| [7854] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _WorldAmbientSound_H__ | 
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 | 30 | #define _WorldAmbientSound_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include "core/BaseObject.h" | 
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 | 35 | #include "network/synchronisable/Synchronisable.h" | 
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| [9939] | 36 | #include <string> | 
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 | 37 | #include <vector> | 
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| [7854] | 38 |  | 
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| [9939] | 39 |  | 
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| [7854] | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     /** | 
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 | 43 |         @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the | 
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 | 44 |         actual implementation of the background music player. | 
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 | 45 |     */ | 
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 | 46 |     class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable | 
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 | 47 |     { | 
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 | 48 |         public: | 
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| [9667] | 49 |             WorldAmbientSound(Context* context); | 
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| [7854] | 50 |             virtual ~WorldAmbientSound(); | 
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 | 51 |  | 
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| [11071] | 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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 | 53 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [7854] | 54 |  | 
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| [11071] | 55 |             virtual void changedActivity() override; | 
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| [7854] | 56 |  | 
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 | 57 |             void play(); | 
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 | 58 |  | 
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| [9939] | 59 |             //This function changes the current ambient song. | 
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 | 60 |             //You can call nextSong() active in the level | 
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 | 61 |             //by pressing the key 'M'. | 
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 | 62 |             static void nextSong(); | 
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 | 63 |  | 
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| [7854] | 64 |         private: | 
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 | 65 |             void registerVariables(); | 
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 | 66 |  | 
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| [9939] | 67 |             //Vector with the diffrent available level sounds. | 
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 | 68 |             //The sound names are pushed in the WorldAmbientSound-constructor. | 
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 | 69 |             static std::vector<std::string> soundList_; | 
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 | 70 |  | 
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 | 71 |             // This value will be initialized below, don't make this into | 
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 | 72 |             // a const, since we want to change it in nextSong(). | 
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 | 73 |             static int soundNumber_; | 
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 | 74 |  | 
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 | 75 |  | 
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| [7854] | 76 |             AmbientSound* ambientSound_; | 
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 | 77 |     }; | 
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| [9939] | 78 |  | 
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 | 79 |     // This is an initialization for the soundnumber variable. Since it is | 
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 | 80 |     // static, we have to initialize it this way. | 
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 | 81 |     int WorldAmbientSound::soundNumber_ = 0; | 
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 | 82 |     std::vector<std::string> WorldAmbientSound::soundList_; | 
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 | 83 |  | 
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| [7854] | 84 | } | 
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 | 85 |  | 
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 | 86 | #endif /* _WorldAmbientSound_H__ */ | 
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