| [2302] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2304] | 23 |  *      Reto Grieder | 
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| [2302] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _BulletConversions_H__ | 
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 | 30 | #define _BulletConversions_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include "util/Convert.h" | 
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 | 35 | #include "util/Math.h" | 
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 | 36 | #include "LinearMath/btQuaternion.h" | 
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 | 37 | #include "LinearMath/btVector3.h" | 
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 | 38 |  | 
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| [2442] | 39 | namespace orxonox | 
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| [2302] | 40 | { | 
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| [2442] | 41 |     // Vector3 to btVector3 | 
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 | 42 |     template <> | 
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 | 43 |     struct ConverterExplicit<orxonox::Vector3, btVector3> | 
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| [2302] | 44 |     { | 
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| [2442] | 45 |         static bool convert(btVector3* output, const orxonox::Vector3& input) | 
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 | 46 |         { | 
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 | 47 |             output->setX(input.x); | 
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 | 48 |             output->setY(input.y); | 
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 | 49 |             output->setZ(input.z); | 
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 | 50 |             return true; | 
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 | 51 |         } | 
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 | 52 |     }; | 
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| [2302] | 53 |  | 
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| [2442] | 54 |     // btVector3 to Vector3 | 
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 | 55 |     template <> | 
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 | 56 |     struct ConverterExplicit<btVector3, orxonox::Vector3> | 
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| [2302] | 57 |     { | 
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| [2442] | 58 |         static bool convert(orxonox::Vector3* output, const btVector3& input) | 
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 | 59 |         { | 
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 | 60 |             output->x = input.x(); | 
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 | 61 |             output->y = input.y(); | 
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 | 62 |             output->z = input.z(); | 
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 | 63 |             return true; | 
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 | 64 |         } | 
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 | 65 |     }; | 
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| [2302] | 66 |  | 
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| [2442] | 67 |     // Quaternion to btQuaternion | 
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 | 68 |     template <> | 
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 | 69 |     struct ConverterExplicit<orxonox::Quaternion, btQuaternion> | 
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| [2302] | 70 |     { | 
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| [2442] | 71 |         static bool convert(btQuaternion* output, const orxonox::Quaternion& input) | 
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 | 72 |         { | 
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 | 73 |             output->setW(input.w); | 
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 | 74 |             output->setX(input.x); | 
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 | 75 |             output->setY(input.y); | 
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 | 76 |             output->setZ(input.z); | 
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 | 77 |             return true; | 
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 | 78 |         } | 
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 | 79 |     }; | 
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| [2302] | 80 |  | 
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| [2442] | 81 |     // btQuaternion to Vector3 | 
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 | 82 |     template <> | 
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 | 83 |     struct ConverterExplicit<btQuaternion, orxonox::Quaternion> | 
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| [2302] | 84 |     { | 
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| [2442] | 85 |         static bool convert(orxonox::Quaternion* output, const btQuaternion& input) | 
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 | 86 |         { | 
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 | 87 |             output->w = input.w(); | 
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 | 88 |             output->x = input.x(); | 
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 | 89 |             output->y = input.y(); | 
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 | 90 |             output->z = input.z(); | 
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 | 91 |             return true; | 
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 | 92 |         } | 
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 | 93 |     }; | 
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 | 94 | } | 
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| [2302] | 95 |  | 
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 | 96 | #endif /* _BulletConversions_H__ */ | 
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