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source: code/trunk/src/orxonox/sound/BaseSound.h @ 7854

Last change on this file since 7854 was 7854, checked in by landauf, 13 years ago

detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound

with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <boost/shared_ptr.hpp>
36#include <OgreDataStream.h>
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    /**
42     * The BaseSound class is the base class for all sound file loader classes.
43     * It serves as main interface to the OpenAL library.
44     */
45    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
46    {
47    public:
48        BaseSound();
49
50        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
51
52        virtual void play()  { this->doPlay(); }
53        virtual void stop()  { this->doStop(); }
54        virtual void pause() { this->doPause(); }
55
56        bool isPlaying() const { return this->state_ == Playing; }
57        bool isPaused()  const { return this->state_ == Paused; }
58        bool isStopped() const { return this->state_ == Stopped; }
59
60        virtual void setSource(const std::string& source);
61        virtual const std::string& getSource() const
62            { return this->source_; }
63
64        void setVolume(float vol);
65        float getVolume() const
66            { return this->volume_; }
67        void updateVolume();
68
69        bool getLooping() const
70            { return this->bLooping_; }
71        void setLooping(bool val);
72
73        float getPitch() const
74            { return this->pitch_; }
75        void setPitch(float pitch);
76
77    protected:
78        enum State
79        {
80            Stopped,
81            Playing,
82            Paused
83        };
84
85        virtual ~BaseSound();
86
87        void doPlay();
88        void doStop();
89        void doPause();
90
91        // network callbacks
92        inline void pitchChanged()
93            { this->setPitch(this->pitch_); }
94        inline void loopingChanged()
95            { this->setLooping(this->bLooping_); }
96        inline void volumeChanged()
97            { this->setVolume(this->volume_); }
98        inline void sourceChanged()
99            { this->setSource(this->source_); }
100        void stateChanged();
101
102        virtual void initialiseSource();
103        ALint getSourceState() const;
104
105        virtual float getRealVolume() = 0;
106
107        ALuint          audioSource_;
108        bool            bPooling_;
109        shared_ptr<SoundBuffer> soundBuffer_;
110        std::string     source_;
111        float           volume_;
112        bool            bLooping_;
113        uint8_t         state_;       // This Variable is actually of type State
114        float           pitch_;
115
116    private:
117        DataStreamPtr   dataStream_;
118    };
119}
120
121#endif /* _BaseSound_H__ */
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