| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *       Erwin 'vaiursch' Herrsche | 
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| [6417] | 24 |  *       Kevin Young | 
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 | 25 |  *       Reto Grieder | 
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| [3060] | 26 |  *   Co-authors: | 
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 | 27 |  *      ... | 
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 | 28 |  * | 
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 | 29 |  */ | 
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 | 30 |  | 
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| [3196] | 31 | #include "SoundManager.h" | 
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 | 32 |  | 
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| [3060] | 33 | #include <AL/alut.h> | 
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| [6417] | 34 | #include <utility> | 
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| [7266] | 35 | #include <loki/ScopeGuard.h> | 
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| [3060] | 36 |  | 
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| [5929] | 37 | #include "util/Exception.h" | 
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| [3196] | 38 | #include "util/Math.h" | 
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| [6417] | 39 | #include "util/Clock.h" | 
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| [7284] | 40 | #include "util/ScopedSingletonManager.h" | 
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| [6417] | 41 | #include "core/ConfigValueIncludes.h" | 
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 | 42 | #include "core/CoreIncludes.h" | 
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| [5929] | 43 | #include "core/GameMode.h" | 
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| [6417] | 44 | #include "core/Resource.h" | 
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 | 45 | #include "SoundBuffer.h" | 
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 | 46 | #include "BaseSound.h" | 
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 | 47 | #include "AmbientSound.h" | 
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 | 48 | #include "WorldSound.h" | 
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| [3060] | 49 |  | 
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 | 50 | namespace orxonox | 
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 | 51 | { | 
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| [5929] | 52 |     ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
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| [3060] | 53 |  | 
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| [6417] | 54 |     std::string SoundManager::getALErrorString(ALenum code) | 
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 | 55 |     { | 
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 | 56 |         switch (code) | 
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 | 57 |         { | 
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 | 58 |         case AL_NO_ERROR:          return "No error"; | 
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 | 59 |         case AL_INVALID_NAME:      return "Invalid AL parameter name"; | 
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 | 60 |         case AL_INVALID_ENUM:      return "Invalid AL enum"; | 
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 | 61 |         case AL_INVALID_VALUE:     return "Invalid AL value"; | 
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 | 62 |         case AL_INVALID_OPERATION: return "Invalid AL operation"; | 
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 | 63 |         case AL_OUT_OF_MEMORY:     return "AL reports out of memory"; | 
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 | 64 |         default:                   return "Unknown AL error"; | 
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 | 65 |         } | 
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 | 66 |     } | 
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 | 67 |  | 
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| [3060] | 68 |     SoundManager::SoundManager() | 
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| [6417] | 69 |         : effectsPoolSize_(0) | 
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| [3060] | 70 |     { | 
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| [6417] | 71 |         RegisterRootObject(SoundManager); | 
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| [7858] | 72 |  | 
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| [7855] | 73 |         this->bDestructorCalled_ = false; | 
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| [6417] | 74 |  | 
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 | 75 |         // See whether we even want to load | 
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 | 76 |         bool bDisableSound_ = false; | 
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 | 77 |         SetConfigValue(bDisableSound_, false); | 
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 | 78 |         if (bDisableSound_) | 
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 | 79 |             ThrowException(InitialisationAborted, "Sound: Not loading at all"); | 
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 | 80 |  | 
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 | 81 |         if (!alutInitWithoutContext(NULL, NULL)) | 
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 | 82 |             ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); | 
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| [5929] | 83 |         Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
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 | 84 |  | 
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| [6417] | 85 | /* | 
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 | 86 |         // Get list of available sound devices and display them | 
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 | 87 |         const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); | 
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 | 88 |         char* device = new char[strlen(devices)+1]; | 
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 | 89 |         strcpy(device, devices); | 
