| [1588] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1622] | 29 | /** | 
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 | 30 | @file | 
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 | 31 | @brief Declaration of the OrxonoxOverlay class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [1601] | 34 | #ifndef _OrxonoxOverlay_H__ | 
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 | 35 | #define _OrxonoxOverlay_H__ | 
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| [1588] | 36 |  | 
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 | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [3196] | 39 | #include <string> | 
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 | 40 |  | 
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| [1588] | 41 | #include "util/Math.h" | 
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| [3196] | 42 | #include "util/OgreForwardRefs.h" | 
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| [1588] | 43 | #include "core/BaseObject.h" | 
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| [3327] | 44 | #include "core/WindowEventListener.h" | 
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| [1588] | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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| [1622] | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         Base class to display content directly onto the screen. | 
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 | 51 |         This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it | 
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 | 52 |         in our class hierarchy for xml loading and config values. | 
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 | 53 |         The mentioned features are: | 
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 | 54 |         - Automatic positioning depending on the scale and the rotation angle. | 
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 | 55 |           You can specify a "pick point" relative to the overlay itself. This point will always be exactly | 
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 | 56 |           at the position (position_) of the overlay. That allows for margin/corner aligment. | 
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 | 57 |           It even works when a rotation angle is applied. | 
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 | 58 |         - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), | 
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 | 59 |           sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for | 
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 | 60 |           custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation | 
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 | 61 |           should behave differently to sizeChanged() than a standard overlay. | 
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 | 62 |         - Console commands for scale, rotate and scroll (accessed by name) | 
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 | 63 |         - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived | 
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 | 64 |           only for displaying a picture). | 
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 | 65 |         - Reacts to changes of the window aspect | 
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 | 66 |         - Last but not least: On demand you can tell the overlay to automatically resale to correct for | 
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 | 67 |           aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. | 
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 | 68 |           Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are | 
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 | 69 |                   multiples of 90 degrees. But it's only a small drawback. | 
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 | 70 |     */ | 
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| [1614] | 71 |     class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener | 
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 | 72 |     { | 
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| [1588] | 73 |     public: | 
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| [1632] | 74 |         /** | 
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 | 75 |         @brief | 
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 | 76 |             Describes the rotational state of a an overlay. | 
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 | 77 |             Horizontal means 0/180 degrees, Vertical is 90/270 degrees | 
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 | 78 |             and Inbetween is everything else. | 
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 | 79 |         */ | 
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 | 80 |         enum RotationState | 
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 | 81 |         { | 
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 | 82 |             Horizontal, | 
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 | 83 |             Vertical, | 
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 | 84 |             Inbetween | 
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 | 85 |         }; | 
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 | 86 |  | 
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 | 87 |     public: | 
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| [2087] | 88 |         OrxonoxOverlay(BaseObject* creator); | 
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| [1614] | 89 |         virtual ~OrxonoxOverlay(); | 
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| [1588] | 90 |  | 
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| [1614] | 91 |         virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); | 
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| [1588] | 92 |  | 
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| [2087] | 93 |         virtual void changedName(); | 
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 | 94 |  | 
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| [1622] | 95 |         //! Shows the overlay with an detour to BaseObject::visibility_ | 
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| [1625] | 96 |         void show() { this->setVisible(true); } | 
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| [1622] | 97 |         //! Hides the overlay with an detour to BaseObject::visibility_ | 
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| [1625] | 98 |         void hide() { this->setVisible(false); } | 
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| [1588] | 99 |  | 
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| [1622] | 100 |         /** Sets whether the aspect of the overlay is corrected. | 
