| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "InGameConsole.h" |
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| 31 | |
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| 32 | #include <string> |
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| 33 | #include <OgreOverlay.h> |
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| 34 | #include <OgreOverlayElement.h> |
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| 35 | #include <OgreOverlayManager.h> |
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| 36 | #include <OgreOverlayContainer.h> |
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| 37 | #include <OgreBorderPanelOverlayElement.h> |
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| 38 | #include <OgreTextAreaOverlayElement.h> |
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| 39 | #include <OgreFontManager.h> |
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| 40 | #include <OgreFont.h> |
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| 41 | |
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| 42 | #include "util/Math.h" |
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| 43 | #include "util/Convert.h" |
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| 44 | #include "util/UTFStringConversions.h" |
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| 45 | #include "core/Clock.h" |
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| 46 | #include "core/CoreIncludes.h" |
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| 47 | #include "core/ConfigValueIncludes.h" |
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| 48 | #include "core/ConsoleCommand.h" |
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| 49 | #include "core/input/InputManager.h" |
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| 50 | #include "core/input/SimpleInputState.h" |
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| 51 | #include "core/input/InputBuffer.h" |
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| 52 | |
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| 53 | namespace orxonox |
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| 54 | { |
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| 55 | const int LINES = 30; |
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| 56 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically |
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| 57 | |
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| 58 | SetConsoleCommand(InGameConsole, openConsole, true); |
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| 59 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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| 60 | |
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| 61 | InGameConsole* InGameConsole::singletonRef_s = 0; |
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| 62 | |
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| 63 | /** |
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| 64 | @brief Constructor: Creates and initializes the InGameConsole. |
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| 65 | */ |
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| 66 | InGameConsole::InGameConsole() |
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| 67 | : consoleOverlay_(0) |
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| 68 | , consoleOverlayContainer_(0) |
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| 69 | , consoleOverlayNoise_(0) |
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| 70 | , consoleOverlayCursor_(0) |
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| 71 | , consoleOverlayBorder_(0) |
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| 72 | , consoleOverlayTextAreas_(0) |
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| 73 | , inputState_(0) |
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| 74 | { |
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| 75 | RegisterObject(InGameConsole); |
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| 76 | |
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| 77 | assert(singletonRef_s == 0); |
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| 78 | singletonRef_s = this; |
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| 79 | |
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| 80 | this->bActive_ = false; |
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| 81 | this->cursor_ = 0.0f; |
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| 82 | this->cursorSymbol_ = '|'; |
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| 83 | this->inputWindowStart_ = 0; |
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| 84 | this->numLinesShifted_ = LINES - 1; |
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| 85 | // for the beginning, don't scroll |
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| 86 | this->scroll_ = 0; |
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| 87 | |
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| 88 | this->setConfigValues(); |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief Destructor: Destroys the TextAreas. |
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| 93 | */ |
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| 94 | InGameConsole::~InGameConsole(void) |
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| 95 | { |
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| 96 | this->deactivate(); |
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| 97 | |
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| 98 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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| 99 | InputManager::getInstance().requestDestroyState("console"); |
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| 100 | |
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| 101 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 102 | if (ovMan) |
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| 103 | { |
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| 104 | if (this->consoleOverlayNoise_) |
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| 105 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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| 106 | if (this->consoleOverlayCursor_) |
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| 107 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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| 108 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); |
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| 109 | if (this->consoleOverlayBorder_) |
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| 110 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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| 111 | if (this->consoleOverlayTextAreas_) |
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| 112 | { |
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| 113 | for (int i = 0; i < LINES; i++) |
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| 114 | { |
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| 115 | if (this->consoleOverlayTextAreas_[i]) |
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| 116 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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| 117 | this->consoleOverlayTextAreas_[i] = 0; |
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| 118 | } |
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| 119 | |
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| 120 | } |
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| 121 | if (this->consoleOverlayContainer_) |
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| 122 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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| 123 | } |
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| 124 | if (this->consoleOverlayTextAreas_) |
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| 125 | { |
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| 126 | delete[] this->consoleOverlayTextAreas_; |
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| 127 | this->consoleOverlayTextAreas_ = 0; |
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| 128 | } |
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| 129 | |
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| 130 | if (this->consoleOverlay_) |
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| 131 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); |
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| 132 | |
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| 133 | singletonRef_s = 0; |
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| 134 | } |
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| 135 | |
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| 136 | /** |
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| 137 | @brief Sets the config values, describing the size of the console. |
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| 138 | */ |
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| 139 | void InGameConsole::setConfigValues() |
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| 140 | { |
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| 141 | SetConfigValue(relativeWidth, 0.8); |
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| 142 | SetConfigValue(relativeHeight, 0.4); |
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| 143 | SetConfigValue(blinkTime, 0.5); |
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| 144 | SetConfigValue(scrollSpeed_, 3.0f); |
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| 145 | SetConfigValue(noiseSize_, 1.0f); |
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| 146 | SetConfigValue(cursorSymbol_, '|'); |
