| [3040] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Daniel 'Huty' Haggenmueller | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "PickupInventory.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include <CEGUIImage.h> | 
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 | 32 | #include <CEGUIImageset.h> | 
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 | 33 | #include <CEGUIImagesetManager.h> | 
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 | 34 | #include <CEGUIWindow.h> | 
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 | 35 | #include <CEGUIWindowManager.h> | 
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 | 36 | #include <elements/CEGUITabControl.h> | 
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| [3040] | 37 |  | 
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 | 38 | #include "core/ConsoleCommand.h" | 
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| [3370] | 39 | #include "core/GUIManager.h" | 
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| [3040] | 40 | #include "core/input/InputManager.h" | 
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| [5735] | 41 | #include "controllers/HumanController.h" | 
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 | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [3040] | 43 |  | 
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| [3196] | 44 | #include "EquipmentItem.h" | 
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 | 45 | #include "PassiveItem.h" | 
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 | 46 | #include "UsableItem.h" | 
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| [3040] | 47 |  | 
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| [3196] | 48 |  | 
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| [3040] | 49 | namespace orxonox | 
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 | 50 | { | 
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| [3079] | 51 |     SetConsoleCommandShortcut(PickupInventory, toggleInventory); | 
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| [3040] | 52 |  | 
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 | 53 |     PickupInventory* PickupInventory::pickupInventory_s = NULL; | 
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 | 54 |     PickupInventory* PickupInventory::getSingleton() | 
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 | 55 |     { | 
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 | 56 |         if(!PickupInventory::pickupInventory_s) | 
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 | 57 |             PickupInventory::pickupInventory_s = new PickupInventory(); | 
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 | 58 |  | 
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 | 59 |         return PickupInventory::pickupInventory_s; | 
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 | 60 |     } | 
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 | 61 |  | 
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 | 62 |     PickupInventory::PickupInventory() | 
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 | 63 |     { | 
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 | 64 |         this->bInventoryVisible_ = false; | 
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 | 65 |         this->visibleEquipmentWindows_ = this->visibleUsableWIndows_ = 0; | 
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| [3041] | 66 |  | 
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 | 67 |         // Create some windows to avoid creating them while playing | 
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 | 68 |         CEGUI::WindowManager* winMgr = CEGUI::WindowManager::getSingletonPtr(); | 
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 | 69 |         for(int i = 0; i < 10; i++) | 
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 | 70 |         { | 
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 | 71 |             std::ostringstream id; | 
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 | 72 |             id << i; | 
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 | 73 |  | 
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 | 74 |             PickupInventory::createItemWindows(winMgr, "equ/" + id.str(), i % 5, i / 5); | 
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 | 75 |             PickupInventory::createItemWindows(winMgr, "use/" + id.str(), i % 5, i / 5); | 
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 | 76 |         } | 
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 | 77 |         this->createdEquipmentWindows_ = this->createdUsableWindows_ = 10; | 
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| [3040] | 78 |     } | 
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 | 79 |     PickupInventory::~PickupInventory() | 
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 | 80 |     { | 
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 | 81 |     } | 
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 | 82 |  | 
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 | 83 |  | 
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| [3079] | 84 |  | 
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| [3040] | 85 |     void PickupInventory::toggleInventory() | 
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 | 86 |     { | 
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 | 87 |         if(PickupInventory::getSingleton()->isVisible()) { | 
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| [6417] | 88 |             GUIManager::hideGUI("PickupInventory"); | 
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| [3040] | 89 |         } | 
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 | 90 |         else | 
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 | 91 |         { | 
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| [6417] | 92 |             GUIManager::showGUI("PickupInventory"); | 
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| [3040] | 93 |         } | 
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 | 94 |         PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible()); | 
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 | 95 |     } | 
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 | 96 |  | 
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 | 97 |     unsigned int PickupInventory::getCurrentUsableIndex() | 
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 | 98 |     { | 
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 | 99 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 100 |         if(pawn && pawn->getPickups().getCurrentUsable()) | 
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 | 101 |         { | 
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 | 102 |             UsableItem* use = pawn->getPickups().getCurrentUsable(); | 
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 | 103 |             std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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 | 104 |             for(unsigned int i = 0; i < items.size(); i++) | 
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 | 105 |             { | 
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 | 106 |                 if(items.at(i) == use) | 
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 | 107 |                     return i; | 
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 | 108 |             } | 
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 | 109 |         } | 
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 | 110 |  | 
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 | 111 |         return 0; | 
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 | 112 |     } | 
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 | 113 |     bool PickupInventory::isCurrentUsable(const BaseItem* item) | 
