| [3060] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *       Erwin 'vaiursch' Herrsche | 
|---|
| [6417] | 24 | *       Kevin Young | 
|---|
|  | 25 | *       Reto Grieder | 
|---|
| [3060] | 26 | *   Co-authors: | 
|---|
|  | 27 | *      ... | 
|---|
|  | 28 | * | 
|---|
|  | 29 | */ | 
|---|
|  | 30 |  | 
|---|
| [3196] | 31 | #include "SoundManager.h" | 
|---|
|  | 32 |  | 
|---|
| [6417] | 33 | #include <utility> | 
|---|
| [8351] | 34 | #include <alut.h> | 
|---|
| [7266] | 35 | #include <loki/ScopeGuard.h> | 
|---|
| [3060] | 36 |  | 
|---|
| [5929] | 37 | #include "util/Exception.h" | 
|---|
| [3196] | 38 | #include "util/Math.h" | 
|---|
| [6417] | 39 | #include "util/Clock.h" | 
|---|
| [7284] | 40 | #include "util/ScopedSingletonManager.h" | 
|---|
| [6417] | 41 | #include "core/ConfigValueIncludes.h" | 
|---|
|  | 42 | #include "core/CoreIncludes.h" | 
|---|
| [5929] | 43 | #include "core/GameMode.h" | 
|---|
| [6417] | 44 | #include "core/Resource.h" | 
|---|
|  | 45 | #include "SoundBuffer.h" | 
|---|
|  | 46 | #include "BaseSound.h" | 
|---|
|  | 47 | #include "AmbientSound.h" | 
|---|
|  | 48 | #include "WorldSound.h" | 
|---|
| [3060] | 49 |  | 
|---|
|  | 50 | namespace orxonox | 
|---|
|  | 51 | { | 
|---|
| [5929] | 52 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
|---|
| [3060] | 53 |  | 
|---|
| [6417] | 54 | std::string SoundManager::getALErrorString(ALenum code) | 
|---|
|  | 55 | { | 
|---|
|  | 56 | switch (code) | 
|---|
|  | 57 | { | 
|---|
|  | 58 | case AL_NO_ERROR:          return "No error"; | 
|---|
|  | 59 | case AL_INVALID_NAME:      return "Invalid AL parameter name"; | 
|---|
|  | 60 | case AL_INVALID_ENUM:      return "Invalid AL enum"; | 
|---|
|  | 61 | case AL_INVALID_VALUE:     return "Invalid AL value"; | 
|---|
|  | 62 | case AL_INVALID_OPERATION: return "Invalid AL operation"; | 
|---|
|  | 63 | case AL_OUT_OF_MEMORY:     return "AL reports out of memory"; | 
|---|
|  | 64 | default:                   return "Unknown AL error"; | 
|---|
|  | 65 | } | 
|---|
|  | 66 | } | 
|---|
|  | 67 |  | 
|---|
| [3060] | 68 | SoundManager::SoundManager() | 
|---|
| [6417] | 69 | : effectsPoolSize_(0) | 
|---|
| [3060] | 70 | { | 
|---|
| [6417] | 71 | RegisterRootObject(SoundManager); | 
|---|
| [7858] | 72 |  | 
|---|
| [7855] | 73 | this->bDestructorCalled_ = false; | 
|---|
| [6417] | 74 |  | 
|---|
| [8351] | 75 | // Clear error messages (might be problematic on some systems) | 
|---|
|  | 76 | alGetError(); | 
|---|
|  | 77 | alutGetError(); | 
|---|
|  | 78 |  | 
|---|
| [6417] | 79 | // See whether we even want to load | 
|---|
|  | 80 | bool bDisableSound_ = false; | 
|---|
|  | 81 | SetConfigValue(bDisableSound_, false); | 
|---|
|  | 82 | if (bDisableSound_) | 
|---|
|  | 83 | ThrowException(InitialisationAborted, "Sound: Not loading at all"); | 
|---|
|  | 84 | if (!alutInitWithoutContext(NULL, NULL)) | 
|---|
|  | 85 | ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); | 
|---|
| [5929] | 86 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
|---|
|  | 87 |  | 
|---|
| [6417] | 88 | /* | 
|---|
|  | 89 | // Get list of available sound devices and display them | 
|---|
|  | 90 | const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); | 
|---|
|  | 91 | char* device = new char[strlen(devices)+1]; | 
|---|
|  | 92 | strcpy(device, devices); | 
|---|
|  | 93 | std::string renderDevice; | 
|---|
|  | 94 | SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); | 
|---|
|  | 95 | COUT(4) << "Sound: Available devices: "; | 
