Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/tools/Mesh.cc @ 2867

Last change on this file since 2867 was 2867, checked in by bknecht, 15 years ago

Magician Beni on what he does best: Fixed the problem with the large scale models being too dark with only one line of change. I know everybody will love me now, so I would like you to keep relaxed and use your enthusiasm to code even greater stuff.

How great is it to finally be free using normal colored textures even when the objects is going to be scaled like crazy. No more dark space stations, no more dark planets and everybody is dancing around and holding hands. Spring has arrived and with it a brightly illuminated universe. Orxonox is so great and really the hottest (and now also the bright enough) space shooter ever to exist.

If only all problems could be solved by setting a bool to true:
world→peaceInTheMiddleEast(true);
this→usa_→noMoreAggressiveForeignPolicies(true);
eth→fiftyPercentGirls(true);

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Mesh.h"
31
32#include <sstream>
33#include <OgreEntity.h>
34#include <OgreSceneManager.h>
35#include <cassert>
36
37#include "core/Core.h"
38#include "util/Convert.h"
39#include "util/String.h"
40
41namespace orxonox
42{
43    unsigned int Mesh::meshCounter_s = 0;
44
45    Mesh::Mesh()
46    {
47        this->entity_ = 0;
48        this->bCastShadows_ = true;
49    }
50
51    Mesh::~Mesh()
52    {
53        if (this->entity_ && this->scenemanager_)
54            this->scenemanager_->destroyEntity(this->entity_);
55    }
56
57    void Mesh::setMeshSource(Ogre::SceneManager* scenemanager, const std::string& meshsource)
58    {
59        assert(scenemanager);
60
61        this->scenemanager_ = scenemanager;
62
63        if (this->entity_)
64            this->scenemanager_->destroyEntity(this->entity_);
65
66        if (Core::showsGraphics())
67        {
68            try
69            {
70                this->entity_ = this->scenemanager_->createEntity("Mesh" + convertToString(Mesh::meshCounter_s++), meshsource);
71                this->entity_->setCastShadows(this->bCastShadows_);
72                this->entity_->setNormaliseNormals(true);
73            }
74            catch (...)
75            {
76                COUT(1) << "Error: Couln't load mesh \"" << meshsource << "\"" << std::endl;
77                this->entity_ = 0;
78            }
79        }
80    }
81
82    void Mesh::setCastShadows(bool bCastShadows)
83    {
84        this->bCastShadows_ = bCastShadows;
85        if (this->entity_)
86            this->entity_->setCastShadows(this->bCastShadows_);
87    }
88
89    const std::string& Mesh::getName() const
90    {
91        if (this->entity_)
92            return this->entity_->getName();
93        else
94            return BLANKSTRING;
95    }
96
97    void Mesh::setVisible(bool bVisible)
98    {
99        if (this->entity_)
100            this->entity_->setVisible(bVisible);
101    }
102
103    bool Mesh::isVisible() const
104    {
105        if (this->entity_)
106            return this->entity_->getVisible();
107        else
108            return false;
109    }
110}
Note: See TracBrowser for help on using the repository browser.