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source: code/trunk/src/orxonox/particle/ParticleInterface.cc @ 1037

Last change on this file since 1037 was 1037, checked in by landauf, 17 years ago

moved tolua from util to core because of circular dependencies
reverted some bugfixes in ParticleInterface

File size: 4.2 KB
RevLine 
[535]1/*
[708]2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      ...
23*   Co-authors:
24*      ...
25*
26*/
[535]27
[658]28/**
[708]29* @file ParticleInterface.cc
30* @brief class to control praticle effects
31*/
[658]32
[786]33#include "OrxonoxStableHeaders.h"
[784]34
[535]35#include "ParticleInterface.h"
[618]36// #include <OgreParticleSystem.h>
37// #include <Ogre.h>
[708]38// #include <OIS/OIS.h>
[535]39// #include <CEGUI/CEGUI.h>
40// #include <CEGUIRenderer.h>
41
42
43
[708]44namespace orxonox {
45  using namespace Ogre;
[535]46
[715]47  ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName )
[592]48  {
49    sceneManager_ = sceneManager;
50    particleSystem_ = sceneManager->createParticleSystem(name, templateName);
[535]51
[592]52    //Variabeln einlesen, Emitter1_ ist Referenz-Emitter
53    velocity_ = particleSystem_->getSpeedFactor();
54    colour_ = particleSystem_->getEmitter(0)->getColour();
55    rate_ = particleSystem_->getEmitter(0)->getEmissionRate();
56    distance_ = particleSystem_->getEmitter(0)->getTimeToLive();
[535]57
[592]58    //Anzahl der Emitter
59    numberOfEmitters_ = particleSystem_->getNumEmitters();
60    standardizeEmitters();
61  }
[535]62
[659]63  ParticleInterface::~ParticleInterface(void)
64  {
65    sceneManager_->destroyParticleSystem(particleSystem_);
66  }
67
[592]68  void ParticleInterface::standardizeEmitters(void)
69  {
70    //Abgleichen der anderen Emitter an die Variabeln
[1037]71    for (int i=0; i < numberOfEmitters_; i++) {
[592]72      particleSystem_->getEmitter(i)->setColour( colour_ );
73      particleSystem_->getEmitter(i)->setTimeToLive( distance_ );
74      particleSystem_->getEmitter(i)->setEmissionRate( rate_ );
75    }
[535]76
[592]77  }
[535]78
[592]79  void ParticleInterface::setVelocity(Real v)
80  {
81    velocity_ = v;
82    //partikel anpassen
83    particleSystem_->setSpeedFactor(v);
84  }
[535]85
[1037]86  void ParticleInterface::setRate(float r)
[592]87  {
88    rate_ = r;
89    //partikel anpassen
90    for (int i=0; i<numberOfEmitters_; i++) {
91      particleSystem_->getEmitter(i)->setEmissionRate(rate_);
92    }
93  }
[535]94
[592]95  void ParticleInterface::setDistance(Real d)
96  {
97    distance_ = d;
98    //partikel anpassen
[659]99    for (int i=0; i < numberOfEmitters_; i++) {
[592]100      particleSystem_->getEmitter(i)->setTimeToLive(distance_);
101    }
102  }
[535]103
[592]104  void ParticleInterface::setColour(ColourValue colour)
105  {
106    colour_ = colour;
107    //partikel anpassen
[659]108    for (int i=0; i < numberOfEmitters_; i++) {
[592]109      particleSystem_->getEmitter(i)->setColour(colour_);
110    }
111  }
[535]112
[592]113  ParticleEmitter* ParticleInterface::getEmitter( int emitterNr )
114  {
[659]115    if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL;
[592]116    return particleSystem_->getEmitter(emitterNr);
117  }
[535]118
[659]119  void ParticleInterface::newEmitter ()
[592]120  {
121    particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType());
[659]122    particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) );
123    numberOfEmitters_++;
[592]124  }
[535]125
[708]126  // TODO check if this really works
[592]127  Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr )
128  {
[1037]129    return particleSystem_->getEmitter(emitterNr)->getPosition();
[592]130  }
[535]131
[592]132  void ParticleInterface::setDirection ( Vector3 direction )
133  {
[728]134    for(int i=0; i < numberOfEmitters_; i++) {
[592]135      particleSystem_->getEmitter(i)->setDirection(direction);
136    }
137  }
[535]138
[592]139  void ParticleInterface::switchEnable(){
140    bool enable=(!(particleSystem_->getEmitter(0)->getEnabled()));
[728]141    for(int i=0; i < numberOfEmitters_; i++) {
[592]142      particleSystem_->getEmitter(i)->setEnabled(enable);
143    }
144  }
[535]145
[618]146}
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