|---|
|  | 96 | while (true) | 
|---|
|  | 97 | { | 
|---|
|  | 98 | this->deviceNames_.push_back(devices); | 
|---|
|  | 99 | COUT(4) << '"' << devices << "\", "; | 
|---|
|  | 100 | devices += strlen(devices) + 1; | 
|---|
|  | 101 | if (*devices == '\0') | 
|---|
|  | 102 | break; | 
|---|
|  | 103 | } | 
|---|
|  | 104 | COUT(4) << std::endl; | 
|---|
|  | 105 |  | 
|---|
|  | 106 | // Open the selected device | 
|---|
|  | 107 | COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; | 
|---|
|  | 108 | this->device_ = alcOpenDevice(renderDevice.c_str()); | 
|---|
|  | 109 | */ | 
|---|
| [5929] | 110 | this->device_ = alcOpenDevice(NULL); | 
|---|
|  | 111 | if (this->device_ == NULL) | 
|---|
| [6417] | 112 | ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); | 
|---|
| [5929] | 113 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
|---|
|  | 114 |  | 
|---|
| [6417] | 115 | // Create sound context and make it the currently used one | 
|---|
| [5929] | 116 | this->context_ = alcCreateContext(this->device_, NULL); | 
|---|
|  | 117 | if (this->context_ == NULL) | 
|---|
| [6417] | 118 | ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); | 
|---|
| [5929] | 119 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
|---|
| [6417] | 120 | if (!alcMakeContextCurrent(this->context_)) | 
|---|
|  | 121 | ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); | 
|---|
| [5929] | 122 |  | 
|---|
| [6417] | 123 | GameMode::setPlaysSound(true); | 
|---|
|  | 124 | Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); | 
|---|
| [5929] | 125 |  | 
|---|
| [6417] | 126 | // Get some information about the sound | 
|---|
|  | 127 | if (const char* version = alGetString(AL_VERSION)) | 
|---|
|  | 128 | COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; | 
|---|
|  | 129 | if (const char* vendor = alGetString(AL_VENDOR)) | 
|---|
|  | 130 | COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; | 
|---|
|  | 131 | if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) | 
|---|
|  | 132 | COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; | 
|---|
|  | 133 | else | 
|---|
|  | 134 | COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
|---|
| [5929] | 135 |  | 
|---|
| [6417] | 136 | this->mute_[SoundType::All]     = 1.0f; | 
|---|
|  | 137 | this->mute_[SoundType::Music]   = 1.0f; | 
|---|
|  | 138 | this->mute_[SoundType::Effects] = 1.0f; | 
|---|
|  | 139 |  | 
|---|
|  | 140 | this->setConfigValues(); | 
|---|
|  | 141 |  | 
|---|
|  | 142 | // Try to get at least one source | 
|---|
|  | 143 | ALuint source; | 
|---|
|  | 144 | alGenSources(1, &source); | 
|---|
|  | 145 | if (!alGetError() && alIsSource(source)) | 
|---|
|  | 146 | this->availableSoundSources_.push_back(source); | 
|---|
| [3060] | 147 | else | 
|---|
| [6417] | 148 | ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); | 
|---|
|  | 149 | // Create a few initial sources | 
|---|
|  | 150 | this->createSoundSources(this->minSources_ - 1); | 
|---|
| [3060] | 151 |  | 
|---|
| [5929] | 152 | // Disarm guards | 
|---|
|  | 153 | alutExitGuard.Dismiss(); | 
|---|
|  | 154 | closeDeviceGuard.Dismiss(); | 
|---|
|  | 155 | desroyContextGuard.Dismiss(); | 
|---|
| [6417] | 156 | resetPlaysSoundGuard.Dismiss(); | 
|---|
|  | 157 |  | 
|---|
|  | 158 | COUT(4) << "Sound: Initialisation complete" << std::endl; | 
|---|
| [3060] | 159 | } | 
|---|
|  | 160 |  | 
|---|
|  | 161 | SoundManager::~SoundManager() | 
|---|
|  | 162 | { | 
|---|
| [6417] | 163 | // Erase fade lists because of the smart pointers | 