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| 147 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | @brief Called whenever bHidesAllInput_ changes. |
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| 152 | */ |
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| 153 | void InGameConsole::bHidesAllInputChanged() |
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| 154 | { |
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| 155 | if (inputState_) |
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| 156 | { |
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| 157 | if (bHidesAllInput_) |
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| 158 | { |
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| 159 | inputState_->setMouseHandler(&InputManager::EMPTY_HANDLER); |
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| 160 | inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER); |
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| 161 | } |
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| 162 | else |
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| 163 | { |
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| 164 | inputState_->setMouseHandler(0); |
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| 165 | inputState_->setJoyStickHandler(0); |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | @brief Initializes the InGameConsole. |
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| 172 | */ |
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| 173 | void InGameConsole::initialise(int windowWidth, int windowHeight) |
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| 174 | { |
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| 175 | // create the corresponding input state |
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| 176 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", false, false, InputStatePriority::Console); |
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| 177 | inputState_->setKeyHandler(Shell::getInstance().getInputBuffer()); |
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| 178 | bHidesAllInputChanged(); |
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| 179 | |
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| 180 | // create overlay and elements |
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| 181 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 182 | |
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| 183 | // create actual overlay |
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| 184 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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| 185 | |
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| 186 | // create a container |
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| 187 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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| 188 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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| 189 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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| 190 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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| 191 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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| 192 | |
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| 193 | // create BorderPanel |
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| 194 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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| 195 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 196 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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| 197 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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| 198 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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| 199 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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| 200 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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| 201 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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| 202 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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| 203 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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| 204 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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| 205 | |
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| 206 | // create a new font to match the requested size exactly |
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| 207 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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| 208 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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| 209 | font->setType(Ogre::FT_TRUETYPE); |
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| 210 | font->setSource("Monofur.ttf"); |
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| 211 | font->setTrueTypeSize(18); |
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| 212 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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| 213 | font->setTrueTypeResolution(192); |
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| 214 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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| 215 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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| 216 | |
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| 217 | // create the text lines |
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| 218 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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| 219 | for (int i = 0; i < LINES; i++) |
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| 220 | { |
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| 221 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + convertToString(i))); |
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| 222 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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| 223 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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| 224 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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| 225 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 226 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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| 227 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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| 228 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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| 229 | } |
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| 230 | |
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| 231 | // create cursor (also a text area overlay element) |
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| 232 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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| 233 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 234 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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| 235 | this->consoleOverlayCursor_->setCharHeight(18); |
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| 236 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 237 | this->consoleOverlayCursor_->setLeft(7); |
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| 238 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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| 239 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); |
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| 240 | |
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| 241 | // create noise |
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| 242 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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| 243 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 244 | this->consoleOverlayNoise_->setPosition(5,0); |
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| 245 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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| 246 | // comment following line to disable noise |
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| 247 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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| 248 | |
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| 249 | this->windowResized(windowWidth, windowHeight); |
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| 250 | |
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| 251 | // move overlay "above" the top edge of the screen |
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| 252 | // we take -1.2 because the border makes the panel bigger |
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| 253 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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| 254 | |
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| 255 | Shell::getInstance().addOutputLevel(true); |
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| 256 | |
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| 257 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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| 258 | } |
