| [3130] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2942] | 29 | #include "DynamicRenderable.h" | 
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| [3130] | 30 |  | 
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| [2942] | 31 | #include <OgreCamera.h> | 
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 | 32 | #include <OgreHardwareBufferManager.h> | 
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 | 33 |  | 
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| [3130] | 34 | namespace Ogre | 
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| [3089] | 35 | { | 
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| [3130] | 36 |     DynamicRenderable::DynamicRenderable() | 
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 | 37 |     { | 
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 | 38 |     } | 
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| [2942] | 39 |  | 
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| [3130] | 40 |     DynamicRenderable::~DynamicRenderable() | 
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 | 41 |     { | 
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 | 42 |         delete mRenderOp.vertexData; | 
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 | 43 |         delete mRenderOp.indexData; | 
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 | 44 |     } | 
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| [2942] | 45 |  | 
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| [3130] | 46 |     void DynamicRenderable::initialize(RenderOperation::OperationType operationType, | 
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 | 47 |            bool useIndices) | 
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 | 48 |     { | 
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 | 49 |         // Initialize render operation | 
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 | 50 |         mRenderOp.operationType = operationType; | 
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 | 51 |         mRenderOp.useIndexes = useIndices; | 
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 | 52 |         mRenderOp.vertexData = new VertexData; | 
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 | 53 |         if (mRenderOp.useIndexes) | 
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 | 54 |             mRenderOp.indexData = new IndexData; | 
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| [2942] | 55 |  | 
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| [3130] | 56 |         // Reset buffer capacities | 
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 | 57 |         mVertexBufferCapacity = 0; | 
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 | 58 |         mIndexBufferCapacity = 0; | 
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| [2942] | 59 |  | 
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| [3130] | 60 |         // Create vertex declaration | 
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 | 61 |         createVertexDeclaration(); | 
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 | 62 |     } | 
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| [2942] | 63 |  | 
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| [3130] | 64 |     void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) | 
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 | 65 |     { | 
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 | 66 |         // Prepare vertex buffer | 
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 | 67 |         size_t newVertCapacity = mVertexBufferCapacity; | 
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 | 68 |         if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) | 
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 | 69 |         { | 
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 | 70 |             // vertexCount exceeds current capacity! | 
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 | 71 |             // It is necessary to reallocate the buffer. | 
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| [2942] | 72 |  | 
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| [3130] | 73 |             // Check if this is the first call | 
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 | 74 |             if (!newVertCapacity) | 
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 | 75 |                 newVertCapacity = 1; | 
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| [2942] | 76 |  | 
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| [3130] | 77 |             // Make capacity the next power of two | 
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 | 78 |             while (newVertCapacity < vertexCount) | 
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 | 79 |                 newVertCapacity <<= 1; | 
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 | 80 |         } | 
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 | 81 |         else if (vertexCount < mVertexBufferCapacity>>1) | 
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 | 82 |         { | 
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 | 83 |             // Make capacity the previous power of two | 
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 | 84 |             while (vertexCount < newVertCapacity>>1) | 
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 | 85 |                 newVertCapacity >>= 1; | 
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 | 86 |         } | 
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 | 87 |         if (newVertCapacity != mVertexBufferCapacity) | 
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 | 88 |         { | 
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 | 89 |             mVertexBufferCapacity = newVertCapacity; | 
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 | 90 |             // Create new vertex buffer | 
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 | 91 |             HardwareVertexBufferSharedPtr vbuf = | 
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 | 92 |                 HardwareBufferManager::getSingleton().createVertexBuffer( | 
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 | 93 |                 mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), | 
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 | 94 |                 mVertexBufferCapacity, | 
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 | 95 |                 HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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| [2942] | 96 |  | 
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| [3130] | 97 |             // Bind buffer | 
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 | 98 |             mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); | 
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 | 99 |         } | 
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 | 100 |         // Update vertex count in the render operation | 
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 | 101 |         mRenderOp.vertexData->vertexCount = vertexCount; | 
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| [2942] | 102 |  | 
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| [3130] | 103 |         if (mRenderOp.useIndexes) | 
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 | 104 |         { | 
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 | 105 |             OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); | 
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| [2942] | 106 |  | 
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| [3130] | 107 |             size_t newIndexCapacity = mIndexBufferCapacity; | 
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 | 108 |             // Prepare index buffer | 
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 | 109 |             if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) | 
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 | 110 |             { | 
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 | 111 |                 // indexCount exceeds current capacity! | 
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 | 112 |                 // It is necessary to reallocate the buffer. | 
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| [2942] | 113 |  | 
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| [3130] | 114 |                 // Check if this is the first call | 
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 | 115 |                 if (!newIndexCapacity) | 
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 | 116 |                     newIndexCapacity = 1; | 
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| [2942] | 117 |  | 
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| [3130] | 118 |                 // Make capacity the next power of two | 
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 | 119 |                 while (newIndexCapacity < indexCount) | 
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 | 120 |                     newIndexCapacity <<= 1; | 
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 | 121 |             } | 
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 | 122 |             else if (indexCount < newIndexCapacity>>1) | 
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 | 123 |             { | 
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 | 124 |                 // Make capacity the previous power of two | 
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 | 125 |                 while (indexCount < newIndexCapacity>>1) | 
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 | 126 |                     newIndexCapacity >>= 1; | 
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 | 127 |             } | 
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| [2942] | 128 |  | 
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| [3130] | 129 |             if (newIndexCapacity != mIndexBufferCapacity) | 
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 | 130 |             { | 
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 | 131 |                 mIndexBufferCapacity = newIndexCapacity; | 
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 | 132 |                 // Create new index buffer | 
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 | 133 |                 mRenderOp.indexData->indexBuffer = | 
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 | 134 |                     HardwareBufferManager::getSingleton().createIndexBuffer( | 
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 | 135 |                     HardwareIndexBuffer::IT_16BIT, | 
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 | 136 |                     mIndexBufferCapacity, | 
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 | 137 |                     HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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 | 138 |             } | 
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 | 139 |  | 
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 | 140 |             // Update index count in the render operation | 
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 | 141 |             mRenderOp.indexData->indexCount = indexCount; | 
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 | 142 |         } | 
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| [2942] | 143 |     } | 
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| [3130] | 144 |  | 
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 | 145 |     Real DynamicRenderable::getBoundingRadius(void) const | 
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| [2942] | 146 |     { | 
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| [3130] | 147 |         return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); | 
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| [2942] | 148 |     } | 
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 | 149 |  | 
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| [3130] | 150 |     Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const | 
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| [2942] | 151 |     { | 
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| [3130] | 152 |         Vector3 vMin, vMax, vMid, vDist; | 
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 | 153 |         vMin = mBox.getMinimum(); | 
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 | 154 |         vMax = mBox.getMaximum(); | 
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 | 155 |         vMid = ((vMax - vMin) * 0.5) + vMin; | 
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 | 156 |         vDist = cam->getDerivedPosition() - vMid; | 
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 | 157 |  | 
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 | 158 |         return vDist.squaredLength(); | 
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| [2942] | 159 |     } | 
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 | 160 | } | 
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