|---|
| [7855] | 164 | this->bDestructorCalled_ = true; | 
|---|
| [6417] | 165 | this->fadeInList_.clear(); | 
|---|
|  | 166 | this->fadeOutList_.clear(); | 
|---|
|  | 167 |  | 
|---|
|  | 168 | // If there are still used buffers around, well, that's just very bad... | 
|---|
|  | 169 | if (this->soundBuffers_.size() != this->effectsPool_.size()) | 
|---|
|  | 170 | COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
|---|
|  | 171 | // Empty buffer pool and buffer list | 
|---|
|  | 172 | this->effectsPool_.clear(); | 
|---|
|  | 173 | this->soundBuffers_.clear(); | 
|---|
|  | 174 |  | 
|---|
|  | 175 | // There should not be any sources in use anymore | 
|---|
|  | 176 | if (!this->usedSoundSources_.empty()) | 
|---|
|  | 177 | COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
|---|
|  | 178 | while (!this->availableSoundSources_.empty()) | 
|---|
|  | 179 | { | 
|---|
|  | 180 | alDeleteSources(1, &this->availableSoundSources_.back()); | 
|---|
|  | 181 | this->availableSoundSources_.pop_back(); | 
|---|
|  | 182 | } | 
|---|
|  | 183 |  | 
|---|
| [5929] | 184 | GameMode::setPlaysSound(false); | 
|---|
| [6417] | 185 |  | 
|---|
|  | 186 | // Relieve context to destroy it | 
|---|
|  | 187 | if (!alcMakeContextCurrent(NULL)) | 
|---|
|  | 188 | COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; | 
|---|
| [3060] | 189 | alcDestroyContext(this->context_); | 
|---|
| [6417] | 190 | if (ALCenum error = alcGetError(this->device_)) | 
|---|
|  | 191 | { | 
|---|
|  | 192 | if (error == AL_INVALID_OPERATION) | 
|---|
|  | 193 | COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; | 
|---|
|  | 194 | else | 
|---|
|  | 195 | COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; | 
|---|
|  | 196 | } | 
|---|
|  | 197 | #ifdef AL_VERSION_1_1 | 
|---|
|  | 198 | if (!alcCloseDevice(this->device_)) | 
|---|
|  | 199 | COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; | 
|---|
|  | 200 | #else | 
|---|
| [3280] | 201 | alcCloseDevice(this->device_); | 
|---|
| [6417] | 202 | #endif | 
|---|
|  | 203 | if (!alutExit()) | 
|---|
|  | 204 | COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
|---|
| [3060] | 205 | } | 
|---|
|  | 206 |  | 
|---|
| [6417] | 207 | void SoundManager::setConfigValues() | 
|---|
|  | 208 | { | 
|---|
|  | 209 | SetConfigValue(crossFadeStep_, 0.2f) | 
|---|
|  | 210 | .description("Determines how fast sounds should fade, per second.") | 
|---|
|  | 211 | .callback(this, &SoundManager::checkFadeStepValidity); | 
|---|
|  | 212 |  | 
|---|
|  | 213 | SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) | 
|---|
|  | 214 | .description("Defines the overall volume.") | 
|---|
|  | 215 | .callback(this, &SoundManager::checkSoundVolumeValidity); | 
|---|
|  | 216 | SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) | 
|---|
|  | 217 | .description("Defines the ambient volume.") | 
|---|
|  | 218 | .callback(this, &SoundManager::checkAmbientVolumeValidity); | 
|---|
|  | 219 | SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) | 
|---|
|  | 220 | .description("Defines the effects volume.") | 
|---|
|  | 221 | .callback(this, &SoundManager::checkEffectsVolumeValidity); | 
|---|
|  | 222 |  | 
|---|
|  | 223 | SetConfigValue(minSources_, 16) | 
|---|
|  | 224 | .description("Minimum number of sources being generated (if possible)"); | 
|---|
|  | 225 | SetConfigValue(maxSources_, 1024) | 
|---|
|  | 226 | .description("Maximum number of sources to be made available"); | 
|---|
|  | 227 | } | 
|---|
|  | 228 |  | 
