| [1609] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [1614] | 25 |  *      ... | 
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| [1609] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file | 
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| [1614] | 31 |     @brief Implementation of the TextureGenerator. | 
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| [1609] | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "OrxonoxStableHeaders.h" | 
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 | 35 | #include "TextureGenerator.h" | 
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 | 36 | #include <OgreMaterialManager.h> | 
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 | 37 | #include <OgreTechnique.h> | 
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 | 38 | #include "util/Convert.h" | 
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 | 39 |  | 
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 | 40 | namespace std | 
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 | 41 | { | 
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 | 42 |     template <> | 
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 | 43 |     bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const | 
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 | 44 |     { | 
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 | 45 |         if (__x.r == __y.r) | 
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 | 46 |         { | 
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 | 47 |             if (__x.g == __y.g) | 
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 | 48 |             { | 
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 | 49 |                 if (__x.b == __y.b) | 
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 | 50 |                 { | 
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 | 51 |                     return __x.a < __y.a; | 
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 | 52 |                 } | 
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 | 53 |                 return __x.b < __y.b; | 
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 | 54 |             } | 
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 | 55 |             return __x.g < __y.g; | 
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 | 56 |         } | 
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 | 57 |         return __x.r < __y.r; | 
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 | 58 |     } | 
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 | 59 | } | 
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 | 60 |  | 
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 | 61 | namespace orxonox | 
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 | 62 | { | 
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 | 63 |     std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; | 
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 | 64 |     unsigned int TextureGenerator::materialCount_s = 0; | 
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 | 65 |  | 
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 | 66 |     /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) | 
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 | 67 |     { | 
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 | 68 |         std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; | 
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 | 69 |         std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); | 
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 | 70 |  | 
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 | 71 |         if (it == colourMap.end()) | 
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 | 72 |         { | 
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 | 73 |             std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); | 
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 | 74 |             Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); | 
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 | 75 |             material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); | 
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 | 76 |             Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); | 
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 | 77 |             textureUnitState->setTextureName(textureName); | 
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 | 78 |             textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); | 
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| [1613] | 79 |             return (colourMap[colour] = materialName); | 
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| [1609] | 80 |         } | 
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 | 81 |         else | 
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 | 82 |         { | 
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 | 83 |             return (*it).second; | 
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 | 84 |         } | 
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 | 85 |     } | 
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 | 86 | } | 
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