| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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| [2096] | 27 | */ | 
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| [2049] | 28 |  | 
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|  | 29 |  | 
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|  | 30 | #ifndef _WeaponSet_H__ | 
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|  | 31 | #define _WeaponSet_H__ | 
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|  | 32 |  | 
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|  | 33 | #include "OrxonoxPrereqs.h" | 
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|  | 34 |  | 
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| [2914] | 35 | #include <map> | 
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| [2049] | 36 | #include "core/BaseObject.h" | 
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| [2096] | 37 |  | 
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| [2049] | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | class _OrxonoxExport WeaponSet : public BaseObject | 
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|  | 41 | { | 
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|  | 42 | public: | 
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| [9667] | 43 | WeaponSet(Context* context); | 
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| [2049] | 44 | virtual ~WeaponSet(); | 
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|  | 45 |  | 
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| [2104] | 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2096] | 47 |  | 
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| [2104] | 48 | void fire(); | 
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| [2918] | 49 | void reload(); | 
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| [2096] | 50 |  | 
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| [2914] | 51 | void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode); | 
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|  | 52 | void removeWeaponmodeLink(WeaponPack* weaponpack); | 
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|  | 53 | unsigned int getWeaponmodeLink(WeaponPack* weaponpack); | 
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| [2662] | 54 |  | 
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| [2914] | 55 | inline void setDesiredFiremode(const unsigned int firemode) | 
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|  | 56 | { this->desiredFiremode_ = firemode; } | 
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|  | 57 | inline unsigned int getDesiredFiremode() const | 
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|  | 58 | { return this->desiredFiremode_; } | 
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|  | 59 |  | 
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| [2912] | 60 | inline void setWeaponSystem(WeaponSystem *weaponSystem) | 
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|  | 61 | { this->weaponSystem_ = weaponSystem; } | 
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|  | 62 | inline WeaponSystem * getWeaponSystem() const | 
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|  | 63 | { return this->weaponSystem_; } | 
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| [2096] | 64 |  | 
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| [2049] | 65 | private: | 
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| [2918] | 66 | WeaponSystem * weaponSystem_; | 
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| [2914] | 67 | unsigned int desiredFiremode_; | 
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|  | 68 | std::map<WeaponPack*, unsigned int> weaponpacks_; | 
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| [2049] | 69 | }; | 
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|  | 70 | } | 
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|  | 71 |  | 
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| [2106] | 72 | #endif /* _WeaponSet_H__ */ | 
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