| [2710] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Martin Polak | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 |  | 
|---|
|  | 30 | #ifndef _WeaponPack_H__ | 
|---|
|  | 31 | #define _WeaponPack_H__ | 
|---|
|  | 32 |  | 
|---|
|  | 33 | #include "OrxonoxPrereqs.h" | 
|---|
|  | 34 |  | 
|---|
| [2914] | 35 | #include <set> | 
|---|
| [2710] | 36 | #include "core/BaseObject.h" | 
|---|
|  | 37 |  | 
|---|
|  | 38 | namespace orxonox | 
|---|
|  | 39 | { | 
|---|
|  | 40 | class _OrxonoxExport WeaponPack : public BaseObject | 
|---|
|  | 41 | { | 
|---|
|  | 42 | public: | 
|---|
|  | 43 | WeaponPack(BaseObject* creator); | 
|---|
|  | 44 | virtual ~WeaponPack(); | 
|---|
|  | 45 |  | 
|---|
|  | 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
|  | 47 |  | 
|---|
| [2914] | 48 | void fire(unsigned int weaponmode); | 
|---|
| [2918] | 49 | void reload(); | 
|---|
| [2710] | 50 |  | 
|---|
| [2914] | 51 | void addWeapon(Weapon * weapon); | 
|---|
| [2915] | 52 | void removeWeapon(Weapon * weapon); | 
|---|
| [2914] | 53 | Weapon * getWeapon(unsigned int index) const; | 
|---|
| [2710] | 54 |  | 
|---|
| [2914] | 55 | inline size_t getNumWeapons() const | 
|---|
|  | 56 | { return this->weapons_.size(); } | 
|---|
| [2710] | 57 |  | 
|---|
| [2915] | 58 | void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link); | 
|---|
|  | 59 | DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const; | 
|---|
| [2710] | 60 |  | 
|---|
| [2915] | 61 | unsigned int getDesiredWeaponmode(unsigned int firemode) const; | 
|---|
| [2912] | 62 |  | 
|---|
| [2918] | 63 | inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
|---|
|  | 64 | { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); } | 
|---|
| [2912] | 65 | inline WeaponSystem * getWeaponSystem() const | 
|---|
|  | 66 | { return this->weaponSystem_; } | 
|---|
| [2710] | 67 |  | 
|---|
| [2912] | 68 | private: | 
|---|
| [2918] | 69 | void notifyWeapons(); | 
|---|
| [2710] | 70 |  | 
|---|
| [6417] | 71 | std::vector<Weapon *> weapons_; | 
|---|
| [2915] | 72 | std::set<DefaultWeaponmodeLink *> links_; | 
|---|
| [2914] | 73 | WeaponSystem * weaponSystem_; | 
|---|
| [2710] | 74 | }; | 
|---|
|  | 75 | } | 
|---|
|  | 76 |  | 
|---|
|  | 77 | #endif /* _WeaponPack_H__ */ | 
|---|