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 | 90 |         std::string renderDevice; | 
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 | 91 |         SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); | 
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 | 92 |         COUT(4) << "Sound: Available devices: "; | 
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 | 93 |         while (true) | 
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 | 94 |         { | 
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 | 95 |             this->deviceNames_.push_back(devices); | 
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 | 96 |             COUT(4) << '"' << devices << "\", "; | 
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 | 97 |             devices += strlen(devices) + 1; | 
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 | 98 |             if (*devices == '\0') | 
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 | 99 |                 break; | 
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 | 100 |         } | 
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 | 101 |         COUT(4) << std::endl; | 
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 | 102 |  | 
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 | 103 |         // Open the selected device | 
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 | 104 |         COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; | 
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 | 105 |         this->device_ = alcOpenDevice(renderDevice.c_str()); | 
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 | 106 | */ | 
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| [5929] | 107 |         this->device_ = alcOpenDevice(NULL); | 
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 | 108 |         if (this->device_ == NULL) | 
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| [3060] | 109 |         { | 
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| [6417] | 110 |             COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; | 
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| [5929] | 111 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| [6417] | 112 |             COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; | 
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| [5929] | 113 | #endif | 
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| [6417] | 114 |             ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); | 
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| [3060] | 115 |         } | 
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| [5929] | 116 |         Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
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 | 117 |  | 
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| [6417] | 118 |         // Create sound context and make it the currently used one | 
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| [5929] | 119 |         this->context_ = alcCreateContext(this->device_, NULL); | 
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 | 120 |         if (this->context_ == NULL) | 
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| [6417] | 121 |             ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); | 
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| [5929] | 122 |         Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
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| [6417] | 123 |         if (!alcMakeContextCurrent(this->context_)) | 
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 | 124 |             ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); | 
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| [5929] | 125 |  | 
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| [6417] | 126 |         GameMode::setPlaysSound(true); | 
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 | 127 |         Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); | 
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| [5929] | 128 |  | 
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| [6417] | 129 |         // Get some information about the sound | 
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 | 130 |         if (const char* version = alGetString(AL_VERSION)) | 
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 | 131 |             COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; | 
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 | 132 |         if (const char* vendor = alGetString(AL_VENDOR)) | 
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 | 133 |             COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; | 
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 | 134 |         if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) | 
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 | 135 |             COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; | 
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 | 136 |         else | 
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 | 137 |             COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| [5929] | 138 |  | 
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| [6417] | 139 |         this->mute_[SoundType::All]     = 1.0f; | 
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 | 140 |         this->mute_[SoundType::Music]   = 1.0f; | 
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 | 141 |         this->mute_[SoundType::Effects] = 1.0f; | 
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 | 142 |  | 
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 | 143 |         this->setConfigValues(); | 
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 | 144 |  | 
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 | 145 |         // Try to get at least one source | 
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 | 146 |         ALuint source; | 
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 | 147 |         alGenSources(1, &source); | 
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 | 148 |         if (!alGetError() && alIsSource(source)) | 
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 | 149 |             this->availableSoundSources_.push_back(source); | 
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| [3060] | 150 |         else | 
