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source: code/trunk/src/orxonox/overlays/hud/HUDTimer.cc @ 3099

Last change on this file since 3099 was 3088, checked in by scheusso, 15 years ago

fix in Projectile (there was no createFactory) and some additional debugging
and in hubtimer (only on server now)
and in lightninggun (material is synchronised)

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HUDTimer.h"
31
32#include "core/CoreIncludes.h"
33#include "util/Convert.h"
34#include "objects/worldentities/ControllableEntity.h"
35#include "objects/gametypes/Gametype.h"
36
37namespace orxonox
38{
39  CreateFactory(HUDTimer);
40
41  HUDTimer::HUDTimer(BaseObject* creator) : OverlayText(creator)
42  {
43    RegisterObject(HUDTimer);
44
45    this->owner_ = 0;
46  }
47
48  HUDTimer::~HUDTimer()
49  {
50  }
51
52  void HUDTimer::tick(float dt)
53  {
54    SUPER(HUDTimer, tick, dt);
55
56    Gametype* gametype = this->getGametype();
57   
58    if(gametype)
59    {
60      if (gametype->getTimerIsActive())
61      {
62        this->setCaption(convertToString((int)gametype->getTime() + 1));
63      }
64    }
65  }
66
67  void HUDTimer::changedOwner()
68  {
69    SUPER(HUDTimer, changedOwner);
70
71    this->owner_ = dynamic_cast<ControllableEntity*>(this->getOwner());
72  }
73}
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