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 | 114 |     { | 
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 | 115 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 116 |         if(pawn) | 
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 | 117 |             return (pawn->getPickups().getCurrentUsable() == item); | 
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 | 118 |         else | 
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 | 119 |             return false; | 
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 | 120 |     } | 
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 | 121 |     void PickupInventory::selectUsable(unsigned int i) | 
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 | 122 |     { | 
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 | 123 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 124 |         if(pawn) | 
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 | 125 |         { | 
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 | 126 |             std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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 | 127 |             if(i < items.size()) | 
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 | 128 |                 pawn->getPickups().setCurrentUsable(items.at(i)); | 
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 | 129 |         } | 
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 | 130 |     } | 
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 | 131 |  | 
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 | 132 |     unsigned int PickupInventory::getEquipmentCount() | 
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 | 133 |     { | 
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 | 134 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 135 |         if(pawn) | 
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 | 136 |             return pawn->getPickups().getEquipmentItems().size(); | 
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 | 137 |         else | 
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 | 138 |             return 0; | 
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 | 139 |     } | 
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 | 140 |     unsigned int PickupInventory::getUsableCount() | 
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 | 141 |     { | 
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 | 142 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 143 |         if(pawn) | 
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 | 144 |             return pawn->getPickups().getUsableItems().size(); | 
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 | 145 |         else | 
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 | 146 |             return 0; | 
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 | 147 |     } | 
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 | 148 |     unsigned int PickupInventory::getPassiveCount() | 
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 | 149 |     { | 
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 | 150 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 151 |         if(pawn) | 
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 | 152 |             return pawn->getPickups().getPassiveItems().size(); | 
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 | 153 |         else | 
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 | 154 |             return 0; | 
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 | 155 |     } | 
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 | 156 |     BaseItem* PickupInventory::getEquipmentItem(unsigned int i) | 
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 | 157 |     { | 
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 | 158 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 159 |         if(pawn) | 
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 | 160 |         { | 
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 | 161 |             std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); | 
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 | 162 |             if (i >= l.size()) { return NULL; } | 
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 | 163 |             return l.at(i); | 
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 | 164 |         } | 
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 | 165 |         else | 
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 | 166 |             return NULL; | 
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 | 167 |     } | 
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 | 168 |     BaseItem* PickupInventory::getUsableItem(unsigned int i) | 
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 | 169 |     { | 
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 | 170 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 171 |         if(pawn) | 
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 | 172 |         { | 
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 | 173 |             std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); | 
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 | 174 |             if (i >= l.size()) { return NULL; } | 
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 | 175 |             return l.at(i); | 
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 | 176 |         } | 
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 | 177 |         else | 
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 | 178 |             return NULL; | 
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 | 179 |     } | 
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 | 180 |     BaseItem* PickupInventory::getPassiveItem(unsigned int i) | 
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 | 181 |     { | 
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 | 182 |         Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); | 
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 | 183 |         if(pawn) | 
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 | 184 |         { | 
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 | 185 |             std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); | 
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 | 186 |             if (i >= l.size()) { return NULL; } | 
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 | 187 |             return l.at(i); | 
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 | 188 |         } | 
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 | 189 |         else | 
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 | 190 |             return NULL; | 
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 | 191 |     } | 
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 | 192 |  | 
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 | 193 |     std::string PickupInventory::getImageForItem(const BaseItem* item) | 
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 | 194 |     { | 
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 | 195 |         if(!item) | 
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 | 196 |             return ""; | 
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 | 197 |  | 
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| [6417] | 198 |         const std::string& name = "pickup_" + item->getGUIImage(); | 
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| [3040] | 199 |  | 
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 | 200 |         if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) | 
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 | 201 |         { | 
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 | 202 |             CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), ""); | 
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 | 203 |         } | 