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| [6417] | 151 |             ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); | 
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 | 152 |         // Create a few initial sources | 
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 | 153 |         this->createSoundSources(this->minSources_ - 1); | 
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| [3060] | 154 |  | 
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| [5929] | 155 |         // Disarm guards | 
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 | 156 |         alutExitGuard.Dismiss(); | 
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 | 157 |         closeDeviceGuard.Dismiss(); | 
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 | 158 |         desroyContextGuard.Dismiss(); | 
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| [6417] | 159 |         resetPlaysSoundGuard.Dismiss(); | 
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 | 160 |  | 
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 | 161 |         COUT(4) << "Sound: Initialisation complete" << std::endl; | 
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| [3060] | 162 |     } | 
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 | 163 |  | 
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 | 164 |     SoundManager::~SoundManager() | 
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 | 165 |     { | 
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| [6417] | 166 |         // Erase fade lists because of the smart pointers | 
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| [7855] | 167 |         this->bDestructorCalled_ = true; | 
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| [6417] | 168 |         this->fadeInList_.clear(); | 
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 | 169 |         this->fadeOutList_.clear(); | 
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 | 170 |  | 
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 | 171 |         // If there are still used buffers around, well, that's just very bad... | 
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 | 172 |         if (this->soundBuffers_.size() != this->effectsPool_.size()) | 
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 | 173 |             COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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 | 174 |         // Empty buffer pool and buffer list | 
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 | 175 |         this->effectsPool_.clear(); | 
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 | 176 |         this->soundBuffers_.clear(); | 
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 | 177 |  | 
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 | 178 |         // There should not be any sources in use anymore | 
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 | 179 |         if (!this->usedSoundSources_.empty()) | 
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 | 180 |             COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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 | 181 |         while (!this->availableSoundSources_.empty()) | 
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 | 182 |         { | 
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 | 183 |             alDeleteSources(1, &this->availableSoundSources_.back()); | 
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 | 184 |             this->availableSoundSources_.pop_back(); | 
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 | 185 |         } | 
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 | 186 |  | 
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| [5929] | 187 |         GameMode::setPlaysSound(false); | 
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| [6417] | 188 |  | 
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 | 189 |         // Relieve context to destroy it | 
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 | 190 |         if (!alcMakeContextCurrent(NULL)) | 
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 | 191 |             COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; | 
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| [3060] | 192 |         alcDestroyContext(this->context_); | 
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| [6417] | 193 |         if (ALCenum error = alcGetError(this->device_)) | 
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 | 194 |         { | 
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 | 195 |             if (error == AL_INVALID_OPERATION) | 
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 | 196 |                 COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; | 
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 | 197 |             else | 
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 | 198 |                 COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; | 
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 | 199 |         } | 
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 | 200 | #ifdef AL_VERSION_1_1 | 
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 | 201 |         if (!alcCloseDevice(this->device_)) | 
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 | 202 |             COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; | 
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 | 203 | #else | 
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| [3280] | 204 |         alcCloseDevice(this->device_); | 
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| [6417] | 205 | #endif | 
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 | 206 |         if (!alutExit()) | 
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 | 207 |             COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| [3060] | 208 |     } | 
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 | 209 |  | 
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| [6417] | 210 |     void SoundManager::setConfigValues() | 
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 | 211 |     { | 
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 | 212 |         SetConfigValue(crossFadeStep_, 0.2f) | 
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 | 213 |             .description("Determines how fast sounds should fade, per second.") | 
