| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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| [2918] | 22 |  *   Authors: | 
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| [2049] | 23 |  *      Martin Polak | 
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| [2918] | 24 |  *      Fabian 'x3n' Landau | 
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| [2049] | 25 |  *   Co-authors: | 
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| [11052] | 26 |  *      Fabien Vultier | 
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| [2049] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #ifndef _Munition_H__ | 
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 | 31 | #define _Munition_H__ | 
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 | 32 |  | 
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 | 33 | #include "OrxonoxPrereqs.h" | 
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| [2918] | 34 |  | 
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 | 35 | #include <map> | 
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| [2049] | 36 | #include "core/BaseObject.h" | 
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| [2918] | 37 | #include "tools/Timer.h" | 
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| [2049] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [11071] | 41 |     enum class MunitionDeployment | 
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| [11052] | 42 |     { | 
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| [11071] | 43 |         Separate, // Every comsuming weapon mode has its own magazine. It is possible that one weapon mode is out of ammo while another still has some. | 
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 | 44 |         Share, // All comsuming weapon modes take their munition from the same magazine. If this magazine is empty a new one is loaded. | 
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 | 45 |         Stack // There is only one magazine where all the munition is stored. Use this deployment mode for heavy weapons loke rockets, bombs, ... | 
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 | 46 |     }; | 
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| [11052] | 47 |  | 
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| [2049] | 48 |     class _OrxonoxExport Munition : public BaseObject | 
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| [11052] | 49 |     {         | 
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| [2918] | 50 |         struct Magazine | 
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 | 51 |         { | 
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 | 52 |             public: | 
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 | 53 |                 Magazine(Munition* munition, bool bUseReloadTime = true); | 
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| [7851] | 54 |                 virtual ~Magazine() {} | 
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| [2918] | 55 |  | 
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 | 56 |                 unsigned int munition_; | 
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| [5929] | 57 |                 Timer loadTimer_; | 
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| [2918] | 58 |                 bool bLoaded_; | 
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 | 59 |  | 
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 | 60 |             private: | 
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 | 61 |                 void loaded(Munition* munition); | 
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 | 62 |         }; | 
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 | 63 |  | 
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| [2049] | 64 |         public: | 
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| [9667] | 65 |             Munition(Context* context); | 
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| [2049] | 66 |             virtual ~Munition(); | 
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 | 67 |  | 
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| [11071] | 68 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [11052] | 69 |  | 
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| [2918] | 70 |             unsigned int getNumMunition(WeaponMode* user) const; | 
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 | 71 |             unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; | 
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 | 72 |             unsigned int getNumMagazines() const; | 
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| [2049] | 73 |  | 
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| [2918] | 74 |             unsigned int getMaxMunition() const; | 
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 | 75 |             inline unsigned int getMaxMagazines() const | 
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 | 76 |                 { return this->maxMagazines_; } | 
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 | 77 |             inline unsigned int getMaxMunitionPerMagazine() const | 
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 | 78 |                 { return this->maxMunitionPerMagazine_; } | 
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| [11071] | 79 |             inline MunitionDeployment getMunitionDeployment() const | 
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| [11052] | 80 |                 { return deployment_; } | 
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| [2662] | 81 |  | 
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| [11052] | 82 |  | 
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| [2918] | 83 |             bool canTakeMunition(unsigned int amount, WeaponMode* user) const; | 
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 | 84 |             bool takeMunition(unsigned int amount, WeaponMode* user); | 
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| [2662] | 85 |  | 
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| [2918] | 86 |             bool canReload() const; | 
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 | 87 |             bool needReload(WeaponMode* user) const; | 
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 | 88 |             bool reload(WeaponMode* user, bool bUseReloadTime = true); | 
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 | 89 |             inline float getReloadTime() const | 
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 | 90 |                 { return this->reloadTime_; } | 
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| [2662] | 91 |  | 
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| [2918] | 92 |             bool canAddMunition(unsigned int amount) const; | 
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 | 93 |             bool addMunition(unsigned int amount); | 
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| [2049] | 94 |  | 
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| [2918] | 95 |             bool canAddMagazines(unsigned int amount) const; | 
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| [11052] | 96 |             /** | 
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 | 97 |             @brief Try to add magazines. | 
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 | 98 |             @param amount The amount of magazines tried to add. | 
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 | 99 |             @return The amount of magazines sucessfully added. | 
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 | 100 |             */ | 
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 | 101 |             unsigned int addMagazines(unsigned int amount); | 
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| [2918] | 102 |  | 
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 | 103 |             bool canRemoveMagazines(unsigned int amount) const; | 
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 | 104 |             bool removeMagazines(unsigned int amount); | 
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 | 105 |  | 
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 | 106 |             bool dropMagazine(WeaponMode* user); | 
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 | 107 |  | 
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| [2662] | 108 |         protected: | 
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| [2918] | 109 |             unsigned int maxMunitionPerMagazine_; | 
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 | 110 |             unsigned int maxMagazines_; | 
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| [11052] | 111 |             unsigned int unassignedMagazines_; // Number of magazines that are not assigned to a weapon mode. These are alway treated as full. | 
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 | 112 |             std::map<WeaponMode*, Magazine*> assignedMagazines_; // Maps weapon modes to magazines that are currently used. | 
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| [2918] | 113 |  | 
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| [11071] | 114 |             MunitionDeployment deployment_; // Defines the behaviour how munition and magazines are distributed to the consuming weapon modes. | 
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| [11052] | 115 |  | 
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| [2918] | 116 |             bool bAllowMunitionRefilling_; | 
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 | 117 |             bool bAllowMultiMunitionRemovementUnderflow_; | 
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 | 118 |  | 
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| [11052] | 119 |             float reloadTime_; // The time needed to replace a magazine by a new one. | 
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 | 120 |             WeaponMode* lastFilledWeaponMode_; // Pointer to the weapon mode that got the last munition during the last call of addMunition. | 
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| [2918] | 121 |  | 
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 | 122 |         private: | 
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 | 123 |             Magazine* getMagazine(WeaponMode* user) const; | 
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| [11052] | 124 |             inline void setMaxMagazines(unsigned int maxMagazines) | 
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 | 125 |                 { this->maxMagazines_ = maxMagazines; } | 
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 | 126 |             inline void setMaxMunitionPerMagazine(unsigned int maxMunitionPerMagazine) | 
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 | 127 |                 { this->maxMunitionPerMagazine_ = maxMunitionPerMagazine; } | 
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 | 128 |             void setNumMagazines(unsigned int numMagazines); | 
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| [2049] | 129 |     }; | 
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 | 130 | } | 
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 | 131 |  | 
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| [2106] | 132 | #endif /* _Munition_H__ */ | 
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