| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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| [2918] | 22 | *   Authors: | 
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| [2049] | 23 | *      Martin Polak | 
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| [2918] | 24 | *      Fabian 'x3n' Landau | 
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| [2049] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #ifndef _Munition_H__ | 
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|  | 31 | #define _Munition_H__ | 
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|  | 32 |  | 
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|  | 33 | #include "OrxonoxPrereqs.h" | 
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| [2918] | 34 |  | 
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|  | 35 | #include <map> | 
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| [2049] | 36 | #include "core/BaseObject.h" | 
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| [2918] | 37 | #include "tools/Timer.h" | 
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| [2049] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | class _OrxonoxExport Munition : public BaseObject | 
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|  | 42 | { | 
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| [2918] | 43 | struct Magazine | 
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|  | 44 | { | 
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|  | 45 | public: | 
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|  | 46 | Magazine(Munition* munition, bool bUseReloadTime = true); | 
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| [7851] | 47 | virtual ~Magazine() {} | 
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| [2918] | 48 |  | 
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|  | 49 | unsigned int munition_; | 
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| [5929] | 50 | Timer loadTimer_; | 
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| [2918] | 51 | bool bLoaded_; | 
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|  | 52 |  | 
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|  | 53 | private: | 
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|  | 54 | void loaded(Munition* munition); | 
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|  | 55 | }; | 
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|  | 56 |  | 
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| [2049] | 57 | public: | 
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| [2097] | 58 | Munition(BaseObject* creator); | 
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| [2049] | 59 | virtual ~Munition(); | 
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|  | 60 |  | 
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| [2918] | 61 | unsigned int getNumMunition(WeaponMode* user) const; | 
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|  | 62 | unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; | 
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|  | 63 | unsigned int getNumMagazines() const; | 
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| [2049] | 64 |  | 
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| [2918] | 65 | unsigned int getMaxMunition() const; | 
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|  | 66 | inline unsigned int getMaxMagazines() const | 
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|  | 67 | { return this->maxMagazines_; } | 
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|  | 68 | inline unsigned int getMaxMunitionPerMagazine() const | 
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|  | 69 | { return this->maxMunitionPerMagazine_; } | 
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| [2662] | 70 |  | 
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| [2918] | 71 | bool canTakeMunition(unsigned int amount, WeaponMode* user) const; | 
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|  | 72 | bool takeMunition(unsigned int amount, WeaponMode* user); | 
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| [2662] | 73 |  | 
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| [2918] | 74 | bool canReload() const; | 
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|  | 75 | bool needReload(WeaponMode* user) const; | 
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|  | 76 | bool reload(WeaponMode* user, bool bUseReloadTime = true); | 
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|  | 77 | inline float getReloadTime() const | 
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|  | 78 | { return this->reloadTime_; } | 
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| [2662] | 79 |  | 
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| [2918] | 80 | bool canAddMunition(unsigned int amount) const; | 
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|  | 81 | bool addMunition(unsigned int amount); | 
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| [2049] | 82 |  | 
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| [2918] | 83 | bool canAddMagazines(unsigned int amount) const; | 
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|  | 84 | bool addMagazines(unsigned int amount); | 
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|  | 85 |  | 
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|  | 86 | bool canRemoveMagazines(unsigned int amount) const; | 
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|  | 87 | bool removeMagazines(unsigned int amount); | 
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|  | 88 |  | 
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|  | 89 | bool dropMagazine(WeaponMode* user); | 
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|  | 90 |  | 
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| [2662] | 91 | protected: | 
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| [2918] | 92 | unsigned int maxMunitionPerMagazine_; | 
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|  | 93 | unsigned int maxMagazines_; | 
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| [2662] | 94 | unsigned int magazines_; | 
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| [2918] | 95 | std::map<WeaponMode*, Magazine*> currentMagazines_; | 
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|  | 96 |  | 
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|  | 97 | bool bUseSeparateMagazines_; | 
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|  | 98 | bool bStackMunition_; | 
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|  | 99 | bool bAllowMunitionRefilling_; | 
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|  | 100 | bool bAllowMultiMunitionRemovementUnderflow_; | 
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|  | 101 |  | 
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|  | 102 | float reloadTime_; | 
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|  | 103 |  | 
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|  | 104 | private: | 
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|  | 105 | Magazine* getMagazine(WeaponMode* user) const; | 
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| [2049] | 106 | }; | 
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|  | 107 | } | 
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|  | 108 |  | 
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| [2106] | 109 | #endif /* _Munition_H__ */ | 
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