| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of BaseItem (base-class for items/pickups). |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _BaseItem_H__ |
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| 35 | #define _BaseItem_H__ |
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| 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| 39 | #include <string> |
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| 40 | #include "core/BaseObject.h" |
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| 41 | |
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| 42 | // tolua_begin |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Base class for all items/pickups. |
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| 48 | |
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| 49 | Provides common methods to be used in derived classes. |
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| 50 | @author |
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| 51 | Daniel 'Huty' Haggenmueller |
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| 52 | */ |
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| 53 | class _OrxonoxExport BaseItem : public BaseObject |
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| 54 | { |
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| 55 | // tolua_end |
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| 56 | public: |
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| 57 | BaseItem(BaseObject* creator); |
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| 58 | virtual ~BaseItem(); |
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| 59 | |
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| 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< XMLPort |
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| 61 | |
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| 62 | /** |
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| 63 | @brief Checks how many instances of this item can be carried at a time. |
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| 64 | @return How many of this item can be carried. |
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| 65 | */ |
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| 66 | virtual int getMaxCarryAmount() const |
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| 67 | { return 1; } |
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| 68 | |
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| 69 | bool addTo(Pawn* pawn); //!< Add the item to a pawn. |
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| 70 | bool removeFrom(Pawn* pawn); //!< Removes the item from a pawn. |
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| 71 | /** |
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| 72 | @brief |
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| 73 | Method invoked when the item gets picked up. |
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| 74 | |
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| 75 | Has to be overridden for an item to work, |
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| 76 | should contain a call to addTo(). |
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| 77 | |
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| 78 | @param pawn Pawn who picks up the item. |
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| 79 | @return Returns whether the pawn was able to pick up the item. |
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| 80 | */ |
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| 81 | virtual bool pickedUp(Pawn* pawn) |
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| 82 | { return false; } |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Method invoked when the item is dropped from a player. |
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| 86 | |
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| 87 | Should be overridden by derived classes, |
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| 88 | should also contain a call to removeFrom(). |
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| 89 | |
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| 90 | @param pawn Pawn which dropped the item. |
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| 91 | @return Returns whether the item was able to get dropped by the pawn. |
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| 92 | */ |
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| 93 | virtual bool dropped(Pawn* pawn) |
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| 94 | { return false; } |
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| 95 | |
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| 96 | /** |
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| 97 | @brief Gets the current owner of the pickup. |
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| 98 | @return Returns the current owner. |
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| 99 | */ |
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| 100 | inline Pawn* getOwner() const |
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| 101 | { return this->owner_; } |
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| 102 | /** |
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| 103 | @brief Sets the owner of the pickup. |
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| 104 | @param owner New owner for the pickup. |
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| 105 | */ |
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| 106 | inline void setOwner(Pawn* owner) |
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| 107 | { this->owner_ = owner; } |
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| 108 | |
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| 109 | /** |
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| 110 | @brief Gets the pickupIdentifier of the item. |
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| 111 | @return Returns the pickupIdentifier of the item. |
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| 112 | @see pickupIdentifier_ |
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| 113 | */ |
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| 114 | inline const std::string& getPickupIdentifier() const |
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| 115 | { return this->pickupIdentifier_; } |
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| 116 | /** |
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| 117 | @brief Sets the pickupIdentifier for the item. |
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| 118 | @param identifier New pickupIdentifier for the item. |
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| 119 | @see pickupIdentifier_ |
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| 120 | */ |
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| 121 | inline void setPickupIdentifier(const std::string& identifier) |
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| 122 | { this->pickupIdentifier_ = identifier; } |
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| 123 | |
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| 124 | // GUI stuff |
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| 125 | virtual const std::string& getGUIText() const; // tolua_export |
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| 126 | inline void setGUIText(const std::string& text) |
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| 127 | { this->guiText_ = text; } |
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| 128 | |
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| 129 | virtual const std::string& getGUIImage() const |
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| 130 | { return this->guiImage_; } |
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| 131 | inline void setGUIImage(const std::string& image) |
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| 132 | { this->guiImage_ = image; } |
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| 133 | private: |
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| 134 | Pawn* owner_; //!< The current owner of the item. |
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| 135 | |
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| 136 | /** |
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| 137 | @brief |
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| 138 | The pickupIdentifier of the item.. |
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| 139 | |
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| 140 | Usually set to the template name used by a PickupSpawner, |
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| 141 | used to index items in the PickupCollection. |
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| 142 | */ |
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| 143 | std::string pickupIdentifier_; |
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| 144 | |
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| 145 | std::string guiText_; |
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| 146 | std::string guiImage_; |
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| 147 | }; // tolua_export |
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| 148 | } // tolua_export |
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| 149 | |
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| 150 | #endif /* _BaseItem_H__ */ |
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