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 | 204 |  | 
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| [6417] | 205 |         return ("set:" + name + " image:full_image"); | 
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| [3040] | 206 |     } | 
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 | 207 |  | 
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 | 208 |     void PickupInventory::clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane) | 
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 | 209 |     { | 
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 | 210 |         for(unsigned int i = 0; i < this->visibleEquipmentWindows_; i++) | 
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 | 211 |         { | 
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 | 212 |             std::ostringstream id; | 
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 | 213 |             id << i; | 
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 | 214 |  | 
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 | 215 |             winMgr->getWindow("orxonox/Inventory/Frame/equ/" + id.str())->setVisible(false); | 
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 | 216 |             winMgr->getWindow("orxonox/Inventory/Title/equ/" + id.str())->setVisible(false); | 
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 | 217 |             winMgr->getWindow("orxonox/Inventory/Items/equ/" + id.str())->setVisible(false); | 
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 | 218 |  | 
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 | 219 |             /*equipPane->removeChildWindow("orxonox/Inventory/Frame/equ/" + id.str()); | 
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 | 220 |             equipPane->removeChildWindow("orxonox/Inventory/Title/equ/" + id.str()); | 
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 | 221 |             equipPane->removeChildWindow("orxonox/Inventory/Items/equ/" + id.str());*/ | 
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 | 222 |         } | 
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 | 223 |         for(unsigned int i = 0; i < this->visibleUsableWIndows_; i++) | 
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 | 224 |         { | 
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 | 225 |             std::ostringstream id; | 
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 | 226 |             id << i; | 
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 | 227 |  | 
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 | 228 |             winMgr->getWindow("orxonox/Inventory/Frame/use/" + id.str())->setVisible(false); | 
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 | 229 |             winMgr->getWindow("orxonox/Inventory/Title/use/" + id.str())->setVisible(false); | 
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 | 230 |             winMgr->getWindow("orxonox/Inventory/Items/use/" + id.str())->setVisible(false); | 
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 | 231 |  | 
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 | 232 |             /*usablePane->removeChildWindow("orxonox/Inventory/Frame/use/" + id.str()); | 
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 | 233 |             usablePane->removeChildWindow("orxonox/Inventory/Title/use/" + id.str()); | 
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 | 234 |             usablePane->removeChildWindow("orxonox/Inventory/Items/use/" + id.str());*/ | 
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 | 235 |         } | 
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 | 236 |     } | 
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 | 237 |     void PickupInventory::updateTabs(CEGUI::WindowManager *winMgr, CEGUI::Window *equipWindow, CEGUI::Window *usableWindow) | 
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 | 238 |     { | 
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 | 239 |         this->updateEquipment(winMgr, equipWindow); | 
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 | 240 |         this->updateUsable(winMgr, usableWindow); | 
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 | 241 |     } | 
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 | 242 |  | 
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 | 243 |     void PickupInventory::updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target) | 
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 | 244 |     { | 
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 | 245 |         Pawn* pawn; | 
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| [3074] | 246 |         if((pawn = HumanController::getLocalControllerEntityAsPawn())) | 
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| [3040] | 247 |         { | 
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 | 248 |             std::deque<EquipmentItem*> items = pawn->getPickups().getEquipmentItems(); | 
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 | 249 |             for(unsigned int i = 0; i < items.size(); i++) | 
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 | 250 |             { | 
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 | 251 |                 std::ostringstream id; | 
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 | 252 |                 id << "equ/" << i; | 
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 | 253 |  | 
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 | 254 |                 EquipmentItem* item = items.at(i); | 
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 | 255 |  | 
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 | 256 |                 if(this->createdEquipmentWindows_ <= i) | 
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 | 257 |                 { | 
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 | 258 |                     PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); | 
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 | 259 |                     this->createdEquipmentWindows_++; | 
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 | 260 |                 } | 
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 | 261 |  | 
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 | 262 |                 PickupInventory::setWindowProperties(winMgr, target, id.str(), item, "FFFFFFFF"); | 
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 | 263 |             } | 
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 | 264 |             this->visibleEquipmentWindows_ = items.size(); | 
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 | 265 |         } | 
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 | 266 |     } | 
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 | 267 |     void PickupInventory::updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target) | 
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 | 268 |     { | 
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 | 269 |         Pawn* pawn; | 
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| [3074] | 270 |         if((pawn = HumanController::getLocalControllerEntityAsPawn())) | 
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| [3040] | 271 |         { | 
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 | 272 |             std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); | 
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 | 273 |             for(unsigned int i = 0; i < items.size(); i++) | 
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 | 274 |             { | 
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 | 275 |                 std::ostringstream id; | 
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 | 276 |                 id << "use/" << i; | 
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 | 277 |  | 
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 | 278 |                 UsableItem* item = items.at(i); | 
