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| 1 | #ifndef LUATB_H | 
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| 2 | #define LUATB_H | 
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| 3 |  | 
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| 4 | #include <string> | 
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| 5 |  | 
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| 6 | struct lua_State; | 
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| 7 |  | 
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| 8 | /** | 
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| 9 |  * @brief Makes certain functions visible to lua while staying type-safe | 
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| 10 |  * on the C++ side. | 
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| 11 |  */ | 
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| 12 | template<typename ThisType, typename FunctionType> | 
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| 13 | class LuaTB | 
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| 14 | { | 
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| 15 | public: | 
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| 16 |     /** | 
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| 17 |      * @brief Make a function visible to lua | 
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| 18 |      * @param _this Pointer to the object that owns the function | 
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| 19 |      * @param lua Pointer to the lua state | 
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| 20 |      * @param name Name that will be visible to lua for this function | 
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| 21 |      * | 
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| 22 |      * Only class functions are supported, because that's  all we need at | 
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| 23 |      * the moment. Extending it to support normal functions as well should | 
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| 24 |      * be fairly easy, though. | 
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| 25 |      * | 
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| 26 |      * If you want to make a function 'Foo::bar' visible, you should call | 
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| 27 |      * it like this (assuming no C++17 support): | 
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| 28 |      * | 
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| 29 |      * LuaTB<Foo, decltype(&Foo::bar)>::registerFunction<&Foo::bar>( ... ); | 
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| 30 |      */ | 
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| 31 |     template<FunctionType func> | 
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| 32 |     static void registerFunction(ThisType *_this, lua_State *lua, std::string name); | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | // We need to include all type-dependant template implementations, because the | 
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| 36 | // compiler needs to know for which types it has to instantiate those. | 
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| 37 | #include "luatb.ipp" | 
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| 38 |  | 
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| 39 | #endif // LUATB_H | 
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