| [3060] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [5896] | 23 | *      Reto Grieder | 
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| [3060] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [3196] | 28 |  | 
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| [5896] | 29 | #include "AmbientSound.h" | 
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| [3196] | 30 |  | 
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| [8079] | 31 | #include "core/CoreIncludes.h" | 
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| [6417] | 32 | #include "core/GameMode.h" | 
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|  | 33 | #include "core/Resource.h" | 
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|  | 34 | #include "SoundManager.h" | 
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| [3060] | 35 |  | 
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| [5738] | 36 | namespace orxonox | 
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| [3060] | 37 | { | 
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| [10624] | 38 | RegisterAbstractClass(AmbientSound).inheritsFrom<BaseSound>().inheritsFrom<MoodListener>(); | 
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|  | 39 |  | 
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| [7854] | 40 | AmbientSound::AmbientSound() | 
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|  | 41 | : bPlayOnLoad_(false) | 
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| [3060] | 42 | { | 
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| [8079] | 43 | RegisterObject(AmbientSound); | 
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|  | 44 |  | 
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| [6417] | 45 | // Ambient sounds always fade in | 
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| [8351] | 46 | this->setVolume(0.0f); | 
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| [3060] | 47 | } | 
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|  | 48 |  | 
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| [6417] | 49 | void AmbientSound::preDestroy() | 
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| [3060] | 50 | { | 
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| [6417] | 51 | if (GameMode::playsSound()) | 
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|  | 52 | { | 
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| [10624] | 53 | // Smoothly fade out by keeping a StrongPtr | 
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| [6417] | 54 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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|  | 55 | } | 
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| [3060] | 56 | } | 
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|  | 57 |  | 
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| [6417] | 58 | void AmbientSound::play() | 
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|  | 59 | { | 
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|  | 60 | if (GameMode::playsSound()) | 
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|  | 61 | SoundManager::getInstance().registerAmbientSound(this); | 
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|  | 62 | } | 
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|  | 63 |  | 
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| [7856] | 64 | bool AmbientSound::stop() | 
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| [6417] | 65 | { | 
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|  | 66 | if (GameMode::playsSound()) | 
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|  | 67 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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| [7856] | 68 | return false; // sound source not (yet) destroyed - return false | 
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| [6417] | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void AmbientSound::pause() | 
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|  | 72 | { | 
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|  | 73 | if (GameMode::playsSound()) | 
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|  | 74 | SoundManager::getInstance().pauseAmbientSound(this); | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | float AmbientSound::getRealVolume() | 
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|  | 78 | { | 
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|  | 79 | assert(GameMode::playsSound()); | 
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|  | 80 | return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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|  | 81 | } | 
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|  | 82 |  | 
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| [9939] | 83 | bool AmbientSound::setAmbientSource(const std::string& source) | 
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| [6417] | 84 | { | 
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|  | 85 | this->ambientSource_ = source; | 
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| [9939] | 86 | return(this->moodChanged(MoodManager::getInstance().getMood())); | 
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| [6417] | 87 | } | 
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|  | 88 |  | 
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| [9939] | 89 | bool AmbientSound::moodChanged(const std::string& mood) | 
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| [6417] | 90 | { | 
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|  | 91 | if (GameMode::playsSound()) | 
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|  | 92 | { | 
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| [8706] | 93 | const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; | 
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| [6417] | 94 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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|  | 95 | if (fileInfo != NULL) | 
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| [8861] | 96 | { | 
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|  | 97 | orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming | 
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| [6417] | 98 | this->setSource(path); | 
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| [9939] | 99 |  | 
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|  | 100 | // all went fine | 
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|  | 101 | return true; | 
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| [8861] | 102 | } | 
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| [6417] | 103 | else | 
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| [8861] | 104 | { | 
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| [8858] | 105 | orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; | 
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| [9939] | 106 |  | 
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|  | 107 | // everything went southways | 
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|  | 108 | return false; | 
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| [8861] | 109 | } | 
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| [6417] | 110 | } | 
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| [9939] | 111 | return false; | 
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| [6417] | 112 | } | 
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|  | 113 |  | 
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|  | 114 | void AmbientSound::setPlayOnLoad(bool val) | 
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|  | 115 | { | 
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|  | 116 | this->bPlayOnLoad_ = val; | 
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|  | 117 | if (val) | 
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|  | 118 | this->play(); | 
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|  | 119 | } | 
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| [5896] | 120 | } | 
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