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 | 101 |             This is for instance useful for round objects that should stay round no matter | 
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 | 102 |             what the screen resolution is. */ | 
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 | 103 |         void setAspectCorrection(bool val)        { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } | 
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 | 104 |         //! Returns whether the window aspect is corrected | 
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 | 105 |         bool getAspectCorrection() const          { return this->bCorrectAspect_; } | 
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| [1588] | 106 |  | 
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| [1622] | 107 |         //! Sets the position of this overlay on the screen. | 
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 | 108 |         void setPosition(Vector2 pos)             { this->position_ = pos; this->positionChanged(); } | 
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| [1588] | 109 |  | 
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| [1622] | 110 |         //! Returns the current position on the screen. | 
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 | 111 |         const Vector2& getPosition() const        { return this->position_; } | 
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| [1588] | 112 |  | 
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| [1622] | 113 |         //! Scrolls the overlay. @param offset The offset given. | 
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 | 114 |         void scroll(const Vector2& offset)        { this->position_ += offset; this->positionChanged(); } | 
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| [1598] | 115 |  | 
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| [1622] | 116 |         /** Sets the point in the overlay where to pick it when translating. | 
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 | 117 |             For instance setting it to (1.0,1.0) means that the lower right corner of the | 
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 | 118 |             overlay will be put at position_. | 
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 | 119 |             This primarily helps aligning an overlay to any corner/margin on the screen. */ | 
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 | 120 |         void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } | 
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| [1598] | 121 |  | 
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| [1622] | 122 |         //! Gets the pick point of this overlay. @see setPickPoint() | 
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 | 123 |         const Vector2& getPickPoint() const       { return this->pickPoint_; } | 
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| [1588] | 124 |  | 
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| [1622] | 125 |         //! Sets the rotation angle applied to this overlay in degrees. | 
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 | 126 |         void setRotation(const Degree& angle)     { this->angle_ = angle; this->angleChanged(); } | 
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| [1588] | 127 |  | 
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| [1622] | 128 |         //! Gets the rotation angle applied to this overlay in degrees. | 
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| [2662] | 129 |         const Degree& getRotation() const         { return this->angle_; } | 
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| [1588] | 130 |  | 
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| [1622] | 131 |         //! Rotates the overlay by angle degrees. | 
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 | 132 |         void rotate(const Degree& angle)          { this->angle_ += angle; this->angleChanged(); } | 
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| [1588] | 133 |  | 
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| [1622] | 134 |         //! Sets the size of this overlay. | 
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 | 135 |         void setSize(const Vector2& size)         { this->size_ = size; this->sizeChanged(); } | 
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| [1588] | 136 |  | 
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| [1622] | 137 |         //! Gets the current size that was set (uncorrected) | 
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| [3196] | 138 |         const Vector2& getSize() const            { return this->size_; } | 
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| [1595] | 139 |  | 
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| [1622] | 140 |         //! Gets the actual size of the overlay on the screen (corrected) | 
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| [3196] | 141 |         Vector2 getActualSize() const             { return this->size_ * this->sizeCorrection_; } | 
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| [1595] | 142 |  | 
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| [1622] | 143 |         //! Gets the current size correction (default: 1.0, 1.0) | 
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 | 144 |         const Vector2& getSizeCorrection() const  { return this->sizeCorrection_; } | 
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| [1588] | 145 |  | 
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| [1622] | 146 |         //! Scales the overlay by scale. | 
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 | 147 |         void scale(const Vector2& scale)          { this->size_ *= scale; this->sizeChanged(); } | 
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| [1614] | 148 |  | 
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| [1622] | 149 |         //! ConsoleCommand: Accesses the overlay by its name and scales it. | 
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| [1615] | 150 |         static void scaleOverlay(const std::string& name, float scale); | 
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| [1622] | 151 |         //! ConsoleCommand: Accesses the overlay by its name and scrolls it. | 
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| [1615] | 152 |         static void scrollOverlay(const std::string& name, const Vector2& scroll); | 
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| [2993] | 153 |         static void toggleVisibility(const std::string& name); | 
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| [1622] | 154 |         //! ConsoleCommand: Accesses the overlay by its name and rotates it. | 
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| [1615] | 155 |         static void rotateOverlay(const std::string& name, const Degree& angle); | 
