| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Erwin 'vaiursch' Herrsche | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Reto Grieder | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "BaseSound.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <cassert> | 
|---|
| 32 | #include <vector> | 
|---|
| 33 | #include <al.h> | 
|---|
| 34 |  | 
|---|
| 35 | #include "util/Math.h" | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/GameMode.h" | 
|---|
| 38 | #include "core/Resource.h" | 
|---|
| 39 | #include "core/XMLPort.h" | 
|---|
| 40 | #include "SoundBuffer.h" | 
|---|
| 41 | #include "SoundManager.h" | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 |     BaseSound::BaseSound() | 
|---|
| 46 |         : bPooling_(false) | 
|---|
| 47 |         , volume_(1.0) | 
|---|
| 48 |         , bLooping_(false) | 
|---|
| 49 |         , state_(Stopped) | 
|---|
| 50 |         , pitch_ (1.0) | 
|---|
| 51 |     { | 
|---|
| 52 |         RegisterRootObject(BaseSound); | 
|---|
| 53 |  | 
|---|
| 54 |         // Initialise audioSource_ to a value that is not a source | 
|---|
| 55 |         // 0 is unfortunately not guaranteed to be no source ID. | 
|---|
| 56 |         // HACK! | 
|---|
| 57 |         this->audioSource_ = 0; | 
|---|
| 58 |         //while (alIsSource(++this->audioSource_)); | 
|---|
| 59 |     } | 
|---|
| 60 |  | 
|---|
| 61 |     BaseSound::~BaseSound() | 
|---|
| 62 |     { | 
|---|
| 63 |         this->stop(); | 
|---|
| 64 |         // Release buffer | 
|---|
| 65 |         if (this->soundBuffer_ != NULL) | 
|---|
| 66 |         { | 
|---|
| 67 |             assert(GameMode::playsSound()); | 
|---|
| 68 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
|---|
| 69 |         } | 
|---|
| 70 |     } | 
|---|
| 71 |  | 
|---|
| 72 |     void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 73 |     { | 
|---|
| 74 |         XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
|---|
| 75 |         XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
|---|
| 76 |         XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
|---|
| 77 |         XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
|---|
| 78 |     } | 
|---|
| 79 |  | 
|---|
| 80 |     void BaseSound::doPlay() | 
|---|
| 81 |     { | 
|---|
| 82 |         this->state_ = Playing; | 
|---|
| 83 |         if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
|---|
| 84 |         { | 
|---|
| 85 |             if (!alIsSource(this->audioSource_)) | 
|---|
| 86 |             { | 
|---|
| 87 |                 this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
|---|
| 88 |                 if (!alIsSource(this->audioSource_)) | 
|---|
| 89 |                     return; | 
|---|
| 90 |                 this->initialiseSource(); | 
|---|
| 91 |             } | 
|---|
| 92 |  | 
|---|
| 93 |             alSourcePlay(this->audioSource_); | 
|---|
| 94 |             if (int error = alGetError()) | 
|---|
| 95 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 96 |         } | 
|---|
| 97 |     } | 
|---|
| 98 |  | 
|---|
| 99 |     bool BaseSound::doStop() | 
|---|
| 100 |     { | 
|---|
| 101 |         this->state_ = Stopped; | 
|---|
| 102 |         if (alIsSource(this->audioSource_)) | 
|---|
| 103 |         { | 
|---|
| 104 |             alSourceStop(this->audioSource_); | 
|---|
| 105 |             // Release buffer | 
|---|
| 106 |             alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
|---|
| 107 |             // Release source again | 
|---|
| 108 |             SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
|---|
| 109 |             // Get a no source ID | 
|---|
| 110 |             this->audioSource_ += 123455; | 
|---|
| 111 |             while (alIsSource(++this->audioSource_)); | 
|---|
| 112 |  | 
|---|
| 113 |             return true; // sound source destroyed - return true | 
|---|
| 114 |         } | 
|---|
| 115 |         return false; // nothing done - return false | 
