| [1609] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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| [1614] | 25 | *      ... | 
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| [1609] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file | 
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| [1614] | 31 | @brief Implementation of the TextureGenerator. | 
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| [1609] | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "OrxonoxStableHeaders.h" | 
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|  | 35 | #include "TextureGenerator.h" | 
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|  | 36 | #include <OgreMaterialManager.h> | 
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|  | 37 | #include <OgreTechnique.h> | 
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|  | 38 | #include "util/Convert.h" | 
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|  | 39 |  | 
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|  | 40 | namespace std | 
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|  | 41 | { | 
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|  | 42 | template <> | 
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|  | 43 | bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const | 
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|  | 44 | { | 
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|  | 45 | if (__x.r == __y.r) | 
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|  | 46 | { | 
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|  | 47 | if (__x.g == __y.g) | 
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|  | 48 | { | 
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|  | 49 | if (__x.b == __y.b) | 
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|  | 50 | { | 
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|  | 51 | return __x.a < __y.a; | 
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|  | 52 | } | 
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|  | 53 | return __x.b < __y.b; | 
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|  | 54 | } | 
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|  | 55 | return __x.g < __y.g; | 
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|  | 56 | } | 
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|  | 57 | return __x.r < __y.r; | 
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|  | 58 | } | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | namespace orxonox | 
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|  | 62 | { | 
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|  | 63 | std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; | 
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|  | 64 | unsigned int TextureGenerator::materialCount_s = 0; | 
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|  | 65 |  | 
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|  | 66 | /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) | 
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|  | 67 | { | 
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|  | 68 | std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; | 
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|  | 69 | std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); | 
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|  | 70 |  | 
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|  | 71 | if (it == colourMap.end()) | 
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|  | 72 | { | 
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|  | 73 | std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); | 
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|  | 74 | Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); | 
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|  | 75 | material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); | 
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|  | 76 | Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); | 
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|  | 77 | textureUnitState->setTextureName(textureName); | 
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|  | 78 | textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); | 
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| [1613] | 79 | return (colourMap[colour] = materialName); | 
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| [1609] | 80 | } | 
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|  | 81 | else | 
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|  | 82 | { | 
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|  | 83 | return (*it).second; | 
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|  | 84 | } | 
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|  | 85 | } | 
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|  | 86 | } | 
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