|---|
|  | 229 | void SoundManager::preUpdate(const Clock& time) | 
|---|
|  | 230 | { | 
|---|
|  | 231 | this->processCrossFading(time.getDeltaTime()); | 
|---|
|  | 232 |  | 
|---|
|  | 233 | // Check whether a sound object has stopped playing | 
|---|
|  | 234 | for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) | 
|---|
|  | 235 | { | 
|---|
|  | 236 | ALint state; | 
|---|
|  | 237 | alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); | 
|---|
|  | 238 | if (state == AL_STOPPED) | 
|---|
|  | 239 | { | 
|---|
| [7856] | 240 | if (this->usedSoundSources_[i].second->stop()) // if stop() returns true, the sound source was removed, thus decrement the array index | 
|---|
|  | 241 | --i; | 
|---|
| [6417] | 242 | } | 
|---|
|  | 243 | } | 
|---|
|  | 244 | } | 
|---|
|  | 245 |  | 
|---|
|  | 246 | void SoundManager::checkFadeStepValidity() | 
|---|
|  | 247 | { | 
|---|
|  | 248 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) | 
|---|
|  | 249 | { | 
|---|
|  | 250 | COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; | 
|---|
|  | 251 | ResetConfigValue(crossFadeStep_); | 
|---|
|  | 252 | } | 
|---|
|  | 253 | } | 
|---|
|  | 254 |  | 
|---|
|  | 255 | void SoundManager::checkVolumeValidity(SoundType::Value type) | 
|---|
|  | 256 | { | 
|---|
|  | 257 | float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); | 
|---|
|  | 258 | if (clampedVolume != this->volume_[type]) | 
|---|
|  | 259 | COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; | 
|---|
|  | 260 | this->updateVolume(type); | 
|---|
|  | 261 | } | 
|---|
|  | 262 |  | 
|---|
|  | 263 | void SoundManager::setVolume(float vol, SoundType::Value type) | 
|---|
|  | 264 | { | 
|---|
|  | 265 | if (type < 0 || type > SoundType::Effects) | 
|---|
|  | 266 | return; | 
|---|
|  | 267 | this->volume_[type] = vol; | 
|---|
|  | 268 | this->checkVolumeValidity(type); | 
|---|
|  | 269 | } | 
|---|
|  | 270 |  | 
|---|
|  | 271 | float SoundManager::getVolume(SoundType::Value type) | 
|---|
|  | 272 | { | 
|---|
|  | 273 | if (type < 0 || type > SoundType::Effects) | 
|---|
|  | 274 | return 0.0f; | 
|---|
|  | 275 | return this->volume_[type]; | 
|---|
|  | 276 | } | 
|---|
|  | 277 |  | 
|---|
|  | 278 | float SoundManager::getRealVolume(SoundType::Value type) | 
|---|
|  | 279 | { | 
|---|
|  | 280 | if (type != SoundType::Music && type != SoundType::Effects) | 
|---|
|  | 281 | return 0.0f; | 
|---|
|  | 282 | return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; | 
|---|
|  | 283 | } | 
|---|
|  | 284 |  | 
|---|
|  | 285 | void SoundManager::updateVolume(SoundType::Value type) | 
|---|
|  | 286 | { | 
|---|
|  | 287 | switch(type) | 
|---|
|  | 288 | { | 
|---|
|  | 289 | case SoundType::All: | 
|---|
|  | 290 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) | 
|---|
|  | 291 | (*it)->updateVolume(); | 
|---|
|  | 292 | break; | 
|---|
|  | 293 | case SoundType::Music: | 
|---|
|  | 294 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) | 
|---|
|  | 295 | (*it)->updateVolume(); | 
|---|
|  | 296 | break; | 
|---|
|  | 297 | case SoundType::Effects: | 
|---|
|  | 298 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) | 
|---|
|  | 299 | (*it)->updateVolume(); | 
|---|
|  | 300 | break; | 
|---|
|  | 301 | default: | 
|---|
|  | 302 | assert(false); | 
|---|
|  | 303 | } | 
|---|
|  | 304 | } | 
|---|
|  | 305 |  | 
|---|
|  | 306 | void SoundManager::toggleMute(SoundType::Value type) | 
|---|
|  | 307 | { | 
|---|
|  | 308 | if (type < 0 || type > SoundType::Effects) | 