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 | 214 |             .callback(this, &SoundManager::checkFadeStepValidity); | 
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 | 215 |  | 
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 | 216 |         SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) | 
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 | 217 |             .description("Defines the overall volume.") | 
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 | 218 |             .callback(this, &SoundManager::checkSoundVolumeValidity); | 
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 | 219 |         SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) | 
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 | 220 |             .description("Defines the ambient volume.") | 
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 | 221 |             .callback(this, &SoundManager::checkAmbientVolumeValidity); | 
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 | 222 |         SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) | 
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 | 223 |             .description("Defines the effects volume.") | 
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 | 224 |             .callback(this, &SoundManager::checkEffectsVolumeValidity); | 
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 | 225 |  | 
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 | 226 |         SetConfigValue(minSources_, 16) | 
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 | 227 |             .description("Minimum number of sources being generated (if possible)"); | 
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 | 228 |         SetConfigValue(maxSources_, 1024) | 
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 | 229 |             .description("Maximum number of sources to be made available"); | 
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 | 230 |     } | 
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 | 231 |  | 
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 | 232 |     void SoundManager::preUpdate(const Clock& time) | 
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 | 233 |     { | 
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 | 234 |         this->processCrossFading(time.getDeltaTime()); | 
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 | 235 |  | 
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 | 236 |         // Check whether a sound object has stopped playing | 
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 | 237 |         for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) | 
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 | 238 |         { | 
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 | 239 |             ALint state; | 
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 | 240 |             alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); | 
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 | 241 |             if (state == AL_STOPPED) | 
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 | 242 |             { | 
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| [7856] | 243 |                 if (this->usedSoundSources_[i].second->stop()) // if stop() returns true, the sound source was removed, thus decrement the array index | 
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 | 244 |                     --i; | 
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| [6417] | 245 |             } | 
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 | 246 |         } | 
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 | 247 |     } | 
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 | 248 |  | 
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 | 249 |     void SoundManager::checkFadeStepValidity() | 
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 | 250 |     { | 
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 | 251 |         if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) | 
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 | 252 |         { | 
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 | 253 |             COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; | 
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 | 254 |             ResetConfigValue(crossFadeStep_); | 
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 | 255 |         } | 
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 | 256 |     } | 
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 | 257 |  | 
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 | 258 |     void SoundManager::checkVolumeValidity(SoundType::Value type) | 
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 | 259 |     { | 
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 | 260 |         float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); | 
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 | 261 |         if (clampedVolume != this->volume_[type]) | 
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 | 262 |             COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; | 
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 | 263 |         this->updateVolume(type); | 
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 | 264 |     } | 
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 | 265 |  | 
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 | 266 |     void SoundManager::setVolume(float vol, SoundType::Value type) | 
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 | 267 |     { | 
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 | 268 |         if (type < 0 || type > SoundType::Effects) | 
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 | 269 |             return; | 
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 | 270 |         this->volume_[type] = vol; | 
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 | 271 |         this->checkVolumeValidity(type); | 
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 | 272 |     } | 
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 | 273 |  | 
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 | 274 |     float SoundManager::getVolume(SoundType::Value type) | 
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 | 275 |     { | 
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 | 276 |         if (type < 0 || type > SoundType::Effects) | 