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| 259 | |
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| 260 | // ############################### |
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| 261 | // ### ShellListener methods ### |
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| 262 | // ############################### |
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| 263 | |
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| 264 | /** |
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| 265 | @brief Called if all output-lines have to be redrawn. |
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| 266 | */ |
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| 267 | void InGameConsole::linesChanged() |
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| 268 | { |
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| 269 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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| 270 | int max = 0; |
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| 271 | for (int i = 1; i < LINES; ++i) |
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| 272 | { |
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| 273 | if (it != Shell::getInstance().getEndIterator()) |
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| 274 | { |
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| 275 | ++it; |
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| 276 | max = i; |
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| 277 | } |
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| 278 | else |
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| 279 | break; |
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| 280 | } |
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| 281 | |
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| 282 | for (int i = LINES - 1; i > max; --i) |
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| 283 | this->print("", i, true); |
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| 284 | |
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| 285 | for (int i = max; i >= 1; --i) |
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| 286 | { |
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| 287 | --it; |
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| 288 | this->print(*it, i, true); |
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| 289 | } |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | @brief Called if only the last output-line has changed. |
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| 294 | */ |
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| 295 | void InGameConsole::onlyLastLineChanged() |
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| 296 | { |
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| 297 | if (LINES > 1) |
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| 298 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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| 299 | } |
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| 300 | |
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| 301 | /** |
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| 302 | @brief Called if a new output-line was added. |
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| 303 | */ |
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| 304 | void InGameConsole::lineAdded() |
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| 305 | { |
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| 306 | this->numLinesShifted_ = 0; |
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| 307 | this->shiftLines(); |
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| 308 | this->onlyLastLineChanged(); |
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| 309 | } |
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| 310 | |
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| 311 | /** |
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| 312 | @brief Called if the text in the input-line has changed. |
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| 313 | */ |
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| 314 | void InGameConsole::inputChanged() |
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| 315 | { |
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| 316 | if (LINES > 0) |
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| 317 | this->print(Shell::getInstance().getInput(), 0); |
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| 318 | |
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| 319 | if (Shell::getInstance().getInput() == "" || Shell::getInstance().getInput().size() == 0) |
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| 320 | this->inputWindowStart_ = 0; |
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| 321 | } |
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| 322 | |
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| 323 | /** |
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| 324 | @brief Called if the position of the cursor in the input-line has changed. |
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| 325 | */ |
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| 326 | void InGameConsole::cursorChanged() |
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| 327 | { |
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| 328 | unsigned int pos = Shell::getInstance().getCursorPosition() - inputWindowStart_; |
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| 329 | if (pos > maxCharsPerLine_) |
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| 330 | pos = maxCharsPerLine_; |
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| 331 | |
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| 332 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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| 333 | this->consoleOverlayCursor_->setTop((int) this->windowH_ * this->relativeHeight - 24); |
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| 334 | } |
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| 335 | |
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| 336 | /** |
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| 337 | @brief Called if the console gets closed. |
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| 338 | */ |
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| 339 | void InGameConsole::exit() |
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| 340 | { |
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| 341 | this->deactivate(); |
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| 342 | } |
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| 343 | |
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| 344 | // ############################### |
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| 345 | // ### other external calls ### |
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| 346 | // ############################### |
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| 347 | |
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| 348 | /** |
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| 349 | @brief Used to control the actual scrolling and the cursor. |
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| 350 | */ |
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| 351 | void InGameConsole::update(const Clock& time) |
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| 352 | { |
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| 353 | if (this->scroll_ != 0) |
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| 354 | { |
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| 355 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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| 356 | |
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| 357 | if (this->scroll_ > 0) |
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| 358 | { |
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| 359 | // scrolling down |
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| 360 | // enlarge oldTop a little bit so that this exponential function |
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| 361 | // reaches 0 before infinite time has passed... |
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| 362 | float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; |
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| 363 | if (oldTop - deltaScroll >= 0) |
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| 364 | { |
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| 365 | // window has completely scrolled down |
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| 366 | this->consoleOverlayContainer_->setTop(0); |
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| 367 | this->scroll_ = 0; |
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| 368 | } |
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| 369 | else |
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| 370 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 371 | } |
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| 372 | |
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| 373 | else |
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| 374 | { |
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| 375 | // scrolling up |
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| 376 | // note: +0.01 for the same reason as when scrolling down |
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| 377 | float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; |
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| 378 | if (oldTop - deltaScroll <= -1.2 * this->relativeHeight) |
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| 379 | { |
