| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Erwin 'vaiursch' Herrsche | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      Reto Grieder | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "BaseSound.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <cassert> | 
|---|
| 32 | #include <vector> | 
|---|
| 33 | #include <al.h> | 
|---|
| 34 |  | 
|---|
| 35 | #include "util/Math.h" | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/GameMode.h" | 
|---|
| 38 | #include "core/Resource.h" | 
|---|
| 39 | #include "core/XMLPort.h" | 
|---|
| 40 | #include "SoundBuffer.h" | 
|---|
| 41 | #include "SoundManager.h" | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 | BaseSound::BaseSound() | 
|---|
| 46 | : bPooling_(false) | 
|---|
| 47 | , volume_(1.0) | 
|---|
| 48 | , bLooping_(false) | 
|---|
| 49 | , state_(Stopped) | 
|---|
| 50 | , pitch_ (1.0) | 
|---|
| 51 | { | 
|---|
| 52 | RegisterRootObject(BaseSound); | 
|---|
| 53 |  | 
|---|
| 54 | // Initialise audioSource_ to a value that is not a source | 
|---|
| 55 | // 0 is unfortunately not guaranteed to be no source ID. | 
|---|
| 56 | this->audioSource_ = 123456789; | 
|---|
| 57 | while (alIsSource(++this->audioSource_)); | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | BaseSound::~BaseSound() | 
|---|
| 61 | { | 
|---|
| 62 | this->stop(); | 
|---|
| 63 | // Release buffer | 
|---|
| 64 | if (this->soundBuffer_ != NULL) | 
|---|
| 65 | { | 
|---|
| 66 | assert(GameMode::playsSound()); | 
|---|
| 67 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
|---|
| 68 | } | 
|---|
| 69 | } | 
|---|
| 70 |  | 
|---|
| 71 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 72 | { | 
|---|
| 73 | XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
|---|
| 74 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
|---|
| 75 | XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
|---|
| 76 | XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
|---|
| 77 | } | 
|---|
| 78 |  | 
|---|
| 79 | void BaseSound::doPlay() | 
|---|
| 80 | { | 
|---|
| 81 | this->state_ = Playing; | 
|---|
| 82 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
|---|
| 83 | { | 
|---|
| 84 | if (!alIsSource(this->audioSource_)) | 
|---|
| 85 | { | 
|---|
| 86 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
|---|
| 87 | if (!alIsSource(this->audioSource_)) | 
|---|
| 88 | return; | 
|---|
| 89 | this->initialiseSource(); | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | alSourcePlay(this->audioSource_); | 
|---|
| 93 | if (int error = alGetError()) | 
|---|
| 94 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 95 | } | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 | void BaseSound::doStop() | 
|---|
| 99 | { | 
|---|
| 100 | this->state_ = Stopped; | 
|---|
| 101 | if (alIsSource(this->audioSource_)) | 
|---|
| 102 | { | 
|---|
| 103 | alSourceStop(this->audioSource_); | 
|---|
| 104 | // Release buffer | 
|---|
| 105 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
|---|
| 106 | // Release source again | 
|---|
| 107 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
|---|
| 108 | // Get a no source ID | 
|---|
| 109 | this->audioSource_ += 123455; | 
|---|
| 110 | while (alIsSource(++this->audioSource_)); | 
|---|
| 111 | } | 
|---|
| 112 | } | 
|---|
| 113 |  | 
|---|
| 114 | void BaseSound::doPause() | 
|---|
| 115 | { | 
|---|
| 116 | if (this->isStopped()) | 
|---|
| 117 | return; | 
|---|
| 118 | this->state_ = Paused; | 
|---|
| 119 | if (alIsSource(this->audioSource_)) | 
|---|
| 120 | alSourcePause(this->audioSource_); | 
|---|
| 121 | } | 
|---|
| 122 |  | 
|---|
| 123 | ALint BaseSound::getSourceState() const | 
|---|
| 124 | { | 
|---|
| 125 | if (alIsSource(this->audioSource_)) | 
|---|
| 126 | { | 
|---|
| 127 | ALint state; | 
|---|
| 128 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
|---|
| 129 | return state; | 
|---|
| 130 | } | 
|---|
| 131 | else | 
|---|
| 132 | return AL_INITIAL; | 
|---|
| 133 | } | 
|---|
| 134 |  | 
|---|
| 135 | void BaseSound::initialiseSource() | 
|---|
| 136 | { | 
|---|
| 137 | this->updateVolume(); | 
|---|
| 138 | this->setPitch(this->getPitch()); | 
|---|
| 139 | this->setLooping(this->getLooping()); | 
|---|
| 140 | alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
|---|
| 141 | alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
|---|
| 142 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
|---|
| 143 | if (ALint error = alGetError()) | 
|---|
| 144 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " | 
|---|
| 145 | << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 146 | assert(this->soundBuffer_ != NULL); | 
|---|
| 147 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
|---|
| 148 | if (ALuint error = alGetError()) | 
|---|
| 149 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 150 | } | 