|---|
| 116 |     } | 
|---|
| 117 |  | 
|---|
| 118 |     void BaseSound::doPause() | 
|---|
| 119 |     { | 
|---|
| 120 |         if (this->isStopped()) | 
|---|
| 121 |             return; | 
|---|
| 122 |         this->state_ = Paused; | 
|---|
| 123 |         if (alIsSource(this->audioSource_)) | 
|---|
| 124 |             alSourcePause(this->audioSource_); | 
|---|
| 125 |     } | 
|---|
| 126 |  | 
|---|
| 127 |     ALint BaseSound::getSourceState() const | 
|---|
| 128 |     { | 
|---|
| 129 |         if (alIsSource(this->audioSource_)) | 
|---|
| 130 |         { | 
|---|
| 131 |             ALint state; | 
|---|
| 132 |             alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
|---|
| 133 |             return state; | 
|---|
| 134 |         } | 
|---|
| 135 |         else | 
|---|
| 136 |             return AL_INITIAL; | 
|---|
| 137 |     } | 
|---|
| 138 |  | 
|---|
| 139 |     void BaseSound::initialiseSource() | 
|---|
| 140 |     { | 
|---|
| 141 |         this->updateVolume(); | 
|---|
| 142 |         this->setPitch(this->getPitch()); | 
|---|
| 143 |         this->setLooping(this->getLooping()); | 
|---|
| 144 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
|---|
| 145 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
|---|
| 146 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
|---|
| 147 |         if (ALint error = alGetError()) | 
|---|
| 148 |             COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " | 
|---|
| 149 |                     << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 150 |         assert(this->soundBuffer_ != NULL); | 
|---|
| 151 |         alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
|---|
| 152 |         if (ALuint error = alGetError()) | 
|---|
| 153 |             COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 154 |     } | 
|---|
| 155 |  | 
|---|
| 156 |     void BaseSound::setVolume(float vol) | 
|---|
| 157 |     { | 
|---|
| 158 |         this->volume_ = clamp(vol, 0.0f, 1.0f); | 
|---|
| 159 |         if (this->volume_ != vol) | 
|---|
| 160 |             COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; | 
|---|
| 161 |         this->updateVolume(); | 
|---|
| 162 |     } | 
|---|
| 163 |  | 
|---|
| 164 |     void BaseSound::updateVolume() | 
|---|
| 165 |     { | 
|---|
| 166 |         if (alIsSource(this->audioSource_)) | 
|---|
| 167 |         { | 
|---|
| 168 |             float volume = this->volume_ * this->getRealVolume();                 | 
|---|
| 169 |             alSourcef(this->audioSource_, AL_GAIN, volume); | 
|---|
| 170 |             if (int error = alGetError()) | 
|---|
| 171 |                 COUT(2) << "Sound: Error setting volume to " << volume | 
|---|
| 172 |                         << ": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 173 |         } | 
|---|
| 174 |     } | 
|---|
| 175 |  | 
|---|
| 176 |     void BaseSound::setLooping(bool val) | 
|---|
| 177 |     { | 
|---|
| 178 |         this->bLooping_ = val; | 
|---|
| 179 |         if (alIsSource(this->audioSource_)) | 
|---|
| 180 |             alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
|---|
| 181 |     } | 
|---|
| 182 |  | 
|---|
| 183 |     void BaseSound::setPitch(float pitch) | 
|---|
| 184 |     { | 
|---|
| 185 |         if (pitch > 2 || pitch < 0.5f) | 
|---|
| 186 |         { | 
|---|
| 187 |             COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; | 
|---|
| 188 |             pitch = pitch > 2.0f ? 2.0f : pitch; | 
|---|
| 189 |             pitch = pitch < 0.5f ? 0.5f : pitch; | 
|---|
| 190 |         } | 
|---|
| 191 |         this->pitch_ = pitch; | 
|---|
| 192 |         if (alIsSource(this->audioSource_)) | 
|---|
| 193 |         { | 
|---|
| 194 |             alSourcef(this->audioSource_, AL_PITCH, pitch); | 
|---|
| 195 |             if (int error = alGetError()) | 
|---|
