 | 138 |         this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 139 |         this->debrisEntity3_->setScale(4); | 
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 | 140 |  | 
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 | 141 |         this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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 | 142 |         this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 143 |         this->debrisEntity4_->setScale(4); | 
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 | 144 |  | 
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 | 145 |         this->debrisEntity1_->attach(debris1_); | 
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 | 146 |         this->debrisEntity2_->attach(debris2_); | 
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 | 147 |         this->debrisEntity3_->attach(debris3_); | 
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 | 148 |         this->debrisEntity4_->attach(debris4_); | 
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 | 149 |  | 
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 | 150 |         ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 151 |         effect->setDestroyAfterLife(true); | 
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 | 152 |         effect->setSource("Orxonox/explosion2b"); | 
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 | 153 |         effect->setLifetime(4.0f); | 
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| [7163] | 154 |         effect->setSyncMode(0); | 
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| [3087] | 155 |  | 
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 | 156 |         ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); | 
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 | 157 |         effect2->setDestroyAfterLife(true); | 
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 | 158 |         effect2->setSource("Orxonox/smoke6"); | 
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 | 159 |         effect2->setLifetime(4.0f); | 
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| [7163] | 160 |         effect2->setSyncMode(0); | 
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| [3087] | 161 |  | 
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 | 162 |         this->explosion_->attach(effect); | 
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 | 163 |         this->explosion_->attach(effect2); | 
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 | 164 |  | 
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 | 165 |         this->attach(explosion_); | 
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 | 166 |         this->attach(debrisEntity1_); | 
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 | 167 |         this->attach(debrisEntity2_); | 
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 | 168 |         this->attach(debrisEntity3_); | 
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 | 169 |         this->attach(debrisEntity4_); | 
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 | 170 |  | 
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 | 171 |  | 
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 | 172 |         for(int i=0;i<10;i++) | 
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 | 173 |         { | 
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| [5747] | 174 |             Model* part1 = new Model(this); | 
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 | 175 |             Model* part2 = new Model(this); | 
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| [3087] | 176 |  | 
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| [5747] | 177 |             MovableEntity* partEntity1 = new MovableEntity(this); | 
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 | 178 |             MovableEntity* partEntity2 = new MovableEntity(this); | 
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| [7176] | 179 |  | 
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| [7163] | 180 |             part1->setSyncMode(0); | 
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 | 181 |             part2->setSyncMode(0); | 
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 | 182 |             partEntity1->setSyncMode(0); | 
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 | 183 |             partEntity2->setSyncMode(0); | 
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| [3087] | 184 |  | 
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 | 185 |             partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); | 
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 | 186 |             partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 187 |             partEntity1->setScale(rnd(1, 3)); | 
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 | 188 |  | 
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 | 189 |             partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); | 
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 | 190 |             partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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 | 191 |             partEntity2->setScale(rnd(1, 3)); | 
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 | 192 |  | 
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 | 193 |             part1->setMeshSource("SmallPart1.mesh"); | 
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 | 194 |             part2->setMeshSource("SmallPart2.mesh"); | 
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 | 195 |  | 
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 | 196 |             partEntity1->attach(part1); | 
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 | 197 |             partEntity2->attach(part2); | 
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 | 198 |  | 
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 | 199 |             this->attach(partEntity1); | 
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 | 200 |             this->attach(partEntity2); | 
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 | 201 |         } | 
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 | 202 |     } | 
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 | 203 |  | 
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 | 204 |     void BigExplosion::initZero() | 
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 | 205 |     { | 
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 | 206 |         this->debrisFire1_ = 0; | 
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 | 207 |         this->debrisFire2_ = 0; | 
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 | 208 |         this->debrisFire3_ = 0; | 
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 | 209 |         this->debrisFire4_ = 0; | 
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 | 210 |  | 
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 | 211 |         this->debrisSmoke1_ = 0; | 
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 | 212 |         this->debrisSmoke2_ = 0; | 
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 | 213 |         this->debrisSmoke3_ = 0; | 
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 | 214 |         this->debrisSmoke4_ = 0; | 
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 | 215 |  | 
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 | 216 |         this->explosionSmoke_=0; | 
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 | 217 |         this->explosionFire_=0; | 
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 | 218 |     } | 
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 | 219 |  | 
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 | 220 |     BigExplosion::~BigExplosion() | 
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 | 221 |     { | 
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 | 222 |         if (this->isInitialized()) | 
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 | 223 |         { | 
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 | 224 |             if (this->debrisFire1_) | 
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 | 225 |             { | 
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 | 226 |                 this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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| [5929] | 227 |                 this->debrisFire1_->destroy(); | 
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| [3087] | 228 |             } | 
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 | 229 |             if (this->debrisSmoke1_) | 
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 | 230 |             { | 
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 | 231 |                 this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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| [5929] | 232 |                 this->debrisSmoke1_->destroy(); | 
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| [3087] | 233 |             } | 
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 | 234 |  | 
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 | 235 |             if (this->debrisFire2_) | 
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 | 236 |             { | 
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 | 237 |                 this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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| [5929] | 238 |                 this->debrisFire2_->destroy(); | 
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| [3087] | 239 |             } | 
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 | 240 |             if (this->debrisSmoke2_) | 
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 | 241 |             { | 
