| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Authors: | 
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| 23 | *      Martin Polak | 
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| 24 | *      Fabian 'x3n' Landau | 
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| 25 | *   Co-authors: | 
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| 26 | *      Fabien Vultier | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef _Munition_H__ | 
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| 31 | #define _Munition_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include <map> | 
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| 36 | #include "core/BaseObject.h" | 
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| 37 | #include "tools/Timer.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | namespace MunitionDeployment | 
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| 42 | { | 
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| 43 | enum Value | 
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| 44 | { | 
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| 45 | Separate, // Every comsuming weapon mode has its own magazine. It is possible that one weapon mode is out of ammo while another still has some. | 
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| 46 | Share, // All comsuming weapon modes take their munition from the same magazine. If this magazine is empty a new one is loaded. | 
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| 47 | Stack // There is only one magazine where all the munition is stored. Use this deployment mode for heavy weapons loke rockets, bombs, ... | 
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| 48 | }; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | class _OrxonoxExport Munition : public BaseObject | 
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| 52 | { | 
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| 53 | struct Magazine | 
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| 54 | { | 
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| 55 | public: | 
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| 56 | Magazine(Munition* munition, bool bUseReloadTime = true); | 
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| 57 | virtual ~Magazine() {} | 
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| 58 |  | 
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| 59 | unsigned int munition_; | 
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| 60 | Timer loadTimer_; | 
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| 61 | bool bLoaded_; | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | void loaded(Munition* munition); | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | public: | 
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| 68 | Munition(Context* context); | 
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| 69 | virtual ~Munition(); | 
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| 70 |  | 
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| 71 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 72 |  | 
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| 73 | unsigned int getNumMunition(WeaponMode* user) const; | 
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| 74 | unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; | 
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| 75 | unsigned int getNumMagazines() const; | 
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| 76 |  | 
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| 77 | unsigned int getMaxMunition() const; | 
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| 78 | inline unsigned int getMaxMagazines() const | 
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| 79 | { return this->maxMagazines_; } | 
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| 80 | inline unsigned int getMaxMunitionPerMagazine() const | 
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| 81 | { return this->maxMunitionPerMagazine_; } | 
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| 82 | inline MunitionDeployment::Value getMunitionDeployment() const | 
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| 83 | { return deployment_; } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | bool canTakeMunition(unsigned int amount, WeaponMode* user) const; | 
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| 87 | bool takeMunition(unsigned int amount, WeaponMode* user); | 
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| 88 |  | 
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| 89 | bool canReload() const; | 
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| 90 | bool needReload(WeaponMode* user) const; | 
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| 91 | bool reload(WeaponMode* user, bool bUseReloadTime = true); | 
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| 92 | inline float getReloadTime() const | 
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| 93 | { return this->reloadTime_; } | 
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| 94 |  | 
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| 95 | bool canAddMunition(unsigned int amount) const; | 
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| 96 | bool addMunition(unsigned int amount); | 
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| 97 |  | 
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| 98 | bool canAddMagazines(unsigned int amount) const; | 
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| 99 | /** | 
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| 100 | @brief Try to add magazines. | 
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| 101 | @param amount The amount of magazines tried to add. | 
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| 102 | @return The amount of magazines sucessfully added. | 
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| 103 | */ | 
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| 104 | unsigned int addMagazines(unsigned int amount); | 
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| 105 |  | 
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| 106 | bool canRemoveMagazines(unsigned int amount) const; | 
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| 107 | bool removeMagazines(unsigned int amount); | 
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| 108 |  | 
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| 109 | bool dropMagazine(WeaponMode* user); | 
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| 110 |  | 
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| 111 | protected: | 
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| 112 | unsigned int maxMunitionPerMagazine_; | 
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| 113 | unsigned int maxMagazines_; | 
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| 114 | unsigned int unassignedMagazines_; // Number of magazines that are not assigned to a weapon mode. These are alway treated as full. | 
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| 115 | std::map<WeaponMode*, Magazine*> assignedMagazines_; // Maps weapon modes to magazines that are currently used. | 
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| 116 |  | 
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| 117 | MunitionDeployment::Value deployment_; // Defines the behaviour how munition and magazines are distributed to the consuming weapon modes. | 
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| 118 |  | 
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| 119 | bool bAllowMunitionRefilling_; | 
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| 120 | bool bAllowMultiMunitionRemovementUnderflow_; | 
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| 121 |  | 
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| 122 | float reloadTime_; // The time needed to replace a magazine by a new one. | 
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| 123 | WeaponMode* lastFilledWeaponMode_; // Pointer to the weapon mode that got the last munition during the last call of addMunition. | 
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| 124 |  | 
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| 125 | private: | 
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| 126 | Magazine* getMagazine(WeaponMode* user) const; | 
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| 127 | inline void setMaxMagazines(unsigned int maxMagazines) | 
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| 128 | { this->maxMagazines_ = maxMagazines; } | 
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| 129 | inline void setMaxMunitionPerMagazine(unsigned int maxMunitionPerMagazine) | 
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| 130 | { this->maxMunitionPerMagazine_ = maxMunitionPerMagazine; } | 
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| 131 | void setNumMagazines(unsigned int numMagazines); | 
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| 132 | }; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | #endif /* _Munition_H__ */ | 
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