| [1039] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [1039] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "Light.h" | 
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| [784] | 31 |  | 
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| [676] | 32 | #include <sstream> | 
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|  | 33 |  | 
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| [708] | 34 | #include <OgreSceneManager.h> | 
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|  | 35 |  | 
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| [1032] | 36 | #include "GraphicsEngine.h" | 
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| [676] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | unsigned int Light::lightCounter_s = 0; | 
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|  | 41 |  | 
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|  | 42 | Light::Light() | 
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|  | 43 | { | 
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|  | 44 | this->light_ = 0; | 
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|  | 45 | } | 
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|  | 46 |  | 
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| [708] | 47 | void Light::setLight(Ogre::Light::LightTypes type, const ColourValue& diffuse, const ColourValue& specular) | 
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| [676] | 48 | { | 
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|  | 49 | std::ostringstream name; | 
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|  | 50 | name << (Light::lightCounter_s++); | 
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| [1032] | 51 | this->light_ = GraphicsEngine::getSingleton().getSceneManager()->createLight("Light" + name.str()); | 
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| [676] | 52 | this->light_->setType(type); | 
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|  | 53 | this->light_->setDiffuseColour(diffuse); | 
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|  | 54 | this->light_->setSpecularColour(specular); | 
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|  | 55 | } | 
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|  | 56 |  | 
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|  | 57 | Light::~Light() | 
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|  | 58 | { | 
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|  | 59 | if (this->light_) | 
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| [1032] | 60 | GraphicsEngine::getSingleton().getSceneManager()->destroyLight(this->light_); | 
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| [676] | 61 | } | 
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|  | 62 | } | 
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