| 196 |                 COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 197 |         } | 
|---|
| 198 |     } | 
|---|
| 199 |  | 
|---|
| 200 |     void BaseSound::setSource(const std::string& source) | 
|---|
| 201 |     { | 
|---|
| 202 |         if (!GameMode::playsSound()) | 
|---|
| 203 |         { | 
|---|
| 204 |             this->source_ = source; | 
|---|
| 205 |             return; | 
|---|
| 206 |         } | 
|---|
| 207 |  | 
|---|
| 208 |         if (this->soundBuffer_ != NULL) | 
|---|
| 209 |         { | 
|---|
| 210 |             if (this->soundBuffer_->getFilename() == source) | 
|---|
| 211 |             { | 
|---|
| 212 |                 assert(this->source_ == source_); | 
|---|
| 213 |                 return; | 
|---|
| 214 |             } | 
|---|
| 215 |             // Stopping is imperative here! | 
|---|
| 216 |             if (alIsSource(this->audioSource_)) | 
|---|
| 217 |             { | 
|---|
| 218 |                 alSourceStop(this->audioSource_); | 
|---|
| 219 |                 alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
|---|
| 220 |             } | 
|---|
| 221 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
|---|
| 222 |             this->soundBuffer_.reset(); | 
|---|
| 223 |         } | 
|---|
| 224 |  | 
|---|
| 225 |         this->source_ = source; | 
|---|
| 226 |         // Don't load "" | 
|---|
| 227 |         if (source_.empty()) | 
|---|
| 228 |             return; | 
|---|
| 229 |  | 
|---|
| 230 |         // Get new sound buffer | 
|---|
| 231 |         this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
|---|
| 232 |         if (this->soundBuffer_ == NULL) | 
|---|
| 233 |             return; | 
|---|
| 234 |  | 
|---|
| 235 |         if (alIsSource(this->audioSource_)) // already playing or paused | 
|---|
| 236 |         { | 
|---|
| 237 |             // Set new buffer | 
|---|
| 238 |             alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
|---|
| 239 |             if (ALuint error = alGetError()) | 
|---|
| 240 |             { | 
|---|
| 241 |                 COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 242 |                 return; | 
|---|
| 243 |             } | 
|---|
| 244 |  | 
|---|
| 245 |             // Sound was already playing or paused because there was a source acquired | 
|---|
| 246 |             assert(this->isPlaying() || this->isPaused()); | 
|---|
| 247 |             alSourcePlay(this->audioSource_); | 
|---|
| 248 |             if (int error = alGetError()) | 
|---|
| 249 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
|---|
| 250 |             if (this->isPaused()) | 
|---|
| 251 |                 alSourcePause(this->audioSource_); | 
|---|
| 252 |         } | 
|---|
| 253 |         else // No source acquired so far, but might be set to playing or paused | 
|---|
| 254 |         { | 
|---|
| 255 |             State state = static_cast<State>(this->state_); // save | 
|---|
| 256 |             if (this->isPlaying() || this->isPaused()) | 
|---|
| 257 |                 doPlay(); | 
|---|
| 258 |             if (state == Paused) | 
|---|
| 259 |             { | 
|---|
| 260 |                 this->state_ = Paused; | 
|---|
| 261 |                 doPause(); | 
|---|
| 262 |             } | 
|---|
| 263 |         } | 
|---|
| 264 |     } | 
|---|
| 265 |  | 
|---|
| 266 |     void BaseSound::stateChanged() | 
|---|
| 267 |     { | 
|---|
| 268 |         switch (this->state_) | 
|---|
| 269 |         { | 
|---|
| 270 |             case Playing: | 
|---|
| 271 |                 this->play(); | 
|---|
| 272 |                 break; | 
|---|
| 273 |             case Paused: | 
|---|
| 274 |                 this->pause(); | 
|---|
| 275 |                 break; | 
|---|
| 276 |             case Stopped: | 
|---|
| 277 |             default: | 
|---|
| 278 |                 this->stop(); | 
|---|
| 279 |                 break; | 
|---|
| 280 |         } | 
|---|
| 281 |     } | 
|---|
| 282 | } | 
|---|