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 | 277 |             return 0.0f; | 
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 | 278 |         return this->volume_[type]; | 
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 | 279 |     } | 
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 | 280 |  | 
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 | 281 |     float SoundManager::getRealVolume(SoundType::Value type) | 
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 | 282 |     { | 
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 | 283 |         if (type != SoundType::Music && type != SoundType::Effects) | 
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 | 284 |             return 0.0f; | 
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 | 285 |         return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; | 
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 | 286 |     } | 
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 | 287 |  | 
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 | 288 |     void SoundManager::updateVolume(SoundType::Value type) | 
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 | 289 |     { | 
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 | 290 |         switch(type) | 
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 | 291 |         { | 
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 | 292 |         case SoundType::All: | 
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 | 293 |             for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) | 
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 | 294 |                 (*it)->updateVolume(); | 
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 | 295 |             break; | 
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 | 296 |         case SoundType::Music: | 
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 | 297 |             for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) | 
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 | 298 |                 (*it)->updateVolume(); | 
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 | 299 |             break; | 
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 | 300 |         case SoundType::Effects: | 
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 | 301 |             for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) | 
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 | 302 |                 (*it)->updateVolume(); | 
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 | 303 |             break; | 
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 | 304 |         default: | 
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 | 305 |             assert(false); | 
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 | 306 |         } | 
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 | 307 |     } | 
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 | 308 |  | 
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 | 309 |     void SoundManager::toggleMute(SoundType::Value type) | 
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 | 310 |     { | 
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 | 311 |         if (type < 0 || type > SoundType::Effects) | 
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 | 312 |             return; | 
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 | 313 |         this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; | 
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 | 314 |         this->updateVolume(type); | 
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 | 315 |     } | 
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 | 316 |  | 
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 | 317 |     bool SoundManager::getMute(SoundType::Value type) | 
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 | 318 |     { | 
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 | 319 |         if (type < 0 || type > SoundType::Effects) | 
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 | 320 |             return true; | 
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 | 321 |         return (this->mute_[type] == 0); | 
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 | 322 |     } | 
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 | 323 |  | 
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| [5929] | 324 |     void SoundManager::setListenerPosition(const Vector3& position) | 
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| [3060] | 325 |     { | 
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| [5929] | 326 |         alListener3f(AL_POSITION, position.x, position.y, position.z); | 
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 | 327 |         ALenum error = alGetError(); | 
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 | 328 |         if (error == AL_INVALID_VALUE) | 
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 | 329 |             COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
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| [3060] | 330 |     } | 
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 | 331 |  | 
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| [5929] | 332 |     void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
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| [3060] | 333 |     { | 
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| [5929] | 334 |         // update listener orientation | 
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| [6417] | 335 |         const Vector3& direction = -orientation.zAxis(); | 
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 | 336 |         const Vector3& up = orientation.yAxis(); | 
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| [3060] | 337 |  | 
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| [6417] | 338 |         ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; | 
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| [3060] | 339 |  | 
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| [6417] | 340 |         alListenerfv(AL_ORIENTATION, orient); | 
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| [3060] | 341 |         ALenum error = alGetError(); | 
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| [5929] | 342 |         if (error == AL_INVALID_VALUE) | 
