| [2917] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| [3196] | 31 | @brief Definition of DroppedItem |
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| [2917] | 32 | */ |
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| 33 | |
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| 34 | #ifndef _DroppedItem_H__ |
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| 35 | #define _DroppedItem_H__ |
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| 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| [3196] | 39 | #include "tools/Timer.h" |
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| [5693] | 40 | #include "tools/interfaces/Tickable.h" |
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| [5735] | 41 | #include "worldentities/StaticEntity.h" |
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| [2917] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable |
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| 46 | { |
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| 47 | public: |
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| 48 | DroppedItem(BaseObject* creator); |
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| 49 | virtual ~DroppedItem(); |
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| 50 | |
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| 51 | void tick(float dt); |
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| 52 | void trigger(Pawn* pawn); |
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| 53 | |
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| 54 | static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); |
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| 55 | static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); |
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| 56 | |
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| 57 | void createTimer(); |
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| 58 | void timerCallback(); |
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| 59 | |
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| 60 | inline float getTriggerDistance() const |
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| 61 | { return this->triggerDistance_; } |
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| 62 | inline void setTriggerDistance(float distance) |
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| 63 | { this->triggerDistance_ = distance; } |
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| 64 | |
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| [3079] | 65 | inline BaseItem* getItem() const |
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| [2917] | 66 | { return this->item_; } |
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| 67 | inline void setItem(BaseItem* item) |
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| 68 | { this->item_ = item; } |
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| 69 | |
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| 70 | inline float getTimeToLive() const |
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| 71 | { return this->timeToLive_; } |
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| 72 | inline void setTimeToLive(float time) |
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| 73 | { this->timeToLive_ = time; } |
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| 74 | private: |
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| 75 | float timeToLive_; |
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| 76 | float triggerDistance_; |
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| 77 | BaseItem* item_; |
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| 78 | |
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| [5929] | 79 | Timer timer_; |
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| [2917] | 80 | }; |
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| 81 | } |
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| 82 | |
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| 83 | #endif /* _DroppedItem_H__ */ |
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