| [10863] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
| [10885] | 23 |  *      Gani Aliguzhinov | 
|---|
| [10863] | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "Actionpoint.h" | 
|---|
 | 30 |  | 
|---|
| [11699] | 31 | #include "core/CoreIncludes.h" | 
|---|
 | 32 | #include "core/XMLPort.h" | 
|---|
 | 33 |  | 
|---|
| [10863] | 34 | namespace orxonox | 
|---|
 | 35 | { | 
|---|
 | 36 |     RegisterClass(Actionpoint); | 
|---|
 | 37 |  | 
|---|
 | 38 |     Actionpoint::Actionpoint(Context* context) : StaticEntity(context) | 
|---|
 | 39 |     { | 
|---|
 | 40 |         RegisterObject(Actionpoint); | 
|---|
| [10868] | 41 |          | 
|---|
 | 42 |         this->actionName_ = ""; | 
|---|
 | 43 |         this->name_ = ""; | 
|---|
 | 44 |          | 
|---|
 | 45 |         this->bLoopStart_ = false; | 
|---|
 | 46 |         this->bLoopEnd_ = false; | 
|---|
 | 47 |         this->bProtectMe_ = false; | 
|---|
| [10863] | 48 |     } | 
|---|
 | 49 |      | 
|---|
 | 50 |     void Actionpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 51 |     { | 
|---|
 | 52 |         SUPER(Actionpoint, XMLPort, xmlelement, mode); | 
|---|
 | 53 |          | 
|---|
| [10868] | 54 |         XMLPortParam(Actionpoint, "action", setActionXML, getActionXML,  xmlelement, mode); | 
|---|
 | 55 |         XMLPortParam(Actionpoint, "protect", setProtectXML, getProtectXML,  xmlelement, mode); | 
|---|
 | 56 |         XMLPortParam(Actionpoint, "attack", setAttackXML, getAttackXML,  xmlelement, mode); | 
|---|
 | 57 |         XMLPortParam(Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML,  xmlelement, mode).defaultValues(false); | 
|---|
 | 58 |         XMLPortParam(Actionpoint, "loopStart", setLoopStart, getLoopStart,  xmlelement, mode).defaultValues(false); | 
|---|
 | 59 |         XMLPortParam(Actionpoint, "loopEnd", setLoopEnd, getLoopEnd,  xmlelement, mode).defaultValues(false); | 
|---|
| [10863] | 60 |     } | 
|---|
| [10868] | 61 |     /** | 
|---|
 | 62 |     @brief | 
|---|
 | 63 |         action is ATTACK -> returns name of object to attack | 
|---|
 | 64 |         action is PROTECT -> returns name of object to protect  | 
|---|
 | 65 |         if asked to protect human, returns a special string. | 
|---|
 | 66 |     @return | 
|---|
 | 67 |         name of an object to interact with. | 
|---|
 | 68 |     @note | 
|---|
 | 69 |         never use more than one of following arguments for XMLPort: | 
|---|
 | 70 |         attack, protect, protectMe or | 
|---|
 | 71 |         loopStart and loopEnd. | 
|---|
 | 72 |     */ | 
|---|
 | 73 |     std::string Actionpoint::getName() const | 
|---|
| [10863] | 74 |     { | 
|---|
| [10868] | 75 |         if (this->name_ != "") | 
|---|
 | 76 |         { | 
|---|
 | 77 |             return this->name_; | 
|---|
 | 78 |         } | 
|---|
 | 79 |         else if (this->bProtectMe_) | 
|---|
 | 80 |         { | 
|---|
 | 81 |             return "reservedKeyword:human"; | 
|---|
 | 82 |         } | 
|---|
 | 83 |         else | 
|---|
 | 84 |         { | 
|---|
 | 85 |             return ""; | 
|---|
 | 86 |         } | 
|---|
 | 87 |     }     | 
|---|
| [10863] | 88 | } | 
|---|