| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      ... | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | * @file ParticleInterface.cc | 
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| 30 | * @brief class to control praticle effects | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #include "OrxonoxStableHeaders.h" | 
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| 34 |  | 
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| 35 | #include "ParticleInterface.h" | 
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| 36 | // #include <OgreParticleSystem.h> | 
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| 37 | // #include <Ogre.h> | 
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| 38 | // #include <OIS/OIS.h> | 
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| 39 | // #include <CEGUI/CEGUI.h> | 
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| 40 | // #include <CEGUIRenderer.h> | 
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| 41 |  | 
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| 42 |  | 
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| 43 |  | 
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| 44 | namespace orxonox { | 
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| 45 | using namespace Ogre; | 
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| 46 |  | 
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| 47 | ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName ) | 
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| 48 | { | 
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| 49 | sceneManager_ = sceneManager; | 
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| 50 | particleSystem_ = sceneManager->createParticleSystem(name, templateName); | 
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| 51 |  | 
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| 52 | //Variabeln einlesen, Emitter1_ ist Referenz-Emitter | 
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| 53 | velocity_ = particleSystem_->getSpeedFactor(); | 
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| 54 | colour_ = particleSystem_->getEmitter(0)->getColour(); | 
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| 55 | rate_ = particleSystem_->getEmitter(0)->getEmissionRate(); | 
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| 56 | distance_ = particleSystem_->getEmitter(0)->getTimeToLive(); | 
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| 57 |  | 
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| 58 | //Anzahl der Emitter | 
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| 59 | numberOfEmitters_ = particleSystem_->getNumEmitters(); | 
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| 60 | standardizeEmitters(); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | ParticleInterface::~ParticleInterface(void) | 
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| 64 | { | 
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| 65 | sceneManager_->destroyParticleSystem(particleSystem_); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void ParticleInterface::standardizeEmitters(void) | 
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| 69 | { | 
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| 70 | //Abgleichen der anderen Emitter an die Variabeln | 
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| 71 | for (int i=0; i < numberOfEmitters_; i++) { | 
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| 72 | particleSystem_->getEmitter(i)->setColour( colour_ ); | 
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| 73 | particleSystem_->getEmitter(i)->setTimeToLive( distance_ ); | 
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| 74 | particleSystem_->getEmitter(i)->setEmissionRate( rate_ ); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void ParticleInterface::setVelocity(Real v) | 
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| 80 | { | 
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| 81 | velocity_ = v; | 
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| 82 | //partikel anpassen | 
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| 83 | particleSystem_->setSpeedFactor(v); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void ParticleInterface::setRate(float r) | 
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| 87 | { | 
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| 88 | rate_ = r; | 
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| 89 | //partikel anpassen | 
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| 90 | for (int i=0; i<numberOfEmitters_; i++) { | 
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| 91 | particleSystem_->getEmitter(i)->setEmissionRate(rate_); | 
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| 92 | } | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void ParticleInterface::setDistance(Real d) | 
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| 96 | { | 
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| 97 | distance_ = d; | 
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| 98 | //partikel anpassen | 
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| 99 | for (int i=0; i < numberOfEmitters_; i++) { | 
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| 100 | particleSystem_->getEmitter(i)->setTimeToLive(distance_); | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void ParticleInterface::setColour(ColourValue colour) | 
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| 105 | { | 
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| 106 | colour_ = colour; | 
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| 107 | //partikel anpassen | 
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| 108 | for (int i=0; i < numberOfEmitters_; i++) { | 
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| 109 | particleSystem_->getEmitter(i)->setColour(colour_); | 
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| 110 | } | 
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| 111 | } | 
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| 112 |  | 
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| 113 | ParticleEmitter* ParticleInterface::getEmitter( int emitterNr ) | 
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| 114 | { | 
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| 115 | if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL; | 
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| 116 | return particleSystem_->getEmitter(emitterNr); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void ParticleInterface::newEmitter () | 
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| 120 | { | 
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| 121 | particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType()); | 
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| 122 | particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) ); | 
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| 123 | numberOfEmitters_++; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | // TODO check if this really works | 
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| 127 | Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr ) | 
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| 128 | { | 
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| 129 | return particleSystem_->getEmitter(emitterNr)->getPosition(); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | void ParticleInterface::setDirection ( Vector3 direction ) | 
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| 133 | { | 
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| 134 | for(int i=0; i < numberOfEmitters_; i++) { | 
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| 135 | particleSystem_->getEmitter(i)->setDirection(direction); | 
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| 136 | } | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void ParticleInterface::switchEnable(){ | 
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| 140 | bool enable=(!(particleSystem_->getEmitter(0)->getEnabled())); | 
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| 141 | for(int i=0; i < numberOfEmitters_; i++) { | 
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| 142 | particleSystem_->getEmitter(i)->setEnabled(enable); | 
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| 143 | } | 
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| 144 | } | 
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| 145 |  | 
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| 146 | } | 
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