| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "AmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "core/Resource.h" | 
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| 34 | #include "SoundManager.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     RegisterAbstractClass(AmbientSound).inheritsFrom<BaseSound>().inheritsFrom<MoodListener>(); | 
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| 39 |  | 
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| 40 |     AmbientSound::AmbientSound() | 
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| 41 |         : bPlayOnLoad_(false) | 
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| 42 |     { | 
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| 43 |         RegisterObject(AmbientSound); | 
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| 44 |  | 
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| 45 |         // Ambient sounds always fade in | 
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| 46 |         this->setVolume(0.0f); | 
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| 47 |     } | 
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| 48 |  | 
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| 49 |     void AmbientSound::preDestroy() | 
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| 50 |     { | 
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| 51 |         if (GameMode::playsSound()) | 
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| 52 |         { | 
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| 53 |             // Smoothly fade out by keeping a StrongPtr | 
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| 54 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 55 |         } | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     void AmbientSound::play() | 
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| 59 |     { | 
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| 60 |         if (GameMode::playsSound()) | 
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| 61 |             SoundManager::getInstance().registerAmbientSound(this); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     bool AmbientSound::stop() | 
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| 65 |     { | 
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| 66 |         if (GameMode::playsSound()) | 
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| 67 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 68 |         return false; // sound source not (yet) destroyed - return false | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     void AmbientSound::pause() | 
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| 72 |     { | 
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| 73 |         if (GameMode::playsSound()) | 
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| 74 |             SoundManager::getInstance().pauseAmbientSound(this); | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     float AmbientSound::getRealVolume() | 
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| 78 |     { | 
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| 79 |         assert(GameMode::playsSound()); | 
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| 80 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     bool AmbientSound::setAmbientSource(const std::string& source) | 
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| 84 |     { | 
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| 85 |         this->ambientSource_ = source; | 
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| 86 |         return(this->moodChanged(MoodManager::getInstance().getMood())); | 
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| 87 |     } | 
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| 88 |  | 
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| 89 |     bool AmbientSound::moodChanged(const std::string& mood) | 
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| 90 |     { | 
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| 91 |         if (GameMode::playsSound()) | 
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| 92 |         { | 
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| 93 |             const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; | 
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| 94 |             shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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| 95 |             if (fileInfo != NULL) | 
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| 96 |             { | 
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| 97 |                 orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming | 
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| 98 |                 this->setSource(path); | 
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| 99 |  | 
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| 100 |                 // all went fine | 
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| 101 |                 return true; | 
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| 102 |             } | 
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| 103 |             else | 
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| 104 |             { | 
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| 105 |                 orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; | 
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| 106 |  | 
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| 107 |                 // everything went southways | 
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| 108 |                 return false; | 
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| 109 |             } | 
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| 110 |         } | 
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| 111 |         return false; | 
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| 112 |     } | 
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| 113 |  | 
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| 114 |     void AmbientSound::setPlayOnLoad(bool val) | 
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| 115 |     { | 
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| 116 |         this->bPlayOnLoad_ = val; | 
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| 117 |         if (val) | 
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| 118 |             this->play(); | 
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| 119 |     } | 
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| 120 | } | 
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