|---|
| 151 |  | 
|---|
| 152 | void BaseSound::setVolume(float vol) | 
|---|
| 153 | { | 
|---|
| 154 | this->volume_ = clamp(vol, 0.0f, 1.0f); | 
|---|
| 155 | if (this->volume_ != vol) | 
|---|
| 156 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; | 
|---|
| 157 | this->updateVolume(); | 
|---|
| 158 | } | 
|---|
| 159 |  | 
|---|
| 160 | void BaseSound::updateVolume() | 
|---|
| 161 | { | 
|---|
| 162 | if (alIsSource(this->audioSource_)) | 
|---|
| 163 | { | 
|---|
| 164 | float volume = this->volume_ * this->getRealVolume(); | 
|---|
| 165 | alSourcef(this->audioSource_, AL_GAIN, volume); | 
|---|
| 166 | if (int error = alGetError()) | 
|---|
| 167 | COUT(2) << "Sound: Error setting volume to " << volume | 
|---|
| 168 | << ": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 169 | } | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 | void BaseSound::setLooping(bool val) | 
|---|
| 173 | { | 
|---|
| 174 | this->bLooping_ = val; | 
|---|
| 175 | if (alIsSource(this->audioSource_)) | 
|---|
| 176 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
|---|
| 177 | } | 
|---|
| 178 |  | 
|---|
| 179 | void BaseSound::setPitch(float pitch) | 
|---|
| 180 | { | 
|---|
| 181 | if (pitch > 2 || pitch < 0.5f) | 
|---|
| 182 | { | 
|---|
| 183 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; | 
|---|
| 184 | pitch = pitch > 2.0f ? 2.0f : pitch; | 
|---|
| 185 | pitch = pitch < 0.5f ? 0.5f : pitch; | 
|---|
| 186 | } | 
|---|
| 187 | this->pitch_ = pitch; | 
|---|
| 188 | if (alIsSource(this->audioSource_)) | 
|---|
| 189 | { | 
|---|
| 190 | alSourcef(this->audioSource_, AL_PITCH, pitch); | 
|---|
| 191 | if (int error = alGetError()) | 
|---|
| 192 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 193 | } | 
|---|
| 194 | } | 
|---|
| 195 |  | 
|---|
| 196 | void BaseSound::setSource(const std::string& source) | 
|---|
| 197 | { | 
|---|
| 198 | if (!GameMode::playsSound()) | 
|---|
| 199 | { | 
|---|
| 200 | this->source_ = source; | 
|---|
| 201 | return; | 
|---|
| 202 | } | 
|---|
| 203 |  | 
|---|
| 204 | if (this->soundBuffer_ != NULL) | 
|---|
| 205 | { | 
|---|
| 206 | if (this->soundBuffer_->getFilename() == source) | 
|---|
| 207 | { | 
|---|
| 208 | assert(this->source_ == source_); | 
|---|
| 209 | return; | 
|---|
| 210 | } | 
|---|
| 211 | // Stopping is imperative here! | 
|---|
| 212 | if (alIsSource(this->audioSource_)) | 
|---|
| 213 | { | 
|---|
| 214 | alSourceStop(this->audioSource_); | 
|---|
| 215 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
|---|
| 216 | } | 
|---|
| 217 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
|---|
| 218 | this->soundBuffer_.reset(); | 
|---|
| 219 | } | 
|---|
| 220 |  | 
|---|
| 221 | this->source_ = source; | 
|---|
| 222 | // Don't load "" | 
|---|
| 223 | if (source_.empty()) | 
|---|
| 224 | return; | 
|---|
| 225 |  | 
|---|
| 226 | // Get new sound buffer | 
|---|
| 227 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
|---|
| 228 | if (this->soundBuffer_ == NULL) | 
|---|
| 229 | return; | 
|---|
| 230 |  | 
|---|
| 231 | if (alIsSource(this->audioSource_)) // already playing or paused | 
|---|
| 232 | { | 
|---|
| 233 | // Set new buffer | 
|---|
| 234 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
|---|
| 235 | if (ALuint error = alGetError()) | 
|---|
| 236 | { | 
|---|
| 237 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 238 | return; | 
|---|
| 239 | } | 
|---|
| 240 |  | 
|---|
| 241 | // Sound was already playing or paused because there was a source acquired | 
|---|
| 242 | assert(this->isPlaying() || this->isPaused()); | 
|---|
| 243 | alSourcePlay(this->audioSource_); | 
|---|
| 244 | if (int error = alGetError()) | 
|---|
| 245 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 246 | if (this->isPaused()) | 
|---|
| 247 | alSourcePause(this->audioSource_); | 
|---|
| 248 | } | 
|---|
| 249 | else // No source acquired so far, but might be set to playing or paused | 
|---|
| 250 | { | 
|---|
| 251 | State state = static_cast<State>(this->state_); // save | 
|---|
| 252 | if (this->isPlaying() || this->isPaused()) | 
|---|
| 253 | doPlay(); | 
|---|
| 254 | if (state == Paused) | 
|---|
| 255 | { | 
|---|
| 256 | this->state_ = Paused; | 
|---|
| 257 | doPause(); | 
|---|
| 258 | } | 
|---|
| 259 | } | 
|---|
| 260 | } | 
|---|
| 261 |  | 
|---|
| 262 | void BaseSound::stateChanged() | 
|---|
| 263 | { | 
|---|
| 264 | switch (this->state_) | 
|---|
| 265 | { | 
|---|
| 266 | case Playing: | 
|---|
| 267 | this->play(); | 
|---|
| 268 | break; | 
|---|
| 269 | case Paused: | 
|---|
| 270 | this->pause(); | 
|---|
| 271 | break; | 
|---|
| 272 | case Stopped: | 
|---|
| 273 | default: | 
|---|
| 274 | this->stop(); | 
|---|
| 275 | break; | 
|---|
| 276 | } | 
|---|
| 277 | } | 
|---|
| 278 | } | 
|---|