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source: code/trunk/src/orxonox/tools/BillboardSet.cc @ 1053

Last change on this file since 1053 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 1.9 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[786]28#include "OrxonoxStableHeaders.h"
[1039]29#include "BillboardSet.h"
[784]30
[633]31#include <sstream>
32
[708]33#include <OgreSceneManager.h>
34
[1032]35#include "GraphicsEngine.h"
[742]36#include "util/Math.h"
[633]37
38namespace orxonox
39{
40    unsigned int BillboardSet::billboardSetCounter_s = 0;
41
42    BillboardSet::BillboardSet()
43    {
44        this->billboardSet_ = 0;
45    }
46
[715]47    void BillboardSet::setBillboardSet(const std::string& file, const ColourValue& colour, int count, const Vector3& position)
[633]48    {
49        std::ostringstream name;
50        name << (BillboardSet::billboardSetCounter_s++);
[1032]51        this->billboardSet_ = GraphicsEngine::getSingleton().getSceneManager()->createBillboardSet("Billboard" + name.str(), count);
[633]52        this->billboardSet_->createBillboard(position, colour);
53        this->billboardSet_->setMaterialName(file);
54    }
55
56    BillboardSet::~BillboardSet()
57    {
58        if (this->billboardSet_)
[1032]59            GraphicsEngine::getSingleton().getSceneManager()->destroyBillboardSet(this->billboardSet_);
[633]60    }
61}
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