| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Reto Grieder | 
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| [3060] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [3196] | 28 |  | 
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| [5896] | 29 | #include "AmbientSound.h" | 
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| [3196] | 30 |  | 
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| [8079] | 31 | #include "core/CoreIncludes.h" | 
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| [6417] | 32 | #include "core/GameMode.h" | 
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 | 33 | #include "core/Resource.h" | 
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 | 34 | #include "SoundManager.h" | 
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| [3060] | 35 |  | 
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| [5738] | 36 | namespace orxonox | 
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| [3060] | 37 | { | 
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| [7854] | 38 |     AmbientSound::AmbientSound() | 
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 | 39 |         : bPlayOnLoad_(false) | 
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| [3060] | 40 |     { | 
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| [8079] | 41 |         RegisterObject(AmbientSound); | 
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 | 42 |  | 
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| [6417] | 43 |         // Ambient sounds always fade in | 
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| [8351] | 44 |         this->setVolume(0.0f); | 
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| [3060] | 45 |     } | 
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 | 46 |  | 
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| [6417] | 47 |     void AmbientSound::preDestroy() | 
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| [3060] | 48 |     { | 
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| [6417] | 49 |         if (GameMode::playsSound()) | 
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 | 50 |         { | 
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 | 51 |             // Smoothly fade out by keeping a SmartPtr | 
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 | 52 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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 | 53 |         } | 
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| [3060] | 54 |     } | 
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 | 55 |  | 
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| [6417] | 56 |     void AmbientSound::play() | 
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 | 57 |     { | 
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 | 58 |         if (GameMode::playsSound()) | 
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 | 59 |             SoundManager::getInstance().registerAmbientSound(this); | 
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 | 60 |     } | 
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 | 61 |  | 
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| [7856] | 62 |     bool AmbientSound::stop() | 
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| [6417] | 63 |     { | 
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 | 64 |         if (GameMode::playsSound()) | 
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 | 65 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| [7856] | 66 |         return false; // sound source not (yet) destroyed - return false | 
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| [6417] | 67 |     } | 
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 | 68 |  | 
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 | 69 |     void AmbientSound::pause() | 
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 | 70 |     { | 
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 | 71 |         if (GameMode::playsSound()) | 
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 | 72 |             SoundManager::getInstance().pauseAmbientSound(this); | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     float AmbientSound::getRealVolume() | 
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 | 76 |     { | 
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 | 77 |         assert(GameMode::playsSound()); | 
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 | 78 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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 | 79 |     } | 
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 | 80 |  | 
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 | 81 |     void AmbientSound::setAmbientSource(const std::string& source) | 
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 | 82 |     { | 
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 | 83 |         this->ambientSource_ = source; | 
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 | 84 |         this->moodChanged(this->getMood()); | 
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 | 85 |     } | 
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 | 86 |  | 
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 | 87 |     void AmbientSound::moodChanged(const std::string& mood) | 
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 | 88 |     { | 
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 | 89 |         if (GameMode::playsSound()) | 
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 | 90 |         { | 
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 | 91 |             const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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 | 92 |             shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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 | 93 |             if (fileInfo != NULL) | 
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 | 94 |                 this->setSource(path); | 
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 | 95 |             else | 
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 | 96 |                 COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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 | 97 |         } | 
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 | 98 |     } | 
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 | 99 |  | 
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 | 100 |     void AmbientSound::setPlayOnLoad(bool val) | 
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 | 101 |     { | 
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 | 102 |         this->bPlayOnLoad_ = val; | 
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 | 103 |         if (val) | 
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 | 104 |             this->play(); | 
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 | 105 |     } | 
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| [5896] | 106 | } | 
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