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| [3060] | 343 |             COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
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 | 344 |     } | 
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| [6417] | 345 |  | 
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 | 346 |     void SoundManager::registerAmbientSound(AmbientSound* newAmbient) | 
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 | 347 |     { | 
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| [7855] | 348 |         if (newAmbient != NULL && !this->bDestructorCalled_) | 
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| [6417] | 349 |         { | 
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 | 350 |             for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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 | 351 |             { | 
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 | 352 |                 if (it->first == newAmbient) | 
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 | 353 |                 { | 
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 | 354 |                     COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; | 
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 | 355 |                     return; | 
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 | 356 |                 } | 
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 | 357 |             } | 
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 | 358 |  | 
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 | 359 |             if (!this->ambientSounds_.empty()) | 
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 | 360 |             { | 
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 | 361 |                 this->fadeOut(ambientSounds_.front().first); | 
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 | 362 |             } | 
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 | 363 |             this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); | 
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 | 364 |             newAmbient->doPlay(); | 
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 | 365 |             this->fadeIn(newAmbient); | 
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 | 366 |         } | 
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 | 367 |     } | 
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 | 368 |  | 
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 | 369 |     void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) | 
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 | 370 |     { | 
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| [7855] | 371 |         if (oldAmbient == NULL || ambientSounds_.empty() || this->bDestructorCalled_) | 
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| [6417] | 372 |             return; | 
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 | 373 |  | 
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 | 374 |         if (this->ambientSounds_.front().first == oldAmbient) | 
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 | 375 |         { | 
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 | 376 |             this->fadeOut(oldAmbient); | 
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 | 377 |             this->ambientSounds_.pop_front(); | 
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 | 378 |             if (!this->ambientSounds_.empty()) | 
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 | 379 |             { | 
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 | 380 |                 if (!this->ambientSounds_.front().second) // Not paused before | 
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 | 381 |                 { | 
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 | 382 |                     this->ambientSounds_.front().first->doPlay(); | 
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 | 383 |                 } | 
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 | 384 |                 this->fadeIn(this->ambientSounds_.front().first); | 
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 | 385 |             } | 
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 | 386 |         } | 
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 | 387 |         else | 
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 | 388 |         { | 
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 | 389 |             for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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 | 390 |             { | 
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 | 391 |                 if (it->first == oldAmbient) | 
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 | 392 |                 { | 
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 | 393 |                     this->fadeOut(oldAmbient); | 
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 | 394 |                     this->ambientSounds_.erase(it); | 
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 | 395 |                     break; | 
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 | 396 |                 } | 
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 | 397 |             } | 
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 | 398 |         } | 
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 | 399 |     } | 
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 | 400 |  | 
|---|
 | 401 |     void SoundManager::pauseAmbientSound(AmbientSound* ambient) | 
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 | 402 |     { | 
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 | 403 |         if (ambient != NULL) | 
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 | 404 |         { | 
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 | 405 |             for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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 | 406 |             { | 
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 | 407 |                 if (it->first == ambient) | 
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 | 408 |                 { | 
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 | 409 |                     it->second = true; | 