|---|
|  | 309 | return; | 
|---|
|  | 310 | this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; | 
|---|
|  | 311 | this->updateVolume(type); | 
|---|
|  | 312 | } | 
|---|
|  | 313 |  | 
|---|
|  | 314 | bool SoundManager::getMute(SoundType::Value type) | 
|---|
|  | 315 | { | 
|---|
|  | 316 | if (type < 0 || type > SoundType::Effects) | 
|---|
|  | 317 | return true; | 
|---|
|  | 318 | return (this->mute_[type] == 0); | 
|---|
|  | 319 | } | 
|---|
|  | 320 |  | 
|---|
| [5929] | 321 | void SoundManager::setListenerPosition(const Vector3& position) | 
|---|
| [3060] | 322 | { | 
|---|
| [5929] | 323 | alListener3f(AL_POSITION, position.x, position.y, position.z); | 
|---|
|  | 324 | ALenum error = alGetError(); | 
|---|
|  | 325 | if (error == AL_INVALID_VALUE) | 
|---|
| [8351] | 326 | // @TODO: Follow this constantly appearing, nerve-racking warning | 
|---|
| [5929] | 327 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
|---|
| [3060] | 328 | } | 
|---|
|  | 329 |  | 
|---|
| [5929] | 330 | void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
|---|
| [3060] | 331 | { | 
|---|
| [5929] | 332 | // update listener orientation | 
|---|
| [6417] | 333 | const Vector3& direction = -orientation.zAxis(); | 
|---|
|  | 334 | const Vector3& up = orientation.yAxis(); | 
|---|
| [3060] | 335 |  | 
|---|
| [6417] | 336 | ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; | 
|---|
| [3060] | 337 |  | 
|---|
| [6417] | 338 | alListenerfv(AL_ORIENTATION, orient); | 
|---|
| [3060] | 339 | ALenum error = alGetError(); | 
|---|
| [5929] | 340 | if (error == AL_INVALID_VALUE) | 
|---|
| [3060] | 341 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
|---|
|  | 342 | } | 
|---|
| [6417] | 343 |  | 
|---|
|  | 344 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) | 
|---|
|  | 345 | { | 
|---|
| [7855] | 346 | if (newAmbient != NULL && !this->bDestructorCalled_) | 
|---|
| [6417] | 347 | { | 
|---|
|  | 348 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
|---|
|  | 349 | { | 
|---|
|  | 350 | if (it->first == newAmbient) | 
|---|
|  | 351 | { | 
|---|
|  | 352 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; | 
|---|
|  | 353 | return; | 
|---|
|  | 354 | } | 
|---|
|  | 355 | } | 
|---|
|  | 356 |  | 
|---|
|  | 357 | if (!this->ambientSounds_.empty()) | 
|---|
|  | 358 | { | 
|---|
|  | 359 | this->fadeOut(ambientSounds_.front().first); | 
|---|
|  | 360 | } | 
|---|
|  | 361 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); | 
|---|
|  | 362 | newAmbient->doPlay(); | 
|---|
|  | 363 | this->fadeIn(newAmbient); | 
|---|
|  | 364 | } | 
|---|
|  | 365 | } | 
|---|
|  | 366 |  | 
|---|
|  | 367 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) | 
|---|
|  | 368 | { | 
|---|
| [7855] | 369 | if (oldAmbient == NULL || ambientSounds_.empty() || this->bDestructorCalled_) | 
|---|
| [6417] | 370 | return; | 
|---|
|  | 371 |  | 
|---|
|  | 372 | if (this->ambientSounds_.front().first == oldAmbient) | 
|---|
|  | 373 | { | 
|---|
|  | 374 | this->fadeOut(oldAmbient); | 
|---|
|  | 375 | this->ambientSounds_.pop_front(); | 
|---|
|  | 376 | if (!this->ambientSounds_.empty()) | 
|---|
|  | 377 | { | 
|---|
|  | 378 | if (!this->ambientSounds_.front().second) // Not paused before | 
|---|
|  | 379 | { | 
|---|
|  | 380 | this->ambientSounds_.front().first->doPlay(); | 
|---|
|  | 381 | } | 
|---|
|  | 382 | this->fadeIn(this->ambientSounds_.front().first); | 
|---|
|  | 383 | } | 
|---|
|  | 384 | } | 
|---|
|  | 385 | else | 
|---|
|  | 386 | { | 