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 | 279 |                 std::string colour; | 
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 | 280 |  | 
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 | 281 |                 if(PickupInventory::isCurrentUsable(item)) | 
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 | 282 |                     colour = "FFFF5555"; | 
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 | 283 |                 else | 
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 | 284 |                     colour = "FFFFFFFF"; | 
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 | 285 |  | 
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 | 286 |                 if(this->createdUsableWindows_ <= i) | 
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 | 287 |                 { | 
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 | 288 |                     PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); | 
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 | 289 |                     this->createdUsableWindows_++; | 
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 | 290 |                 } | 
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 | 291 |  | 
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 | 292 |                 PickupInventory::setWindowProperties(winMgr, target, id.str(), item, colour); | 
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 | 293 |             } | 
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 | 294 |             this->visibleUsableWIndows_ = items.size(); | 
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 | 295 |         } | 
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 | 296 |     } | 
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 | 297 |  | 
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 | 298 |     void PickupInventory::createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y) | 
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| [3079] | 299 |     { | 
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| [3040] | 300 |         if(!winMgr) { return; } | 
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 | 301 |  | 
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 | 302 |         CEGUI::Window* frame = winMgr->createWindow("TaharezLook/StaticImage", "orxonox/Inventory/Frame/" + id); | 
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| [6502] | 303 |         frame->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5.0f + x * 70), CEGUI::UDim(0, 5.0f + y * 90))); | 
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| [3040] | 304 |         frame->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 65))); | 
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| [3085] | 305 |         frame->setRiseOnClickEnabled(false); | 
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| [3041] | 306 |         frame->setVisible(false); | 
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| [3040] | 307 |  | 
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 | 308 |         CEGUI::Window* text = winMgr->createWindow("TaharezLook/StaticText", "orxonox/Inventory/Title/" + id); | 
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| [6502] | 309 |         text->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5.0f + x * 70), CEGUI::UDim(0, 70.0f + y * 90))); | 
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| [3040] | 310 |         text->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 20))); | 
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 | 311 |         text->setProperty("FrameEnabled", "False"); | 
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 | 312 |         text->setProperty("BackgroundEnabled", "False"); | 
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 | 313 |         text->setProperty("HorzFormatting", "HorzCentred"); | 
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 | 314 |         text->setProperty("VertFormatting", "VertCentred"); | 
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 | 315 |         text->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF"); | 
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| [3041] | 316 |         text->setVisible(false); | 
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| [3040] | 317 |  | 
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 | 318 |         CEGUI::Window* btn = winMgr->createWindow("TaharezLook/Button", "orxonox/Inventory/Items/" + id); | 
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| [6502] | 319 |         btn->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 8.0f + x * 70), CEGUI::UDim(0, 8.0f + y * 90))); | 
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| [3040] | 320 |         btn->setSize(CEGUI::UVector2(CEGUI::UDim(0, 59), CEGUI::UDim(0, 59))); | 
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| [3076] | 321 |         btn->subscribeScriptedEvent("Clicked", "PickupInventory.itemClicked"); | 
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| [3041] | 322 |         btn->setVisible(false); | 
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| [3040] | 323 |     } | 
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 | 324 |     void PickupInventory::setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour) | 
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 | 325 |     { | 
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 | 326 |         CEGUI::Window* txt = winMgr->getWindow("orxonox/Inventory/Title/" + id); | 
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 | 327 |         CEGUI::Window* btn = winMgr->getWindow("orxonox/Inventory/Items/" + id); | 
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 | 328 |         CEGUI::Window* frm = winMgr->getWindow("orxonox/Inventory/Frame/" + id); | 
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 | 329 |  | 
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 | 330 |         frm->setVisible(true); | 
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 | 331 |  | 
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 | 332 |         txt->setVisible(true); | 
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 | 333 |         txt->setProperty("Text", item->getGUIText()); | 
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| [6417] | 334 |         txt->setProperty("TextColours", "tl:" + textColour + " tr:" + textColour + " bl:" + textColour + " br:" + textColour); | 
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| [3040] | 335 |  | 
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| [6417] | 336 |         const std::string& image = PickupInventory::getImageForItem(item); | 
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| [3040] | 337 |         btn->setVisible(true); | 
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 | 338 |         btn->setProperty("NormalImage", image); | 
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 | 339 |         btn->setProperty("HoverImage", image); | 
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 | 340 |         btn->setProperty("PushedImage", image); | 
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 | 341 |         btn->setProperty("DisabledImage", image); | 
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 | 342 |         btn->setProperty("Tooltip", item->getGUIText()); | 
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 | 343 |  | 
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 | 344 |         target->addChildWindow(frm); | 
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 | 345 |         target->addChildWindow(txt); | 
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 | 346 |         target->addChildWindow(btn); | 
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 | 347 |     } | 
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 | 348 | } | 
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