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 | 156 |  | 
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| [1747] | 157 |         virtual void changedVisibility(); | 
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 | 158 |  | 
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| [2890] | 159 |         inline void setOwner(BaseObject* owner) | 
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| [2662] | 160 |         { | 
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 | 161 |             if (this->owner_ != owner) | 
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 | 162 |             { | 
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 | 163 |                 this->owner_ = owner; | 
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 | 164 |                 this->changedOwner(); | 
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 | 165 |             } | 
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 | 166 |         } | 
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| [2890] | 167 |         inline BaseObject* getOwner() const | 
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| [2662] | 168 |             { return this->owner_; } | 
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 | 169 |         virtual void changedOwner() {} | 
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 | 170 |  | 
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 | 171 |         inline void setOverlayGroup(OverlayGroup* group) | 
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 | 172 |         { | 
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 | 173 |             if (group != this->group_) | 
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 | 174 |             { | 
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 | 175 |                 this->group_ = group; | 
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 | 176 |                 this->changedOverlayGroup(); | 
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 | 177 |             } | 
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 | 178 |         } | 
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 | 179 |         inline OverlayGroup* getOverlayGroup() const | 
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 | 180 |             { return this->group_; } | 
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 | 181 |         virtual void changedOverlayGroup() {} | 
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 | 182 |  | 
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| [1588] | 183 |     protected: | 
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| [1622] | 184 |         virtual void angleChanged(); | 
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 | 185 |         virtual void sizeCorrectionChanged(); | 
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| [1614] | 186 |         virtual void sizeChanged(); | 
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 | 187 |         virtual void positionChanged(); | 
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| [1590] | 188 |  | 
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| [1614] | 189 |         void setBackgroundMaterial(const std::string& material); | 
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| [1615] | 190 |         const std::string& getBackgroundMaterial() const; | 
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| [1595] | 191 |  | 
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| [1622] | 192 |         Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about. | 
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 | 193 |         Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default). | 
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| [1588] | 194 |  | 
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| [1622] | 195 |         float windowAspectRatio_;                  //!< Screen.width / screen.height | 
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 | 196 |         bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection() | 
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 | 197 |         Vector2 size_;                             //!< Internal size of the overlay. | 
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 | 198 |         Vector2 sizeCorrection_;                   //!< Value to correct the size because of the window aspect. | 
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 | 199 |         Vector2 position_;                         //!< Position of the pickPoint on the screen. | 
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 | 200 |         Vector2 pickPoint_;                        //!< Point on the overlay to pick when translating | 
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| [2662] | 201 |         Degree angle_;                             //!< Rotation angle of the overlay | 
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| [3196] | 202 |         RotationState rotState_;                   //!< horizontal, vertical or inbetween | 
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| [1622] | 203 |  | 
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| [1615] | 204 |     private: | 
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| [2896] | 205 |         void windowResized(unsigned int newWidth, unsigned int newHeight); | 
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| [1615] | 206 |  | 
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| [1622] | 207 |         static unsigned int hudOverlayCounter_s;   //!< Static counter for hud elements | 
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 | 208 |         /** Contains all the overlays in a map for quick access via console commands. | 
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 | 209 |             We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ | 
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| [1615] | 210 |         static std::map<std::string, OrxonoxOverlay*> overlays_s; | 
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| [2890] | 211 |         BaseObject* owner_; | 
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| [2662] | 212 |         OverlayGroup* group_; | 
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| [1588] | 213 |   }; | 
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| [2662] | 214 |  | 
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 | 215 |   SUPER_FUNCTION(7, OrxonoxOverlay, changedOwner, false); | 
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 | 216 |   SUPER_FUNCTION(8, OrxonoxOverlay, changedOverlayGroup, false); | 
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| [1588] | 217 | } | 
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 | 218 |  | 
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| [1601] | 219 | #endif /* _OrxonoxOverlay_H__ */ | 
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