Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/overlays/OverlayGroup.cc @ 1625

Last change on this file since 1625 was 1625, checked in by rgrieder, 16 years ago

merged hud branch back to trunk

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "core/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "OrxonoxOverlay.h"
42
43namespace orxonox
44{
45    CreateFactory(OverlayGroup);
46
47    SetConsoleCommand(OverlayGroup, toggleVisibility, false).setAccessLevel(AccessLevel::User);
48    SetConsoleCommand(OverlayGroup, scaleGroup, false).setAccessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scrollGroup, false).setAccessLevel(AccessLevel::User);
50
51    OverlayGroup::OverlayGroup()
52    {
53        RegisterObject(OverlayGroup);
54    }
55
56    /**
57    @brief
58        Loads the group and all its children OrxonoxOverlays.
59    @copydoc
60        BaseObject::XMLPort()
61    */
62    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
63    {
64        BaseObject::XMLPort(xmlElement, mode);
65
66        if (mode == XMLPort::LoadObject)
67        {
68            // set default values
69            this->scale_  = Vector2(1.0, 1.0);
70            this->scroll_ = Vector2(0.0, 0.0);
71        }
72
73        XMLPortParam(OverlayGroup, "scale", setScale, getScale, xmlElement, mode);
74        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
75        // loads all the child elements
76        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode, false, true);
77    }
78
79    //! Scales every element in the map.
80    void OverlayGroup::setScale(const Vector2& scale)
81    {
82        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
83            (*it).second->scale(scale / this->scale_);
84        this->scale_ = scale;
85    }
86
87    //! Scrolls every element in the map.
88    void OverlayGroup::setScroll(const Vector2& scroll)
89    {
90        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
91            (*it).second->scroll(scroll - this->scroll_);
92        this->scroll_ = scroll;
93    }
94
95    /**
96    @brief
97        Adds an element to the map (used when loading with XMLPort).
98    @remarks
99        The names of the OrxonoxOverlays have to be unique!
100    */
101    void OverlayGroup::addElement(OrxonoxOverlay* element)
102    {
103        if (hudElements_.find(element->getName()) != hudElements_.end())
104        {
105            COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl;
106        }
107        else
108            hudElements_[element->getName()] = element;
109    }
110
111    //! Returns a different element as long as index < hudElements_.size().
112    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
113    {
114        if (index < this->hudElements_.size())
115        {
116            std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
117            for (unsigned int i = 0; i != index; ++it, ++i)
118                ;
119            return (*it).second;
120        }
121        else
122            return 0;
123    }
124
125
126    //########### Console commands ############
127
128    /**
129    @brief
130        Hides/shows an overlay group by its name.
131    @param name
132        The name of the group defined BaseObject::setName() (usually done with the "name"
133        attribute in the xml file).
134    */
135    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
136    {
137        for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it)
138        {
139            if ((*it)->getName() == name)
140                (*it)->setVisible(!((*it)->isVisible()));
141        }
142    }
143
144    /**
145    @brief
146        Scales an overlay group by its name.
147    @param name
148        The name of the group defined BaseObject::setName() (usually done with the "name"
149        attribute in the xml file).
150    */
151    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
152    {
153        for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it)
154        {
155            if ((*it)->getName() == name)
156                (*it)->scale(Vector2(scale, scale));
157        }
158    }
159
160    /**
161    @brief
162        Scrolls an overlay group by its name.
163    @param name
164        The name of the group defined BaseObject::setName() (usually done with the "name"
165        attribute in the xml file).
166    */
167    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
168    {
169        for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it)
170        {
171            if ((*it)->getName() == name)
172                (*it)->scroll(scroll);
173        }
174    }
175}
Note: See TracBrowser for help on using the repository browser.