| [1588] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1622] | 29 | /** | 
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 | 30 | @file | 
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 | 31 | @brief Declaration of the OrxonoxOverlay class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [1601] | 34 | #ifndef _OrxonoxOverlay_H__ | 
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 | 35 | #define _OrxonoxOverlay_H__ | 
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| [1588] | 36 |  | 
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 | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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 | 39 | #include <OgrePrerequisites.h> | 
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| [1590] | 40 | #include "tools/WindowEventListener.h" | 
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| [1588] | 41 | #include "util/Math.h" | 
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 | 42 | #include "core/BaseObject.h" | 
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 | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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| [1622] | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         Base class to display content directly onto the screen. | 
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 | 49 |         This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it | 
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 | 50 |         in our class hierarchy for xml loading and config values. | 
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 | 51 |         The mentioned features are: | 
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 | 52 |         - Automatic positioning depending on the scale and the rotation angle. | 
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 | 53 |           You can specify a "pick point" relative to the overlay itself. This point will always be exactly | 
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 | 54 |           at the position (position_) of the overlay. That allows for margin/corner aligment. | 
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 | 55 |           It even works when a rotation angle is applied. | 
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 | 56 |         - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), | 
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 | 57 |           sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for | 
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 | 58 |           custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation | 
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 | 59 |           should behave differently to sizeChanged() than a standard overlay. | 
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 | 60 |         - Console commands for scale, rotate and scroll (accessed by name) | 
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 | 61 |         - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived | 
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 | 62 |           only for displaying a picture). | 
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 | 63 |         - Reacts to changes of the window aspect | 
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 | 64 |         - Last but not least: On demand you can tell the overlay to automatically resale to correct for | 
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 | 65 |           aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. | 
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 | 66 |           Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are | 
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 | 67 |                   multiples of 90 degrees. But it's only a small drawback. | 
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 | 68 |     */ | 
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| [1614] | 69 |     class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener | 
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 | 70 |     { | 
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| [1588] | 71 |     public: | 
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| [1632] | 72 |         /** | 
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 | 73 |         @brief | 
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 | 74 |             Describes the rotational state of a an overlay. | 
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 | 75 |             Horizontal means 0/180 degrees, Vertical is 90/270 degrees | 
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 | 76 |             and Inbetween is everything else. | 
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 | 77 |         */ | 
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 | 78 |         enum RotationState | 
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 | 79 |         { | 
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 | 80 |             Horizontal, | 
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 | 81 |             Vertical, | 
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 | 82 |             Inbetween | 
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 | 83 |         }; | 
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 | 84 |  | 
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 | 85 |     public: | 
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| [1614] | 86 |         OrxonoxOverlay(); | 
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 | 87 |         virtual ~OrxonoxOverlay(); | 
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| [1588] | 88 |  | 
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| [1614] | 89 |         virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); | 
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| [1588] | 90 |  | 
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| [1622] | 91 |         //! Shows the overlay with an detour to BaseObject::visibility_ | 
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| [1625] | 92 |         void show() { this->setVisible(true); } | 
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| [1622] | 93 |         //! Hides the overlay with an detour to BaseObject::visibility_ | 
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| [1625] | 94 |         void hide() { this->setVisible(false); } | 
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| [1588] | 95 |  | 
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| [1622] | 96 |         /** Sets whether the aspect of the overlay is corrected. | 
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 | 97 |             This is for instance useful for round objects that should stay round no matter | 
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 | 98 |             what the screen resolution is. */ | 
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 | 99 |         void setAspectCorrection(bool val)        { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } | 
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 | 100 |         //! Returns whether the window aspect is corrected | 
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 | 101 |         bool getAspectCorrection() const          { return this->bCorrectAspect_; } | 
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| [1588] | 102 |  | 
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| [1622] | 103 |         //! Sets the position of this overlay on the screen. | 
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 | 104 |         void setPosition(Vector2 pos)             { this->position_ = pos; this->positionChanged(); } | 
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| [1588] | 105 |  | 
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| [1622] | 106 |         //! Returns the current position on the screen. | 
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 | 107 |         const Vector2& getPosition() const        { return this->position_; } | 
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| [1588] | 108 |  | 
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| [1622] | 109 |         //! Scrolls the overlay. @param offset The offset given. | 
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 | 110 |         void scroll(const Vector2& offset)        { this->position_ += offset; this->positionChanged(); } | 
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| [1598] | 111 |  | 
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| [1622] | 112 |         /** Sets the point in the overlay where to pick it when translating. | 
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 | 113 |             For instance setting it to (1.0,1.0) means that the lower right corner of the | 
