| [3060] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
| [5896] | 23 |  *      Reto Grieder | 
|---|
| [3060] | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
| [3196] | 28 |  | 
|---|
| [5896] | 29 | #include "AmbientSound.h" | 
|---|
| [3196] | 30 |  | 
|---|
| [8079] | 31 | #include "core/CoreIncludes.h" | 
|---|
| [6417] | 32 | #include "core/GameMode.h" | 
|---|
 | 33 | #include "core/Resource.h" | 
|---|
 | 34 | #include "SoundManager.h" | 
|---|
| [3060] | 35 |  | 
|---|
| [5738] | 36 | namespace orxonox | 
|---|
| [3060] | 37 | { | 
|---|
| [10624] | 38 |     RegisterAbstractClass(AmbientSound).inheritsFrom<BaseSound>().inheritsFrom<MoodListener>(); | 
|---|
 | 39 |  | 
|---|
| [7854] | 40 |     AmbientSound::AmbientSound() | 
|---|
 | 41 |         : bPlayOnLoad_(false) | 
|---|
| [3060] | 42 |     { | 
|---|
| [8079] | 43 |         RegisterObject(AmbientSound); | 
|---|
 | 44 |  | 
|---|
| [6417] | 45 |         // Ambient sounds always fade in | 
|---|
| [8351] | 46 |         this->setVolume(0.0f); | 
|---|
| [3060] | 47 |     } | 
|---|
 | 48 |  | 
|---|
| [6417] | 49 |     void AmbientSound::preDestroy() | 
|---|
| [3060] | 50 |     { | 
|---|
| [6417] | 51 |         if (GameMode::playsSound()) | 
|---|
 | 52 |         { | 
|---|
| [10624] | 53 |             // Smoothly fade out by keeping a StrongPtr | 
|---|
| [6417] | 54 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
|---|
 | 55 |         } | 
|---|
| [3060] | 56 |     } | 
|---|
 | 57 |  | 
|---|
| [6417] | 58 |     void AmbientSound::play() | 
|---|
 | 59 |     { | 
|---|
 | 60 |         if (GameMode::playsSound()) | 
|---|
 | 61 |             SoundManager::getInstance().registerAmbientSound(this); | 
|---|
 | 62 |     } | 
|---|
 | 63 |  | 
|---|
| [7856] | 64 |     bool AmbientSound::stop() | 
|---|
| [6417] | 65 |     { | 
|---|
 | 66 |         if (GameMode::playsSound()) | 
|---|
 | 67 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
|---|
| [7856] | 68 |         return false; // sound source not (yet) destroyed - return false | 
|---|
| [6417] | 69 |     } | 
|---|
 | 70 |  | 
|---|
 | 71 |     void AmbientSound::pause() | 
|---|
 | 72 |     { | 
|---|
 | 73 |         if (GameMode::playsSound()) | 
|---|
 | 74 |             SoundManager::getInstance().pauseAmbientSound(this); | 
|---|
 | 75 |     } | 
|---|
 | 76 |  | 
|---|
 | 77 |     float AmbientSound::getRealVolume() | 
|---|
 | 78 |     { | 
|---|
 | 79 |         assert(GameMode::playsSound()); | 
|---|
 | 80 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
|---|
 | 81 |     } | 
|---|
 | 82 |  | 
|---|
| [9939] | 83 |     bool AmbientSound::setAmbientSource(const std::string& source) | 
|---|
| [6417] | 84 |     { | 
|---|
 | 85 |         this->ambientSource_ = source; | 
|---|
| [9939] | 86 |         return(this->moodChanged(MoodManager::getInstance().getMood())); | 
|---|
| [6417] | 87 |     } | 
|---|
 | 88 |  | 
|---|
| [9939] | 89 |     bool AmbientSound::moodChanged(const std::string& mood) | 
|---|
| [6417] | 90 |     { | 
|---|
 | 91 |         if (GameMode::playsSound()) | 
|---|
 | 92 |         { | 
|---|
| [8706] | 93 |             const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; | 
|---|
| [11071] | 94 |             std::shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
|---|
 | 95 |             if (fileInfo != nullptr) | 
|---|
| [8861] | 96 |             { | 
|---|
 | 97 |                 orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming | 
|---|
| [6417] | 98 |                 this->setSource(path); | 
|---|
| [9939] | 99 |  | 
|---|
 | 100 |                 // all went fine | 
|---|
 | 101 |                 return true; | 
|---|
| [8861] | 102 |             } | 
|---|
| [6417] | 103 |             else | 
|---|
| [8861] | 104 |             { | 
|---|
| [8858] | 105 |                 orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; | 
|---|
| [9939] | 106 |  | 
|---|
 | 107 |                 // everything went southways | 
|---|
 | 108 |                 return false; | 
|---|
| [8861] | 109 |             } | 
|---|
| [6417] | 110 |         } | 
|---|
| [9939] | 111 |         return false; | 
|---|
| [6417] | 112 |     } | 
|---|
 | 113 |  | 
|---|
 | 114 |     void AmbientSound::setPlayOnLoad(bool val) | 
|---|
 | 115 |     { | 
|---|
 | 116 |         this->bPlayOnLoad_ = val; | 
|---|
 | 117 |         if (val) | 
|---|
 | 118 |             this->play(); | 
|---|
 | 119 |     } | 
|---|
| [5896] | 120 | } | 
|---|