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 | 410 |                     this->fadeOut(it->first); | 
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 | 411 |                     return; | 
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 | 412 |                 } | 
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 | 413 |             } | 
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 | 414 |         } | 
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 | 415 |     } | 
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 | 416 |  | 
|---|
 | 417 |     void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) | 
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 | 418 |     { | 
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 | 419 |         // If we're already fading out --> remove that | 
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 | 420 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) | 
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 | 421 |         { | 
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 | 422 |             if (*it == sound) | 
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 | 423 |             { | 
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 | 424 |                 this->fadeOutList_.erase(it); | 
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 | 425 |                 break; | 
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 | 426 |             } | 
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 | 427 |         } | 
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 | 428 |         // No duplicate entries | 
|---|
 | 429 |         if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) | 
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 | 430 |             this->fadeInList_.push_back(sound); | 
|---|
 | 431 |     } | 
|---|
 | 432 |  | 
|---|
 | 433 |     void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) | 
|---|
 | 434 |     { | 
|---|
 | 435 |         // If we're already fading in --> remove that | 
|---|
 | 436 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) | 
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 | 437 |         { | 
|---|
 | 438 |             if (*it == sound) | 
|---|
 | 439 |             { | 
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 | 440 |                 this->fadeInList_.erase(it); | 
|---|
 | 441 |                 break; | 
|---|
 | 442 |             } | 
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 | 443 |         } | 
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 | 444 |         // No duplicate entries | 
|---|
 | 445 |         if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) | 
|---|
 | 446 |             this->fadeOutList_.push_back(sound); | 
|---|
 | 447 |     } | 
|---|
 | 448 |  | 
|---|
 | 449 |     void SoundManager::processCrossFading(float dt) | 
|---|
 | 450 |     { | 
|---|
 | 451 |  | 
|---|
 | 452 |         // Hacky solution to the fade delay while loading a level. | 
|---|
 | 453 |         if(dt > 0.2) | 
|---|
 | 454 |         { | 
|---|
 | 455 |             return; | 
|---|
 | 456 |         } | 
|---|
 | 457 |  | 
|---|
 | 458 |         // FADE IN | 
|---|
 | 459 |         for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) | 
|---|
 | 460 |         { | 
|---|
 | 461 |             if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) | 
|---|
 | 462 |             { | 
|---|
 | 463 |                 (*it)->setVolume(1.0f); | 
|---|
 | 464 |                 this->fadeInList_.erase(it++); | 
|---|
 | 465 |             } | 
|---|
 | 466 |             else | 
|---|
 | 467 |             { | 
|---|
 | 468 |                 (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); | 
|---|
 | 469 |                 ++it; | 
|---|
 | 470 |             } | 
|---|
 | 471 |         } | 
|---|
 | 472 |  | 
|---|
 | 473 |         // FADE OUT | 
|---|
 | 474 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) | 
|---|
 | 475 |         { | 
|---|
 | 476 |             if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) | 
|---|
 | 477 |             { | 
|---|
 | 478 |                 (*it)->setVolume(0.0f); | 
|---|
 | 479 |  | 
|---|
 | 480 |                 // If sound is in the ambient list --> pause | 
|---|
 | 481 |                 for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) | 
|---|
 | 482 |                 { | 
|---|
 | 483 |                     if (it2->first == *it) | 
|---|
 | 484 |                     { | 
|---|
 | 485 |                         (*it)->doPause(); | 
|---|
 | 486 |                         break; | 
|---|
 | 487 |                     } | 
|---|
 | 488 |                 } | 
|---|
 | 489 |                 // If not pause (by loop above for instance) --> stop | 
|---|
 | 490 |                 if (!(*it)->isPaused()) | 
|---|
 | 491 |                     (*it)->doStop(); | 
|---|
 | 492 |  | 
|---|
 | 493 |                 this->fadeOutList_.erase(it++); | 
|---|
 | 494 |             } | 
|---|
 | 495 |             else | 
|---|
 | 496 |             { | 
|---|
 | 497 |                 (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); | 
|---|
 | 498 |                 ++it; | 
|---|
 | 499 |             } | 
|---|
 | 500 |         } | 
|---|
 | 501 |     } | 
|---|
 | 502 |  | 
|---|
 | 503 |     shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) | 
|---|
 | 504 |     { | 
|---|
 | 505 |         shared_ptr<SoundBuffer> buffer; | 
|---|
 | 506 |         // Check active or pooled buffers | 
|---|
 | 507 |         SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); | 
|---|
 | 508 |         if (it != this->soundBuffers_.end()) | 
|---|
 | 509 |         { | 
|---|
 | 510 |             buffer = it->second; | 
|---|
 | 511 |  | 
|---|
 | 512 |             // Remove from effects pool if not active used before | 
|---|
 | 513 |             if (buffer->poolIterator_ != this->effectsPool_.end()) | 
|---|
 | 514 |             { | 
|---|
 | 515 |                 this->effectsPoolSize_ -= buffer->getSize(); | 
|---|
 | 516 |                 this->effectsPool_.erase(buffer->poolIterator_); | 
|---|
 | 517 |                 buffer->poolIterator_ = this->effectsPool_.end(); | 
|---|
 | 518 |             } | 
|---|
 | 519 |         } | 
|---|
 | 520 |         else | 
|---|
 | 521 |         { | 
|---|
 | 522 |             try | 
|---|
 | 523 |             { | 
|---|
 | 524 |                 buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); | 