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 | 114 |             overlay will be put at position_. | 
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 | 115 |             This primarily helps aligning an overlay to any corner/margin on the screen. */ | 
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 | 116 |         void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } | 
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| [1598] | 117 |  | 
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| [1622] | 118 |         //! Gets the pick point of this overlay. @see setPickPoint() | 
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 | 119 |         const Vector2& getPickPoint() const       { return this->pickPoint_; } | 
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| [1588] | 120 |  | 
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| [1622] | 121 |         //! Sets the rotation angle applied to this overlay in degrees. | 
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 | 122 |         void setRotation(const Degree& angle)     { this->angle_ = angle; this->angleChanged(); } | 
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| [1588] | 123 |  | 
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| [1622] | 124 |         //! Gets the rotation angle applied to this overlay in degrees. | 
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 | 125 |         const Radian& getRotation() const         { return this->angle_; } | 
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| [1588] | 126 |  | 
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| [1622] | 127 |         //! Rotates the overlay by angle degrees. | 
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 | 128 |         void rotate(const Degree& angle)          { this->angle_ += angle; this->angleChanged(); } | 
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| [1588] | 129 |  | 
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| [1622] | 130 |         //! Sets the size of this overlay. | 
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 | 131 |         void setSize(const Vector2& size)         { this->size_ = size; this->sizeChanged(); } | 
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| [1588] | 132 |  | 
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| [1622] | 133 |         //! Gets the current size that was set (uncorrected) | 
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| [1633] | 134 |         const Vector2& getSize() const                   { return this->size_; } | 
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| [1595] | 135 |  | 
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| [1622] | 136 |         //! Gets the actual size of the overlay on the screen (corrected) | 
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| [1633] | 137 |         Vector2 getActualSize() const      { return this->size_ * this->sizeCorrection_; } | 
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| [1595] | 138 |  | 
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| [1622] | 139 |         //! Gets the current size correction (default: 1.0, 1.0) | 
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 | 140 |         const Vector2& getSizeCorrection() const  { return this->sizeCorrection_; } | 
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| [1588] | 141 |  | 
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| [1622] | 142 |         //! Scales the overlay by scale. | 
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 | 143 |         void scale(const Vector2& scale)          { this->size_ *= scale; this->sizeChanged(); } | 
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| [1614] | 144 |  | 
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| [1622] | 145 |         //! ConsoleCommand: Accesses the overlay by its name and scales it. | 
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| [1615] | 146 |         static void scaleOverlay(const std::string& name, float scale); | 
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| [1622] | 147 |         //! ConsoleCommand: Accesses the overlay by its name and scrolls it. | 
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| [1615] | 148 |         static void scrollOverlay(const std::string& name, const Vector2& scroll); | 
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| [1622] | 149 |         //! ConsoleCommand: Accesses the overlay by its name and rotates it. | 
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| [1615] | 150 |         static void rotateOverlay(const std::string& name, const Degree& angle); | 
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 | 151 |  | 
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| [1747] | 152 |         virtual void changedVisibility(); | 
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 | 153 |  | 
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| [1588] | 154 |     protected: | 
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| [1622] | 155 |         virtual void angleChanged(); | 
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 | 156 |         virtual void sizeCorrectionChanged(); | 
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| [1614] | 157 |         virtual void sizeChanged(); | 
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 | 158 |         virtual void positionChanged(); | 
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| [1590] | 159 |  | 
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| [1614] | 160 |         void setBackgroundMaterial(const std::string& material); | 
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| [1615] | 161 |         const std::string& getBackgroundMaterial() const; | 
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| [1595] | 162 |  | 
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| [1622] | 163 |         Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about. | 
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 | 164 |         Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default). | 
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| [1588] | 165 |  | 
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| [1622] | 166 |         float windowAspectRatio_;                  //!< Screen.width / screen.height | 
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 | 167 |         bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection() | 
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 | 168 |         Vector2 size_;                             //!< Internal size of the overlay. | 
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 | 169 |         Vector2 sizeCorrection_;                   //!< Value to correct the size because of the window aspect. | 
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 | 170 |         Vector2 position_;                         //!< Position of the pickPoint on the screen. | 
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 | 171 |         Vector2 pickPoint_;                        //!< Point on the overlay to pick when translating | 
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 | 172 |         Radian angle_;                             //!< Rotation angle of the overlay | 
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| [1632] | 173 |         RotationState rotState_;             //!< horizontal, vertical or inbetween | 
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| [1622] | 174 |  | 
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| [1615] | 175 |     private: | 
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 | 176 |         void windowResized(int newWidth, int newHeight); | 
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 | 177 |  | 
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| [1622] | 178 |         static unsigned int hudOverlayCounter_s;   //!< Static counter for hud elements | 
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 | 179 |         /** Contains all the overlays in a map for quick access via console commands. | 
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 | 180 |             We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ | 
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| [1615] | 181 |         static std::map<std::string, OrxonoxOverlay*> overlays_s; | 
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| [1588] | 182 |   }; | 
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 | 183 | } | 
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 | 184 |  | 
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| [1601] | 185 | #endif /* _OrxonoxOverlay_H__ */ | 
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