| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Fabian 'x3n' Landau |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _Weapon_H__ |
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| 31 | #define _Weapon_H__ |
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| 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | |
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| 35 | #include <map> |
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| 36 | #include "tools/Timer.h" |
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| 37 | #include "worldentities/StaticEntity.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | /** |
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| 42 | @brief |
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| 43 | A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. |
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| 44 | Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. |
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| 45 | */ |
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| 46 | class _OrxonoxExport Weapon : public StaticEntity |
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| 47 | { |
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| 48 | public: |
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| 49 | Weapon(Context* context); |
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| 50 | virtual ~Weapon(); |
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| 51 | |
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| 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 53 | |
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| 54 | void fire(unsigned int mode); |
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| 55 | void reload(); |
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| 56 | |
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| 57 | void addWeaponmode(WeaponMode* weaponmode); |
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| 58 | WeaponMode* getWeaponmode(unsigned int index) const; |
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| 59 | inline const std::multimap<unsigned int, WeaponMode*>& getAllWeaponmodes() const |
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| 60 | { return weaponmodes_; } |
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| 61 | inline int getNumWeaponModes() const |
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| 62 | { return weaponmodes_.size(); } |
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| 63 | |
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| 64 | /** |
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| 65 | @brief |
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| 66 | This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. |
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| 67 | */ |
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| 68 | inline void setWeaponPack(WeaponPack * weaponPack) |
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| 69 | { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } |
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| 70 | inline WeaponPack * getWeaponPack() const |
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| 71 | { return this->weaponPack_; } |
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| 72 | |
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| 73 | /** |
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| 74 | @brief |
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| 75 | This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. |
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| 76 | */ |
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| 77 | inline void setWeaponSlot(WeaponSlot * wSlot) |
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| 78 | { this->weaponSlot_ = wSlot; } |
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| 79 | inline WeaponSlot * getWeaponSlot() const |
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| 80 | { return this->weaponSlot_; } |
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| 81 | void updateMunition(); |
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| 82 | |
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| 83 | private: |
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| 84 | void reloaded(); |
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| 85 | void notifyWeaponModes(); |
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| 86 | |
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| 87 | WeaponPack* weaponPack_; |
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| 88 | WeaponSlot* weaponSlot_; |
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| 89 | std::multimap<unsigned int, WeaponMode*> weaponmodes_; |
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| 90 | |
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| 91 | Timer reloadTimer_; |
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| 92 | bool bReloading_; |
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| 93 | unsigned int reloadingWeaponmode_; |
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| 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | #endif /* _Weapon_H__ */ |
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