| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of PickupSpawner. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "PickupSpawner.h" |
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| 35 | |
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| 36 | #include "BaseItem.h" |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/GUIManager.h" // HACK; see below |
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| 40 | #include "core/Template.h" |
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| 41 | #include "core/XMLPort.h" |
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| 42 | #include "worldentities/pawns/Pawn.h" |
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| 43 | #include "PickupInventory.h" // HACK; Only for hack, remove later |
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| 44 | |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | const float PickupSpawner::bounceSpeed_s = 6.0f; |
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| 49 | const float PickupSpawner::rotationSpeed_s = 1.0f; |
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| 50 | const float PickupSpawner::bounceDistance_s = 4.0f; |
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| 51 | |
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| 52 | CreateFactory(PickupSpawner); |
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| 53 | |
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| 54 | /** |
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| 55 | @brief Constructor. Registers the PickupSpawner. |
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| 56 | @param creator Pointer to the object which created this item. |
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| 57 | */ |
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| 58 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) |
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| 59 | { |
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| 60 | RegisterObject(PickupSpawner); |
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| 61 | |
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| 62 | this->itemTemplate_ = 0; |
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| 63 | this->triggerDistance_ = 20; |
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| 64 | this->respawnTime_ = 0.0f; |
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| 65 | this->tickSum_ = 0.0f; |
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| 66 | } |
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| 67 | //! Deconstructor. |
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| 68 | PickupSpawner::~PickupSpawner() |
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| 69 | { |
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| 70 | } |
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| 71 | /** |
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| 72 | @brief Method for creating a PickupSpawner through XML. |
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| 73 | @param xmlelement XML element which contains the PickupSpawner. |
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| 74 | @param mode XMLPort mode. |
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| 75 | */ |
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| 76 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 77 | { |
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| 78 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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| 79 | |
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| 80 | XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); |
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| 81 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); |
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| 82 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); |
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| 83 | |
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| 84 | // HACKs |
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| 85 | // Load the GUI image as soon as the PickupSpawner gets loaded |
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| 86 | // = less delays while running |
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| 87 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); |
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| 88 | BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); |
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| 89 | if (asItem) |
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| 90 | { |
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| 91 | asItem->addTemplate(this->itemTemplate_); |
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| 92 | PickupInventory::getImageForItem(asItem); |
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| 93 | newObject->destroy(); |
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| 94 | } |
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| 95 | |
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| 96 | // & load the GUI itself too, along with some empty windows |
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| 97 | // = even less delays |
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| 98 | GUIManager::getInstance().showGUI("PickupInventory"); |
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| 99 | GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")"); |
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| 100 | PickupInventory::getSingleton(); |
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| 101 | } |
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| 102 | /** |
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| 103 | @brief Invoked when the activity has changed. Sets visibility of attached objects. |
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| 104 | */ |
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| 105 | void PickupSpawner::changedActivity() |
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| 106 | { |
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| 107 | SUPER(PickupSpawner, changedActivity); |
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| 108 | |
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| 109 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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| 110 | (*it)->setVisible(this->isActive()); |
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| 111 | } |
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| 112 | /** |
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| 113 | @brief Set the template name of the item to spawn, also loads the template. |
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| 114 | @param name Name of the new template. |
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| 115 | */ |
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| 116 | void PickupSpawner::setItemTemplateName(const std::string& name) |
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| 117 | { |
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| 118 | this->itemTemplateName_ = name; |
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| 119 | this->itemTemplate_ = Template::getTemplate(name); |
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| 120 | } |
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| 121 | /** |
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| 122 | @brief Tick, checks if any Pawn is close enough to trigger. |
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| 123 | @param dt Time since last tick. |
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| 124 | */ |
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| 125 | void PickupSpawner::tick(float dt) |
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| 126 | { |
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| 127 | if (this->isActive()) |
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| 128 | { |
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| 129 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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| 130 | { |
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| 131 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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| 132 | if (distance.length() < this->triggerDistance_) |
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| 133 | this->trigger(*it); |
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| 134 | } |
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| 135 | this->yaw(Radian(rotationSpeed_s*dt)); |
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| 136 | this->tickSum_ += bounceSpeed_s*dt; |
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| 137 | this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); |
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| 138 | if (this->tickSum_ > 2*Ogre::Math::PI) |
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| 139 | this->tickSum_ -= 2*Ogre::Math::PI; |
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| 140 | } |
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| 141 | } |
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| 142 | /** |
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| 143 | @brief |
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| 144 | Trigger the PickupSpawner. |
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| 145 | |
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| 146 | Adds the pickup to the Pawn that triggered, |
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| 147 | sets the timer to re-activate and deactives the PickupSpawner. |
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| 148 | |
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| 149 | @param pawn Pawn which triggered the PickupSpawner. |
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| 150 | */ |
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| 151 | void PickupSpawner::trigger(Pawn* pawn) |
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| 152 | { |
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| 153 | if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) |
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| 154 | { |
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| 155 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); |
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| 156 | BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); |
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| 157 | if (asItem) |
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| 158 | { |
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| 159 | asItem->setPickupIdentifier(this->itemTemplateName_); |
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| 160 | asItem->addTemplate(this->itemTemplate_); |
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| 161 | |
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| 162 | if (asItem->pickedUp(pawn)) |
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| 163 | { |
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| 164 | COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; |
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| 165 | |
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| 166 | if (this->respawnTime_ > 0.0f) |
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| 167 | { |
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| 168 | this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); |
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| 169 | |
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| 170 | this->setActive(false); |
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| 171 | this->fireEvent(); |
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| 172 | } |
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| 173 | } |
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| 174 | else |
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| 175 | newObject->destroy(); |
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| 176 | } |
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| 177 | } |
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| 178 | } |
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| 179 | /** |
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| 180 | @brief Invoked by the timer, re-activates the PickupSpawner. |
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| 181 | */ |
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| 182 | void PickupSpawner::respawnTimerCallback() |
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| 183 | { |
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| 184 | COUT(3) << "PickupSpawner reactivated." << std::endl; |
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| 185 | |
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| 186 | this->setActive(true); |
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| 187 | } |
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| 188 | } |
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