|---|
|  | 387 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
|---|
|  | 388 | { | 
|---|
|  | 389 | if (it->first == oldAmbient) | 
|---|
|  | 390 | { | 
|---|
|  | 391 | this->fadeOut(oldAmbient); | 
|---|
|  | 392 | this->ambientSounds_.erase(it); | 
|---|
|  | 393 | break; | 
|---|
|  | 394 | } | 
|---|
|  | 395 | } | 
|---|
|  | 396 | } | 
|---|
|  | 397 | } | 
|---|
|  | 398 |  | 
|---|
|  | 399 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) | 
|---|
|  | 400 | { | 
|---|
|  | 401 | if (ambient != NULL) | 
|---|
|  | 402 | { | 
|---|
|  | 403 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
|---|
|  | 404 | { | 
|---|
|  | 405 | if (it->first == ambient) | 
|---|
|  | 406 | { | 
|---|
|  | 407 | it->second = true; | 
|---|
|  | 408 | this->fadeOut(it->first); | 
|---|
|  | 409 | return; | 
|---|
|  | 410 | } | 
|---|
|  | 411 | } | 
|---|
|  | 412 | } | 
|---|
|  | 413 | } | 
|---|
|  | 414 |  | 
|---|
|  | 415 | void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) | 
|---|
|  | 416 | { | 
|---|
|  | 417 | // If we're already fading out --> remove that | 
|---|
|  | 418 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) | 
|---|
|  | 419 | { | 
|---|
|  | 420 | if (*it == sound) | 
|---|
|  | 421 | { | 
|---|
|  | 422 | this->fadeOutList_.erase(it); | 
|---|
|  | 423 | break; | 
|---|
|  | 424 | } | 
|---|
|  | 425 | } | 
|---|
|  | 426 | // No duplicate entries | 
|---|
|  | 427 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) | 
|---|
|  | 428 | this->fadeInList_.push_back(sound); | 
|---|
|  | 429 | } | 
|---|
|  | 430 |  | 
|---|
|  | 431 | void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) | 
|---|
|  | 432 | { | 
|---|
|  | 433 | // If we're already fading in --> remove that | 
|---|
|  | 434 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) | 
|---|
|  | 435 | { | 
|---|
|  | 436 | if (*it == sound) | 
|---|
|  | 437 | { | 
|---|
|  | 438 | this->fadeInList_.erase(it); | 
|---|
|  | 439 | break; | 
|---|
|  | 440 | } | 
|---|
|  | 441 | } | 
|---|
|  | 442 | // No duplicate entries | 
|---|
|  | 443 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) | 
|---|
|  | 444 | this->fadeOutList_.push_back(sound); | 
|---|
|  | 445 | } | 
|---|
|  | 446 |  | 
|---|
|  | 447 | void SoundManager::processCrossFading(float dt) | 
|---|
|  | 448 | { | 
|---|
|  | 449 |  | 
|---|
|  | 450 | // Hacky solution to the fade delay while loading a level. | 
|---|
|  | 451 | if(dt > 0.2) | 
|---|
|  | 452 | { | 
|---|
|  | 453 | return; | 
|---|
|  | 454 | } | 
|---|
|  | 455 |  | 
|---|
|  | 456 | // FADE IN | 
|---|
|  | 457 | for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) | 
|---|
|  | 458 | { | 
|---|
|  | 459 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) | 
|---|
|  | 460 | { | 
|---|
|  | 461 | (*it)->setVolume(1.0f); | 
|---|
|  | 462 | this->fadeInList_.erase(it++); | 
|---|
|  | 463 | } | 
|---|
|  | 464 | else | 
|---|
|  | 465 | { | 
|---|
|  | 466 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); | 
|---|
|  | 467 | ++it; | 
|---|
|  | 468 | } | 
|---|
|  | 469 | } | 
|---|
|  | 470 |  | 
|---|
|  | 471 | // FADE OUT | 
|---|
|  | 472 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) | 
|---|
|  | 473 | { | 
|---|
|  | 474 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) | 
|---|
|  | 475 | { | 
|---|
|  | 476 | (*it)->setVolume(0.0f); | 
|---|
|  | 477 |  | 
|---|
|  | 478 | // If sound is in the ambient list --> pause | 
|---|
|  | 479 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) | 