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 | 242 |                 this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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| [5929] | 243 |                 this->debrisSmoke2_->destroy(); | 
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| [3087] | 244 |             } | 
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 | 245 |  | 
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 | 246 |             if (this->debrisFire3_) | 
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 | 247 |             { | 
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 | 248 |                 this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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| [5929] | 249 |                 this->debrisFire3_->destroy(); | 
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| [3087] | 250 |             } | 
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 | 251 |             if (this->debrisSmoke3_) | 
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 | 252 |             { | 
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 | 253 |                 this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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| [5929] | 254 |                 this->debrisSmoke3_->destroy(); | 
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| [3087] | 255 |             } | 
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 | 256 |  | 
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 | 257 |             if (this->debrisFire4_) | 
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 | 258 |             { | 
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 | 259 |                 this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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| [5929] | 260 |                 this->debrisFire4_->destroy(); | 
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| [3087] | 261 |             } | 
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 | 262 |             if (this->debrisSmoke4_) | 
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 | 263 |             { | 
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 | 264 |                 this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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| [5929] | 265 |                 this->debrisSmoke4_->destroy(); | 
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| [3087] | 266 |             } | 
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 | 267 |         } | 
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 | 268 |     } | 
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 | 269 |  | 
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 | 270 |     void BigExplosion::registerVariables() | 
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 | 271 |     { | 
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| [3280] | 272 |         registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); | 
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 | 273 |         registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); | 
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| [3087] | 274 |     } | 
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 | 275 |  | 
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 | 276 |     void BigExplosion::LODchanged() | 
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 | 277 |     { | 
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 | 278 |         if (this->debrisFire1_) | 
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 | 279 |             this->debrisFire1_->setDetailLevel(this->LOD_); | 
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 | 280 |         if (this->debrisSmoke1_) | 
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 | 281 |             this->debrisSmoke1_->setDetailLevel(this->LOD_); | 
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 | 282 |  | 
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 | 283 |         if (this->debrisFire2_) | 
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 | 284 |             this->debrisFire2_->setDetailLevel(this->LOD_); | 
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 | 285 |         if (this->debrisSmoke2_) | 
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 | 286 |             this->debrisSmoke2_->setDetailLevel(this->LOD_); | 
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 | 287 |  | 
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 | 288 |         if (this->debrisFire3_) | 
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 | 289 |             this->debrisFire3_->setDetailLevel(this->LOD_); | 
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 | 290 |         if (this->debrisSmoke3_) | 
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 | 291 |             this->debrisSmoke3_->setDetailLevel(this->LOD_); | 
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 | 292 |  | 
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 | 293 |         if (this->debrisFire4_) | 
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 | 294 |             this->debrisFire4_->setDetailLevel(this->LOD_); | 
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 | 295 |         if (this->debrisSmoke4_) | 
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 | 296 |             this->debrisSmoke4_->setDetailLevel(this->LOD_); | 
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 | 297 |     } | 
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 | 298 |  | 
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 | 299 |     void BigExplosion::checkStop() | 
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 | 300 |     { | 
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 | 301 |         if (this->bStop_) | 
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 | 302 |             this->stop(); | 
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 | 303 |     } | 
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 | 304 |  | 
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 | 305 |     void BigExplosion::stop() | 
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 | 306 |     { | 
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 | 307 |         if (this->debrisFire1_) | 
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 | 308 |             this->debrisFire1_->setEnabled(false); | 
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 | 309 |         if (this->debrisSmoke1_) | 
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 | 310 |             this->debrisSmoke1_->setEnabled(false); | 
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 | 311 |  | 
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 | 312 |         if (this->debrisFire2_) | 
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 | 313 |             this->debrisFire2_->setEnabled(false); | 
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 | 314 |         if (this->debrisSmoke2_) | 
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 | 315 |             this->debrisSmoke2_->setEnabled(false); | 
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 | 316 |  | 
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 | 317 |         if (this->debrisFire3_) | 
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 | 318 |             this->debrisFire3_->setEnabled(false); | 
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 | 319 |         if (this->debrisSmoke3_) | 
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 | 320 |             this->debrisSmoke3_->setEnabled(false); | 
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 | 321 |  | 
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 | 322 |         if (this->debrisFire4_) | 
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 | 323 |             this->debrisFire4_->setEnabled(false); | 
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 | 324 |         if (this->debrisSmoke4_) | 
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 | 325 |             this->debrisSmoke4_->setEnabled(false); | 
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 | 326 |  | 
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 | 327 |         if (GameMode::isMaster()) | 
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 | 328 |         { | 
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 | 329 |             this->bStop_ = true; | 
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| [5929] | 330 |             this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this))); | 
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| [3087] | 331 |         } | 
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 | 332 |     } | 
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 | 333 |  | 
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 | 334 | /* TODO | 
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 | 335 |  | 
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 | 336 |     void BigExplosion::setDebrisMeshes() | 
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 | 337 |     { | 
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 | 338 |  | 
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 | 339 |     } | 
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 | 340 |     void BigExplosion::getDebrisMeshes() | 
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 | 341 |     { | 
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 | 342 |  | 
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 | 343 |     } | 
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 | 344 | */ | 
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 | 345 | } | 
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