| [2710] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 |  | 
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 | 30 | #ifndef _WeaponPack_H__ | 
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 | 31 | #define _WeaponPack_H__ | 
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 | 32 |  | 
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 | 33 | #include "OrxonoxPrereqs.h" | 
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 | 34 |  | 
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| [2914] | 35 | #include <set> | 
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| [2710] | 36 | #include "core/BaseObject.h" | 
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 | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     class _OrxonoxExport WeaponPack : public BaseObject | 
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 | 41 |     { | 
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 | 42 |         public: | 
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| [9667] | 43 |             WeaponPack(Context* context); | 
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| [2710] | 44 |             virtual ~WeaponPack(); | 
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 | 45 |  | 
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| [11071] | 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [2710] | 47 |  | 
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| [2914] | 48 |             void fire(unsigned int weaponmode); | 
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| [2918] | 49 |             void reload(); | 
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| [2710] | 50 |  | 
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| [2914] | 51 |             void addWeapon(Weapon * weapon); | 
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| [2915] | 52 |             void removeWeapon(Weapon * weapon); | 
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| [2914] | 53 |             Weapon * getWeapon(unsigned int index) const; | 
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| [11071] | 54 |             inline const std::vector<Weapon*>& getAllWeapons() const | 
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 | 55 |                 { return weapons_; } | 
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| [2710] | 56 |  | 
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| [2914] | 57 |             inline size_t getNumWeapons() const | 
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 | 58 |                 { return this->weapons_.size(); } | 
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| [2710] | 59 |  | 
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| [2915] | 60 |             void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link); | 
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 | 61 |             DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const; | 
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| [2710] | 62 |  | 
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| [2915] | 63 |             unsigned int getDesiredWeaponmode(unsigned int firemode) const; | 
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| [2912] | 64 |  | 
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| [2918] | 65 |             inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
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 | 66 |                 { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); } | 
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| [2912] | 67 |             inline WeaponSystem * getWeaponSystem() const | 
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 | 68 |                 { return this->weaponSystem_; } | 
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| [11052] | 69 |             void updateMunition(); | 
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| [2710] | 70 |  | 
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| [2912] | 71 |         private: | 
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| [2918] | 72 |             void notifyWeapons(); | 
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| [2710] | 73 |  | 
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| [6417] | 74 |             std::vector<Weapon *> weapons_; | 
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| [2915] | 75 |             std::set<DefaultWeaponmodeLink *> links_; | 
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| [2914] | 76 |             WeaponSystem * weaponSystem_; | 
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| [2710] | 77 |     }; | 
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 | 78 | } | 
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 | 79 |  | 
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 | 80 | #endif /* _WeaponPack_H__ */ | 
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