|---|
|  | 480 | { | 
|---|
|  | 481 | if (it2->first == *it) | 
|---|
|  | 482 | { | 
|---|
|  | 483 | (*it)->doPause(); | 
|---|
|  | 484 | break; | 
|---|
|  | 485 | } | 
|---|
|  | 486 | } | 
|---|
|  | 487 | // If not pause (by loop above for instance) --> stop | 
|---|
|  | 488 | if (!(*it)->isPaused()) | 
|---|
|  | 489 | (*it)->doStop(); | 
|---|
|  | 490 |  | 
|---|
|  | 491 | this->fadeOutList_.erase(it++); | 
|---|
|  | 492 | } | 
|---|
|  | 493 | else | 
|---|
|  | 494 | { | 
|---|
|  | 495 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); | 
|---|
|  | 496 | ++it; | 
|---|
|  | 497 | } | 
|---|
|  | 498 | } | 
|---|
|  | 499 | } | 
|---|
|  | 500 |  | 
|---|
|  | 501 | shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) | 
|---|
|  | 502 | { | 
|---|
|  | 503 | shared_ptr<SoundBuffer> buffer; | 
|---|
|  | 504 | // Check active or pooled buffers | 
|---|
|  | 505 | SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); | 
|---|
|  | 506 | if (it != this->soundBuffers_.end()) | 
|---|
|  | 507 | { | 
|---|
|  | 508 | buffer = it->second; | 
|---|
|  | 509 |  | 
|---|
|  | 510 | // Remove from effects pool if not active used before | 
|---|
|  | 511 | if (buffer->poolIterator_ != this->effectsPool_.end()) | 
|---|
|  | 512 | { | 
|---|
|  | 513 | this->effectsPoolSize_ -= buffer->getSize(); | 
|---|
|  | 514 | this->effectsPool_.erase(buffer->poolIterator_); | 
|---|
|  | 515 | buffer->poolIterator_ = this->effectsPool_.end(); | 
|---|
|  | 516 | } | 
|---|
|  | 517 | } | 
|---|
|  | 518 | else | 
|---|
|  | 519 | { | 
|---|
|  | 520 | try | 
|---|
|  | 521 | { | 
|---|
|  | 522 | buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); | 
|---|
|  | 523 | } | 
|---|
| [7174] | 524 | catch (const std::exception& ex) | 
|---|
| [6417] | 525 | { | 
|---|
| [7174] | 526 | COUT(1) << ex.what() << std::endl; | 
|---|
| [6417] | 527 | return buffer; | 
|---|
|  | 528 | } | 
|---|
|  | 529 | this->soundBuffers_[filename] = buffer; | 
|---|
|  | 530 | } | 
|---|
|  | 531 | return buffer; | 
|---|
|  | 532 | } | 
|---|
|  | 533 |  | 
|---|
|  | 534 | void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) | 
|---|
|  | 535 | { | 
|---|
|  | 536 | // Check if others are still using the buffer | 
|---|
|  | 537 | if (buffer.use_count() != 2) | 
|---|
|  | 538 | return; | 
|---|
|  | 539 | SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); | 
|---|
|  | 540 | if (it != this->soundBuffers_.end()) | 
|---|
|  | 541 | { | 
|---|
|  | 542 | if (bPoolBuffer) | 
|---|
|  | 543 | { | 
|---|
|  | 544 | // Pool already too large? | 
|---|
|  | 545 | while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) | 
|---|
|  | 546 | { | 
|---|
|  | 547 | shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); | 
|---|
|  | 548 | this->effectsPoolSize_ -= bufferDel->getSize(); | 
|---|
|  | 549 | bufferDel->poolIterator_ = this->effectsPool_.end(); | 
|---|
|  | 550 | this->effectsPool_.pop_back(); | 
|---|
|  | 551 | // Remove from buffer map too | 
|---|
|  | 552 | SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); | 
|---|
|  | 553 | if (itDel != this->soundBuffers_.end()) | 
|---|
|  | 554 | this->soundBuffers_.erase(itDel); | 
|---|
|  | 555 | } | 
|---|
|  | 556 | // Put buffer into the pool | 
|---|
|  | 557 | this->effectsPoolSize_ += it->second->getSize(); | 
|---|
|  | 558 | this->effectsPool_.push_front(it->second); | 
|---|
|  | 559 | it->second->poolIterator_ = this->effectsPool_.begin(); | 
|---|
|  | 560 | } | 
|---|
|  | 561 | else | 
|---|
