| [7854] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WorldAmbientSound_H__ |
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| 30 | #define _WorldAmbientSound_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/BaseObject.h" |
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| 35 | #include "network/synchronisable/Synchronisable.h" |
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| [9939] | 36 | #include <string> |
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| 37 | #include <vector> |
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| [7854] | 38 | |
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| [9939] | 39 | |
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| [7854] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | /** |
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| 43 | @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the |
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| 44 | actual implementation of the background music player. |
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| 45 | */ |
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| 46 | class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable |
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| 47 | { |
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| 48 | public: |
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| [9667] | 49 | WorldAmbientSound(Context* context); |
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| [7854] | 50 | virtual ~WorldAmbientSound(); |
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| 51 | |
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| 52 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 53 | void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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| 54 | |
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| 55 | virtual void changedActivity(); |
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| 56 | |
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| 57 | void play(); |
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| 58 | |
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| [9939] | 59 | //This function changes the current ambient song. |
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| 60 | //You can call nextSong() active in the level |
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| 61 | //by pressing the key 'M'. |
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| 62 | static void nextSong(); |
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| 63 | |
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| [7854] | 64 | private: |
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| 65 | void registerVariables(); |
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| 66 | |
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| [9939] | 67 | //Vector with the diffrent available level sounds. |
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| 68 | //The sound names are pushed in the WorldAmbientSound-constructor. |
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| 69 | static std::vector<std::string> soundList_; |
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| 70 | |
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| 71 | // This value will be initialized below, don't make this into |
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| 72 | // a const, since we want to change it in nextSong(). |
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| 73 | static int soundNumber_; |
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| 74 | |
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| 75 | |
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| [7854] | 76 | AmbientSound* ambientSound_; |
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| 77 | }; |
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| [9939] | 78 | |
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| 79 | // This is an initialization for the soundnumber variable. Since it is |
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| 80 | // static, we have to initialize it this way. |
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| 81 | int WorldAmbientSound::soundNumber_ = 0; |
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| 82 | std::vector<std::string> WorldAmbientSound::soundList_; |
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| 83 | |
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| [7854] | 84 | } |
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| 85 | |
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| 86 | #endif /* _WorldAmbientSound_H__ */ |
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