|---|
 | 525 |             } | 
|---|
| [7174] | 526 |             catch (const std::exception& ex) | 
|---|
| [6417] | 527 |             { | 
|---|
| [7174] | 528 |                 COUT(1) << ex.what() << std::endl; | 
|---|
| [6417] | 529 |                 return buffer; | 
|---|
 | 530 |             } | 
|---|
 | 531 |             this->soundBuffers_[filename] = buffer; | 
|---|
 | 532 |         } | 
|---|
 | 533 |         return buffer; | 
|---|
 | 534 |     } | 
|---|
 | 535 |  | 
|---|
 | 536 |     void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) | 
|---|
 | 537 |     { | 
|---|
 | 538 |         // Check if others are still using the buffer | 
|---|
 | 539 |         if (buffer.use_count() != 2) | 
|---|
 | 540 |             return; | 
|---|
 | 541 |         SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); | 
|---|
 | 542 |         if (it != this->soundBuffers_.end()) | 
|---|
 | 543 |         { | 
|---|
 | 544 |             if (bPoolBuffer) | 
|---|
 | 545 |             { | 
|---|
 | 546 |                 // Pool already too large? | 
|---|
 | 547 |                 while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) | 
|---|
 | 548 |                 { | 
|---|
 | 549 |                     shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); | 
|---|
 | 550 |                     this->effectsPoolSize_ -= bufferDel->getSize(); | 
|---|
 | 551 |                     bufferDel->poolIterator_ = this->effectsPool_.end(); | 
|---|
 | 552 |                     this->effectsPool_.pop_back(); | 
|---|
 | 553 |                     // Remove from buffer map too | 
|---|
 | 554 |                     SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); | 
|---|
 | 555 |                     if (itDel != this->soundBuffers_.end()) | 
|---|
 | 556 |                         this->soundBuffers_.erase(itDel); | 
|---|
 | 557 |                 } | 
|---|
 | 558 |                 // Put buffer into the pool | 
|---|
 | 559 |                 this->effectsPoolSize_ += it->second->getSize(); | 
|---|
 | 560 |                 this->effectsPool_.push_front(it->second); | 
|---|
 | 561 |                 it->second->poolIterator_ = this->effectsPool_.begin(); | 
|---|
 | 562 |             } | 
|---|
 | 563 |             else | 
|---|
 | 564 |                 this->soundBuffers_.erase(it); | 
|---|
 | 565 |         } | 
|---|
 | 566 |     } | 
|---|
 | 567 |  | 
|---|
 | 568 |     ALuint SoundManager::getSoundSource(BaseSound* object) | 
|---|
 | 569 |     { | 
|---|
 | 570 |         if (!this->availableSoundSources_.empty()) | 
|---|
 | 571 |         { | 
|---|
 | 572 |             ALuint source = this->availableSoundSources_.back(); | 
|---|
 | 573 |             this->availableSoundSources_.pop_back(); | 
|---|
 | 574 |             this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
 | 575 |             return source; | 
|---|
 | 576 |         } | 
|---|
 | 577 |         else | 
|---|
 | 578 |         { | 
|---|
 | 579 |             if (this->usedSoundSources_.size() < this->maxSources_) | 
|---|
 | 580 |             { | 
|---|
 | 581 |                 ALuint source; | 
|---|
 | 582 |                 alGenSources(1, &source); | 
|---|
 | 583 |                 // Try to create new sources (50% more, but at least one) | 
|---|
 | 584 |                 if (alIsSource(source) && !alGetError()) | 
|---|
 | 585 |                 { | 
|---|
 | 586 |                     this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
 | 587 |                     return source; | 
|---|
 | 588 |                 } | 
|---|
 | 589 |             } | 
|---|
 | 590 |             // Return no source ID | 
|---|
 | 591 |             ALuint source = 123456789; | 
|---|
 | 592 |             while (alIsSource(++source)); | 
|---|
 | 593 |             return source; | 
|---|
 | 594 |         } | 
|---|
 | 595 |     } | 
|---|
 | 596 |  | 
|---|
 | 597 |     void SoundManager::releaseSoundSource(ALuint source) | 
|---|
 | 598 |     { | 
|---|
 | 599 | #ifndef NDEBUG | 
|---|
 | 600 |         for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) | 
|---|
 | 601 |             assert((*it) != source); | 
|---|
 | 602 | #endif | 
|---|
 | 603 |         this->availableSoundSources_.push_back(source); | 
|---|
 | 604 |         for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); | 
|---|
 | 605 |             it != this->usedSoundSources_.end(); ++it) | 
|---|
 | 606 |         { | 
|---|
 | 607 |             if (it->first == source) | 
|---|
 | 608 |             { | 
|---|
 | 609 |                 this->usedSoundSources_.erase(it); | 
|---|
 | 610 |                 break; | 
|---|
 | 611 |             } | 
|---|
 | 612 |         } | 
|---|
 | 613 |         int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); | 
|---|
 | 614 |         // Subtract those we added in the statement above trough std::max | 
|---|
 | 615 |         int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); | 
|---|
 | 616 |         // Delete sources again to free resources if appropriate (more than 50% more available than used) | 
|---|
 | 617 |         int toDelete = available - used / 2; | 
|---|
 | 618 |         while (toDelete-- > 0) | 
|---|
 | 619 |         { | 
|---|
 | 620 |             alDeleteSources(1, &this->availableSoundSources_.back()); | 
|---|
 | 621 |             if (alGetError()) | 
|---|
 | 622 |                 COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; | 
|---|
 | 623 |             this->availableSoundSources_.pop_back(); | 
|---|
 | 624 |         } | 
|---|
 | 625 |     } | 
|---|
 | 626 |  | 
|---|
 | 627 |     unsigned int SoundManager::createSoundSources(unsigned int n) | 
|---|
 | 628 |     { | 
|---|
 | 629 |         unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); | 
|---|
 | 630 |         while (count < this->maxSources_ && count <= n) | 
|---|
 | 631 |         { | 
|---|
 | 632 |             ALuint source; | 
|---|
 | 633 |             alGenSources(1, &source); | 
|---|
 | 634 |             if (alIsSource(source) && !alGetError()) | 
|---|
 | 635 |                 this->availableSoundSources_.push_back(source); | 
|---|
 | 636 |             else | 
|---|
 | 637 |                 break; | 
|---|
 | 638 |             ++count; | 
|---|
 | 639 |         } | 
|---|
 | 640 |         return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); | 
|---|
 | 641 |     } | 
|---|
| [3060] | 642 | } | 
|---|