|  | 562 | this->soundBuffers_.erase(it); | 
|---|
|  | 563 | } | 
|---|
|  | 564 | } | 
|---|
|  | 565 |  | 
|---|
|  | 566 | ALuint SoundManager::getSoundSource(BaseSound* object) | 
|---|
|  | 567 | { | 
|---|
|  | 568 | if (!this->availableSoundSources_.empty()) | 
|---|
|  | 569 | { | 
|---|
|  | 570 | ALuint source = this->availableSoundSources_.back(); | 
|---|
|  | 571 | this->availableSoundSources_.pop_back(); | 
|---|
|  | 572 | this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
|  | 573 | return source; | 
|---|
|  | 574 | } | 
|---|
|  | 575 | else | 
|---|
|  | 576 | { | 
|---|
|  | 577 | if (this->usedSoundSources_.size() < this->maxSources_) | 
|---|
|  | 578 | { | 
|---|
|  | 579 | ALuint source; | 
|---|
|  | 580 | alGenSources(1, &source); | 
|---|
|  | 581 | // Try to create new sources (50% more, but at least one) | 
|---|
|  | 582 | if (alIsSource(source) && !alGetError()) | 
|---|
|  | 583 | { | 
|---|
|  | 584 | this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
|  | 585 | return source; | 
|---|
|  | 586 | } | 
|---|
|  | 587 | } | 
|---|
|  | 588 | // Return no source ID | 
|---|
|  | 589 | ALuint source = 123456789; | 
|---|
|  | 590 | while (alIsSource(++source)); | 
|---|
|  | 591 | return source; | 
|---|
|  | 592 | } | 
|---|
|  | 593 | } | 
|---|
|  | 594 |  | 
|---|
|  | 595 | void SoundManager::releaseSoundSource(ALuint source) | 
|---|
|  | 596 | { | 
|---|
|  | 597 | #ifndef NDEBUG | 
|---|
|  | 598 | for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) | 
|---|
|  | 599 | assert((*it) != source); | 
|---|
|  | 600 | #endif | 
|---|
|  | 601 | this->availableSoundSources_.push_back(source); | 
|---|
|  | 602 | for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); | 
|---|
|  | 603 | it != this->usedSoundSources_.end(); ++it) | 
|---|
|  | 604 | { | 
|---|
|  | 605 | if (it->first == source) | 
|---|
|  | 606 | { | 
|---|
|  | 607 | this->usedSoundSources_.erase(it); | 
|---|
|  | 608 | break; | 
|---|
|  | 609 | } | 
|---|
|  | 610 | } | 
|---|
|  | 611 | int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); | 
|---|
|  | 612 | // Subtract those we added in the statement above trough std::max | 
|---|
|  | 613 | int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); | 
|---|
|  | 614 | // Delete sources again to free resources if appropriate (more than 50% more available than used) | 
|---|
|  | 615 | int toDelete = available - used / 2; | 
|---|
|  | 616 | while (toDelete-- > 0) | 
|---|
|  | 617 | { | 
|---|
|  | 618 | alDeleteSources(1, &this->availableSoundSources_.back()); | 
|---|
|  | 619 | if (alGetError()) | 
|---|
|  | 620 | COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; | 
|---|
|  | 621 | this->availableSoundSources_.pop_back(); | 
|---|
|  | 622 | } | 
|---|
|  | 623 | } | 
|---|
|  | 624 |  | 
|---|
|  | 625 | unsigned int SoundManager::createSoundSources(unsigned int n) | 
|---|
|  | 626 | { | 
|---|
|  | 627 | unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); | 
|---|
|  | 628 | while (count < this->maxSources_ && count <= n) | 
|---|
|  | 629 | { | 
|---|
|  | 630 | ALuint source; | 
|---|
|  | 631 | alGenSources(1, &source); | 
|---|
|  | 632 | if (alIsSource(source) && !alGetError()) | 
|---|
|  | 633 | this->availableSoundSources_.push_back(source); | 
|---|
|  | 634 | else | 
|---|
|  | 635 | break; | 
|---|
|  | 636 | ++count; | 
|---|
|  | 637 | } | 
|---|
|  | 638 | return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); | 
|---|
|  | 639 | } | 
|---|
| [3060] | 640 | } | 
|---|