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source: code/trunk/src/orxonox/overlays/hud/GametypeStatus.cc @ 2973

Last change on this file since 2973 was 2973, checked in by landauf, 15 years ago

changed type of gametype-HUD and default-HUD to PlayerInfo (instead of Gametype and ControllableEntity respectively). The owner of the Pawn-HUD remains Pawn.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GametypeStatus.h"
31
32#include <OgreTextAreaOverlayElement.h>
33
34#include "core/CoreIncludes.h"
35#include "util/Convert.h"
36#include "objects/infos/GametypeInfo.h"
37#include "objects/infos/PlayerInfo.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/worldentities/pawns/Spectator.h"
40
41namespace orxonox
42{
43    CreateFactory(GametypeStatus);
44
45    GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator)
46    {
47        RegisterObject(GametypeStatus);
48
49        this->owner_ = 0;
50    }
51
52    GametypeStatus::~GametypeStatus()
53    {
54    }
55
56    void GametypeStatus::tick(float dt)
57    {
58        SUPER(GametypeStatus, tick, dt);
59
60        if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getControllableEntity())
61        {
62            const GametypeInfo* gtinfo = this->owner_->getGametypeInfo();
63            ControllableEntity* ce = this->owner_->getControllableEntity();
64
65            if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning())
66            {
67                if (!this->owner_->isReadyToSpawn())
68                    this->setCaption("Press [Fire] to start the match");
69                else
70                    this->setCaption("Waiting for other players");
71            }
72            else if (!gtinfo->hasEnded())
73            {
74                if (gtinfo->isStartCountdownRunning())
75                    this->setCaption(convertToString((int)ceil(gtinfo->getStartCountdown())));
76                else if (ce->isA(Class(Spectator)))
77                    this->setCaption("Press [Fire] to respawn");
78                else
79                    this->setCaption("");
80            }
81            else
82                this->setCaption("Game has ended");
83        }
84    }
85
86
87    void GametypeStatus::changedOwner()
88    {
89        SUPER(GametypeStatus, changedOwner);
90
91        this->owner_ = dynamic_cast<PlayerInfo*>(this->getOwner());
92    }
93}
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