| [10688] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file ReplenishingMunition.h | 
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 | 31 |     @brief Definition of the ReplenishingMunition class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _ReplenishingMunition_H__ | 
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 | 35 | #define _ReplenishingMunition_H__ | 
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 | 36 |  | 
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 | 37 | #include "tools/Timer.h" | 
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 | 38 | #include "Munition.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |  | 
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 | 43 |     /** | 
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 | 44 |     @brief | 
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 | 45 |         Munition that is replenished by a certain amount each time interval. | 
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 | 46 |     @author | 
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 | 47 |         Fabian 'x3n' Landau | 
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 | 48 |     @ingroup WeaponsMunitions | 
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 | 49 |     */ | 
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 | 50 |     class _OrxonoxExport ReplenishingMunition : public Munition | 
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 | 51 |     { | 
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 | 52 |         public: | 
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 | 53 |             ReplenishingMunition(Context* context); | 
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| [11071] | 54 |             virtual ~ReplenishingMunition() = default; | 
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| [10791] | 55 |  | 
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| [11071] | 56 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [10791] | 57 |              | 
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| [11071] | 58 |             float getProgress(); | 
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| [11030] | 59 |             inline unsigned int getReplenishAmount() const | 
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| [10791] | 60 |                 { return replenishAmount_; } | 
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 | 61 |             inline float getReplenishInterval() const | 
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 | 62 |                 { return replenishInterval_; } | 
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| [10688] | 63 |  | 
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 | 64 |         protected:                           | 
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 | 65 |             float replenishInterval_; //!< The interval in which the munition is replenished. | 
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| [10878] | 66 |             unsigned int replenishAmount_; //!< The amount of magazines by which it is replenished. | 
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| [10688] | 67 |  | 
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 | 68 |         private: | 
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| [10878] | 69 |             void replenish(); //!< Every call of this function replenishes the munition. This function is called by the timer. | 
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| [10688] | 70 |             void initializeTimer(); | 
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 | 71 |  | 
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 | 72 |             Timer replenishingTimer_; //!< Timer to do the replenishing. | 
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| [10791] | 73 |  | 
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 | 74 |             inline void setReplenishAmount(unsigned int replenishAmount) | 
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 | 75 |                 { this->replenishAmount_ = replenishAmount; } | 
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 | 76 |             inline void setReplenishInterval(float replenishInterval) | 
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 | 77 |                 { this->replenishInterval_ = replenishInterval; }               | 
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| [10688] | 78 |     }; | 
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 | 79 | } | 
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 | 80 |  | 
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 | 81 | #endif /* _ReplenishingMunition_H__ */ | 
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