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| 380 | // window has completely scrolled up |
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| 381 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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| 382 | this->scroll_ = 0; |
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| 383 | this->consoleOverlay_->hide(); |
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| 384 | } |
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| 385 | else |
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| 386 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 387 | } |
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| 388 | } |
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| 389 | |
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| 390 | if (this->bActive_) |
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| 391 | { |
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| 392 | this->cursor_ += time.getDeltaTime(); |
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| 393 | if (this->cursor_ >= this->blinkTime) |
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| 394 | { |
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| 395 | this->cursor_ = 0; |
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| 396 | bShowCursor_ = !bShowCursor_; |
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| 397 | if (bShowCursor_) |
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| 398 | this->consoleOverlayCursor_->show(); |
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| 399 | else |
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| 400 | this->consoleOverlayCursor_->hide(); |
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| 401 | } |
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| 402 | |
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| 403 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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| 404 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 405 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 406 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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| 407 | } |
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| 408 | } |
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| 409 | |
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| 410 | /** |
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| 411 | @brief Resizes the console elements. Call if window size changes. |
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| 412 | */ |
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| 413 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) |
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| 414 | { |
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| 415 | this->windowW_ = newWidth; |
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| 416 | this->windowH_ = newHeight; |
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| 417 | this->consoleOverlayBorder_->setWidth((int) this->windowW_* this->relativeWidth); |
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| 418 | this->consoleOverlayBorder_->setHeight((int) this->windowH_ * this->relativeHeight); |
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| 419 | this->consoleOverlayNoise_->setWidth((int) this->windowW_ * this->relativeWidth - 10); |
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| 420 | this->consoleOverlayNoise_->setHeight((int) this->windowH_ * this->relativeHeight - 5); |
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| 421 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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| 422 | |
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| 423 | // now adjust the text lines... |
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| 424 | this->desiredTextWidth_ = (int) (this->windowW_ * this->relativeWidth) - 12; |
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| 425 | |
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| 426 | if (LINES > 0) |
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| 427 | this->maxCharsPerLine_ = max((unsigned int)10, (unsigned int) ((float)this->desiredTextWidth_ / CHAR_WIDTH)); |
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| 428 | else |
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| 429 | this->maxCharsPerLine_ = 10; |
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| 430 | |
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| 431 | for (int i = 0; i < LINES; i++) |
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| 432 | { |
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| 433 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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| 434 | this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * this->relativeHeight - 24 - 14*i); |
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| 435 | } |
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| 436 | |
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| 437 | this->linesChanged(); |
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| 438 | this->cursorChanged(); |
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| 439 | } |
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| 440 | |
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| 441 | // ############################### |
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| 442 | // ### internal methods ### |
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| 443 | // ############################### |
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| 444 | |
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| 445 | /** |
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| 446 | @brief Prints string to bottom line. |
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| 447 | @param s String to be printed |
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| 448 | */ |
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| 449 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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| 450 | { |
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| 451 | char level = 0; |
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| 452 | if (text.size() > 0) |
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| 453 | level = text[0]; |
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| 454 | |
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| 455 | std::string output = text; |
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| 456 | |
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| 457 | if (level >= -1 && level <= 5) |
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| 458 | output.erase(0, 1); |
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| 459 | |
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| 460 | if (LINES > index) |
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| 461 | { |
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| 462 | this->colourLine(level, index); |
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| 463 | |
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| 464 | if (index > 0) |
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| 465 | { |
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| 466 | unsigned int linesUsed = 1; |
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| 467 | while (output.size() > this->maxCharsPerLine_) |
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| 468 | { |
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| 469 | ++linesUsed; |
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| 470 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output.substr(0, this->maxCharsPerLine_))); |
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| 471 | output.erase(0, this->maxCharsPerLine_); |
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| 472 | output.insert(0, 1, ' '); |
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| 473 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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| 474 | this->shiftLines(); |
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| 475 | this->colourLine(level, index); |
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| 476 | } |
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| 477 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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| 478 | this->displayedText_ = output; |
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| 479 | this->numLinesShifted_ = linesUsed; |
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| 480 | } |
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| 481 | else |
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| 482 | { |
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| 483 | if (output.size() > this->maxCharsPerLine_) |
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| 484 | { |
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| 485 | if (Shell::getInstance().getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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| 486 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition(); |
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| 487 | else if (Shell::getInstance().getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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| 488 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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| 489 | |
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| 490 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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| 491 | } |
