Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/overlays/map/Map.h @ 3101

Last change on this file since 3101 was 3101, checked in by landauf, 15 years ago

merged revision 3090 from map branch back to trunk

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Si Sun
24 *
25 */
26
27#ifndef _MAP_H__
28#define _MAP_H__
29
30#include <string>
31#include "OrxonoxPrereqs.h"
32#include <OgrePrerequisites.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35#include <OgreEntity.h>
36#include <OgreOverlay.h>
37#include <OgreOverlayElement.h>
38#include <OgreOverlayManager.h>
39#include <OgreOverlayContainer.h>
40#include <OgreMovablePlane.h>
41
42#include <OgreBorderPanelOverlayElement.h>
43#include <OgreTextAreaOverlayElement.h>
44
45#include "overlays/OrxonoxOverlay.h"
46#include "objects/Tickable.h"
47
48
49
50namespace orxonox
51{
52    class _OrxonoxExport Map : public OrxonoxOverlay, public Tickable
53    {
54
55    public: // functions
56        Map(BaseObject* creator);
57        ~Map();
58
59        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
60        virtual void tick(float dt);
61        virtual void changedOwner();
62
63        static Ogre::MaterialPtr createRenderCamera(Ogre::Camera * cam, std::string matName);
64
65        static void openMap();
66
67//Not yet implemented
68        static const int maxRange_s=1000;
69
70        static void rotateYaw(const Vector2& value);
71        static void rotatePitch(const Vector2& value);
72        static void Zoom(const Vector2& value);
73        // variables
74
75
76        bool inline getVisibility()
77            { return this->isVisible_; };
78
79        static inline Ogre::SceneManager* getMapSceneManagerPtr()
80        {
81            return Map::singletonMap_s->mapSceneM_s;
82        }
83        static inline Map* getSingletonPtr()
84        {
85            return Map::singletonMap_s;
86        }
87
88        static inline Ogre::SceneManager* getMapSceneManager()
89        {
90            return Map::mapSceneM_s;
91        }
92
93
94
95    private: // functions
96
97        void toggleVisibility();
98        void updatePositions();
99//        void changedPlayerNode();
100        static inline void setMapSceneManager( Ogre::SceneManager * sm)
101        {
102            Map::mapSceneM_s = sm;
103        }
104        //static Ogre::MaterialPtr init();
105
106    private: // variables
107        static Map* singletonMap_s;
108
109        Ogre::SceneManager* sManager_;
110        Ogre::OverlayManager * oManager_;
111
112        static Ogre::SceneManager* mapSceneM_s;
113        static Ogre::SceneNode* CamNode_;
114        static Ogre::Camera* Cam_;
115        static Ogre::MaterialPtr OverlayMaterial_;
116        static Ogre::Overlay* overlay_;
117        //Ogre::SceneNode* CamNodeHelper_;
118        Ogre::SceneNode* playerShipNode_;
119        Ogre::SceneNode* planeNode_;
120        Ogre::MovablePlane* movablePlane_;
121        int mouseLookSpeed_;
122        bool isVisible_;
123
124    friend class RadarViewable;
125    };
126}
127
128#endif /* _MAP_H__ */
Note: See TracBrowser for help on using the repository browser.