| [2710] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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| [2915] | 25 |  *      ... | 
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 | 26 |  * | 
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| [2710] | 27 |  */ | 
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 | 28 |  | 
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| [2912] | 29 | #include "WeaponPack.h" | 
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| [2710] | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/XMLPort.h" | 
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 | 33 |  | 
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| [2912] | 34 | #include "Weapon.h" | 
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| [2914] | 35 | #include "WeaponSystem.h" | 
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| [2915] | 36 | #include "DefaultWeaponmodeLink.h" | 
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| [2912] | 37 |  | 
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| [2710] | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     CreateFactory(WeaponPack); | 
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 | 41 |  | 
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 | 42 |     WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) | 
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 | 43 |     { | 
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 | 44 |         RegisterObject(WeaponPack); | 
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 | 45 |  | 
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| [2912] | 46 |         this->weaponSystem_ = 0; | 
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| [2710] | 47 |     } | 
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 | 48 |  | 
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 | 49 |     WeaponPack::~WeaponPack() | 
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 | 50 |     { | 
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| [2914] | 51 |         if (this->isInitialized() && this->weaponSystem_) | 
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| [2915] | 52 |         { | 
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| [2914] | 53 |             this->weaponSystem_->removeWeaponPack(this); | 
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| [2915] | 54 |  | 
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 | 55 |             while (!this->weapons_.empty()) | 
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| [5929] | 56 |                 (*this->weapons_.begin())->destroy(); | 
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| [2915] | 57 |  | 
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 | 58 |             for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) | 
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| [5929] | 59 |                 (*(it++))->destroy(); | 
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| [2915] | 60 |         } | 
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| [2710] | 61 |     } | 
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 | 62 |  | 
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| [2912] | 63 |     void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [2710] | 64 |     { | 
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| [2912] | 65 |         SUPER(WeaponPack, XMLPort, xmlelement, mode); | 
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 | 66 |  | 
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| [2918] | 67 |         XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); | 
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| [2915] | 68 |         XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); | 
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| [2912] | 69 |     } | 
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 | 70 |  | 
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| [2914] | 71 |     void WeaponPack::fire(unsigned int weaponmode) | 
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| [2912] | 72 |     { | 
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| [2914] | 73 |         for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) | 
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| [2918] | 74 |             (*it)->fire(weaponmode); | 
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| [2710] | 75 |     } | 
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 | 76 |  | 
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| [2918] | 77 |     void WeaponPack::reload() | 
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 | 78 |     { | 
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 | 79 |         for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) | 
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 | 80 |             (*it)->reload(); | 
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 | 81 |     } | 
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 | 82 |  | 
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| [2914] | 83 |     void WeaponPack::addWeapon(Weapon * weapon) | 
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| [2710] | 84 |     { | 
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| [2914] | 85 |         if (!weapon) | 
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 | 86 |             return; | 
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| [2710] | 87 |  | 
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| [2914] | 88 |         this->weapons_.insert(weapon); | 
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 | 89 |         weapon->setWeaponPack(this); | 
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| [2710] | 90 |     } | 
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 | 91 |  | 
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| [2915] | 92 |     void WeaponPack::removeWeapon(Weapon * weapon) | 
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 | 93 |     { | 
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 | 94 |         if (!weapon) | 
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 | 95 |             return; | 
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 | 96 |  | 
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 | 97 |         this->weapons_.erase(weapon); | 
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 | 98 |         weapon->setWeaponPack(0); | 
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 | 99 |     } | 
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 | 100 |  | 
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| [2914] | 101 |     Weapon * WeaponPack::getWeapon(unsigned int index) const | 
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| [2710] | 102 |     { | 
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| [2914] | 103 |         unsigned int i = 0; | 
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| [2710] | 104 |  | 
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| [2914] | 105 |         for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) | 
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 | 106 |         { | 
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 | 107 |             if (i == index) | 
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 | 108 |                 return (*it); | 
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 | 109 |             ++i; | 
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 | 110 |         } | 
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| [2710] | 111 |  | 
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| [2914] | 112 |         return 0; | 
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| [2710] | 113 |     } | 
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 | 114 |  | 
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| [2915] | 115 |     void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) | 
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 | 116 |     { | 
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 | 117 |         this->links_.insert(link); | 
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 | 118 |     } | 
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 | 119 |  | 
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 | 120 |     DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const | 
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 | 121 |     { | 
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 | 122 |         unsigned int i = 0; | 
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 | 123 |         for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it) | 
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 | 124 |         { | 
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 | 125 |             if (i == index) | 
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 | 126 |                 return (*it); | 
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 | 127 |  | 
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 | 128 |             ++i; | 
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 | 129 |         } | 
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 | 130 |         return 0; | 
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 | 131 |     } | 
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 | 132 |  | 
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 | 133 |     unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const | 
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 | 134 |     { | 
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 | 135 |         for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it) | 
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 | 136 |             if ((*it)->getFiremode() == firemode) | 
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 | 137 |                 return (*it)->getWeaponmode(); | 
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 | 138 |  | 
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 | 139 |         return WeaponSystem::WEAPON_MODE_UNASSIGNED; | 
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 | 140 |     } | 
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| [2918] | 141 |  | 
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 | 142 |     void WeaponPack::notifyWeapons() | 
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 | 143 |     { | 
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 | 144 |         for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) | 
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 | 145 |             (*it)->setWeaponPack(this); | 
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 | 146 |     } | 
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| [2710] | 147 | } | 
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