| [3060] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [5896] | 23 | *      Reto Grieder | 
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| [3060] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [3196] | 28 |  | 
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| [5896] | 29 | #include "AmbientSound.h" | 
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| [3196] | 30 |  | 
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| [5914] | 31 | #include "core/CoreIncludes.h" | 
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| [5896] | 32 | #include "core/EventIncludes.h" | 
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| [6417] | 33 | #include "core/GameMode.h" | 
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|  | 34 | #include "core/Resource.h" | 
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| [5896] | 35 | #include "core/XMLPort.h" | 
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| [6417] | 36 | #include "SoundManager.h" | 
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| [3060] | 37 |  | 
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| [5738] | 38 | namespace orxonox | 
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| [3060] | 39 | { | 
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| [5896] | 40 | CreateFactory(AmbientSound); | 
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|  | 41 |  | 
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|  | 42 | AmbientSound::AmbientSound(BaseObject* creator) | 
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|  | 43 | : BaseObject(creator) | 
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| [6417] | 44 | , Synchronisable(creator) | 
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|  | 45 | , bPlayOnLoad_(false) | 
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| [3060] | 46 | { | 
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| [5896] | 47 | RegisterObject(AmbientSound); | 
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| [6417] | 48 |  | 
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|  | 49 | // Ambient sounds always fade in | 
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|  | 50 | this->setVolume(0); | 
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|  | 51 | this->registerVariables(); | 
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| [3060] | 52 | } | 
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|  | 53 |  | 
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| [6417] | 54 | void AmbientSound::preDestroy() | 
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| [3060] | 55 | { | 
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| [6417] | 56 | if (GameMode::playsSound()) | 
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|  | 57 | { | 
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|  | 58 | // Smoothly fade out by keeping a SmartPtr | 
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|  | 59 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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|  | 60 | } | 
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| [3060] | 61 | } | 
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|  | 62 |  | 
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| [6417] | 63 | void AmbientSound::registerVariables() | 
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|  | 64 | { | 
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|  | 65 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); | 
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|  | 66 | registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); | 
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|  | 67 | registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); | 
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|  | 68 | registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); | 
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|  | 69 | } | 
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|  | 70 |  | 
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| [5896] | 71 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 72 | { | 
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| [5896] | 73 | SUPER(AmbientSound, XMLPort, xmlelement, mode); | 
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| [6417] | 74 | BaseSound::XMLPortExtern(xmlelement, mode); | 
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|  | 75 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); | 
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|  | 76 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); | 
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| [3060] | 77 | } | 
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|  | 78 |  | 
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| [5896] | 79 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 80 | { | 
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| [5896] | 81 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); | 
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|  | 82 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); | 
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| [3060] | 83 | } | 
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| [6417] | 84 |  | 
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|  | 85 | void AmbientSound::play() | 
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|  | 86 | { | 
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|  | 87 | if (GameMode::playsSound()) | 
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|  | 88 | SoundManager::getInstance().registerAmbientSound(this); | 
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|  | 89 | } | 
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|  | 90 |  | 
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|  | 91 | void AmbientSound::stop() | 
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|  | 92 | { | 
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|  | 93 | if (GameMode::playsSound()) | 
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|  | 94 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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|  | 95 | } | 
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|  | 96 |  | 
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|  | 97 | void AmbientSound::pause() | 
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|  | 98 | { | 
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|  | 99 | if (GameMode::playsSound()) | 
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|  | 100 | SoundManager::getInstance().pauseAmbientSound(this); | 
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|  | 101 | } | 
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|  | 102 |  | 
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|  | 103 | float AmbientSound::getRealVolume() | 
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|  | 104 | { | 
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|  | 105 | assert(GameMode::playsSound()); | 
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|  | 106 | return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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|  | 107 | } | 
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|  | 108 |  | 
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|  | 109 | void AmbientSound::setAmbientSource(const std::string& source) | 
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|  | 110 | { | 
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|  | 111 | this->ambientSource_ = source; | 
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|  | 112 | this->moodChanged(this->getMood()); | 
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|  | 113 | } | 
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|  | 114 |  | 
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|  | 115 | void AmbientSound::moodChanged(const std::string& mood) | 
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|  | 116 | { | 
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|  | 117 | if (GameMode::playsSound()) | 
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|  | 118 | { | 
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|  | 119 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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|  | 120 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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|  | 121 | if (fileInfo != NULL) | 
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|  | 122 | this->setSource(path); | 
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|  | 123 | else | 
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|  | 124 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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|  | 125 | } | 
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|  | 126 | } | 
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|  | 127 |  | 
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|  | 128 | void AmbientSound::setPlayOnLoad(bool val) | 
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|  | 129 | { | 
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|  | 130 | this->bPlayOnLoad_ = val; | 
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|  | 131 | if (val) | 
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|  | 132 | this->play(); | 
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|  | 133 | } | 
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|  | 134 |  | 
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|  | 135 | void AmbientSound::changedActivity() | 
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|  | 136 | { | 
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|  | 137 | SUPER(AmbientSound, changedActivity); | 
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|  | 138 | if (this->isActive()) | 
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|  | 139 | this->play(); | 
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|  | 140 | else | 
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|  | 141 | this->stop(); | 
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|  | 142 | } | 
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| [5896] | 143 | } | 
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