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| 492 | else |
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| 493 | this->inputWindowStart_ = 0; |
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| 494 | this->displayedText_ = output; |
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| 495 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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| 496 | } |
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| 497 | } |
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| 498 | } |
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| 499 | |
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| 500 | /** |
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| 501 | @brief Shows the InGameConsole. |
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| 502 | */ |
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| 503 | void InGameConsole::activate() |
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| 504 | { |
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| 505 | if (!this->bActive_) |
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| 506 | { |
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| 507 | this->bActive_ = true; |
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| 508 | InputManager::getInstance().requestEnterState("console"); |
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| 509 | Shell::getInstance().registerListener(this); |
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| 510 | |
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| 511 | this->windowResized(this->windowW_, this->windowH_); |
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| 512 | this->linesChanged(); |
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| 513 | this->cursorChanged(); |
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| 514 | this->consoleOverlay_->show(); |
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| 515 | |
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| 516 | // scroll down |
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| 517 | this->scroll_ = 1; |
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| 518 | // the rest is done by tick |
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| 519 | } |
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| 520 | } |
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| 521 | |
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| 522 | /** |
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| 523 | @brief Hides the InGameConsole. |
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| 524 | */ |
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| 525 | void InGameConsole::deactivate() |
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| 526 | { |
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| 527 | if (this->bActive_) |
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| 528 | { |
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| 529 | this->bActive_ = false; |
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| 530 | InputManager::getInstance().requestLeaveState("console"); |
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| 531 | Shell::getInstance().unregisterListener(this); |
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| 532 | |
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| 533 | // scroll up |
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| 534 | this->scroll_ = -1; |
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| 535 | // the rest is done by tick |
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| 536 | } |
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| 537 | } |
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| 538 | |
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| 539 | /** |
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| 540 | @brief Shifts all output lines one line up |
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| 541 | */ |
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| 542 | void InGameConsole::shiftLines() |
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| 543 | { |
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| 544 | for (unsigned int i = LINES - 1; i > 1; --i) |
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| 545 | { |
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| 546 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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| 547 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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| 548 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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| 549 | } |
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| 550 | } |
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| 551 | |
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| 552 | void InGameConsole::colourLine(int colourcode, int index) |
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| 553 | { |
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| 554 | if (colourcode == -1) |
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| 555 | { |
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| 556 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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| 557 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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| 558 | } |
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| 559 | else if (colourcode == 1) |
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| 560 | { |
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| 561 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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| 562 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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| 563 | } |
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| 564 | else if (colourcode == 2) |
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| 565 | { |
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| 566 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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| 567 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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| 568 | } |
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| 569 | else if (colourcode == 3) |
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| 570 | { |
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| 571 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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| 572 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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| 573 | } |
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| 574 | else if (colourcode == 4) |
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| 575 | { |
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| 576 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
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| 577 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
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| 578 | } |
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| 579 | else if (colourcode == 5) |
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| 580 | { |
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| 581 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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| 582 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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| 583 | } |
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| 584 | else |
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| 585 | { |
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| 586 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
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| 587 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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| 588 | } |
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| 589 | } |
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| 590 | |
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| 591 | // ############################### |
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| 592 | // ### satic methods ### |
|---|
| 593 | // ############################### |
|---|
| 594 | |
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| 595 | /** |
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| 596 | @brief Activates the console. |
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| 597 | */ |
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| 598 | /*static*/ void InGameConsole::openConsole() |
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| 599 | { |
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| 600 | InGameConsole::getInstance().activate(); |
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| 601 | } |
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| 602 | |
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| 603 | /** |
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| 604 | @brief Deactivates the console. |
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| 605 | */ |
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| 606 | /*static*/ void InGameConsole::closeConsole() |
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| 607 | { |
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| 608 | InGameConsole::getInstance().deactivate(); |
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| 609 | } |
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| 610 | } |
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