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source: code/trunk/src/orxonox/overlays/OrxonoxOverlay.cc @ 8309

Last change on this file since 8309 was 8309, checked in by dafrick, 13 years ago

Replacing toggleVisibility with show, since the OrxonoxOverlay (& OrxonoxOverlayGroup) doesn't know when the GUI is closed, and toggling doesn't work anyway, since we have no regular keybindings when the GUI is showing.

  • Property svn:eol-style set to native
File size: 13.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OrxonoxOverlay class.
32*/
33
34#include "OrxonoxOverlay.h"
35
36#include <cmath>
37#include <OgreOverlay.h>
38#include <OgreOverlayManager.h>
39#include <OgrePanelOverlayElement.h>
40#include <OgreRenderWindow.h>
41#include <OgreMaterialManager.h>
42#include <OgreTechnique.h>
43#include <OgrePass.h>
44
45#include "util/Convert.h"
46#include "util/Exception.h"
47#include "core/GameMode.h"
48#include "core/CoreIncludes.h"
49#include "core/XMLPort.h"
50#include "core/command/ConsoleCommand.h"
51
52#include "OverlayGroup.h"
53
54namespace orxonox
55{
56    unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
57    std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s;
58
59    SetConsoleCommand("OrxonoxOverlay", "scaleOverlay",     &OrxonoxOverlay::scaleOverlay);
60    SetConsoleCommand("OrxonoxOverlay", "scrollOverlay",    &OrxonoxOverlay::scrollOverlay);
61    SetConsoleCommand("OrxonoxOverlay", "toggleVisibility", &OrxonoxOverlay::toggleVisibility);
62    SetConsoleCommand("OrxonoxOverlay", "show",     &OrxonoxOverlay::showOverlay);
63    SetConsoleCommand("OrxonoxOverlay", "rotateOverlay",    &OrxonoxOverlay::rotateOverlay);
64
65    OrxonoxOverlay::OrxonoxOverlay(BaseObject* creator)
66        : BaseObject(creator)
67    {
68        RegisterObject(OrxonoxOverlay);
69
70        this->owner_ = 0;
71        this->group_ = 0;
72
73        if (!GameMode::showsGraphics())
74            ThrowException(NoGraphics, "Can't create OrxonoxOverlay, graphics engine not initialized");
75
76        // create the Ogre::Overlay
77        overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_"
78            + multi_cast<std::string>(hudOverlayCounter_s++));
79
80        // create background panel (can be used to show any picture)
81        this->background_ = static_cast<Ogre::PanelOverlayElement*>(
82            Ogre::OverlayManager::getSingleton().createOverlayElement("Panel",
83            "OrxonoxOverlay_background_" + multi_cast<std::string>(hudOverlayCounter_s++)));
84        this->overlay_->add2D(this->background_);
85
86        // Get aspect ratio from the render window. Later on, we get informed automatically
87        this->windowAspectRatio_ = static_cast<float>(this->getWindowWidth()) / this->getWindowHeight();
88
89        this->size_ = Vector2(1.0f, 1.0f);
90        this->pickPoint_= Vector2(0.0f, 0.0f);
91        this->position_ = Vector2(0.0f, 0.0f);
92        this->angle_ = Degree(0.0);
93        this->bCorrectAspect_ = false;
94        this->rotState_ = Horizontal;
95        this->angleChanged(); // updates all other values as well
96
97        setBackgroundMaterial("");
98    }
99
100    /**
101    @brief
102        Make sure everything gets removed/destroyed.
103    @remark
104        We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!)
105    */
106    OrxonoxOverlay::~OrxonoxOverlay()
107    {
108        if (this->isInitialized())
109        {
110            // erase ourself from the map with all overlays
111            std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName());
112            if (it != overlays_s.end())
113                overlays_s.erase(it);
114
115            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_);
116            Ogre::OverlayManager::getSingleton().destroy(this->overlay_);
117        }
118    }
119
120    /**
121    @brief
122        Loads the OrxonoxOverlay.
123
124        This has to be called before usage, otherwise strange behaviour is
125        guaranteed! (there should be no segfaults however).
126    @copydoc
127        BaseObject::XMLPort()
128    */
129    void OrxonoxOverlay::XMLPort(Element& xmlelement, XMLPort::Mode mode)
130    {
131        SUPER(OrxonoxOverlay, XMLPort, xmlelement, mode);
132
133        XMLPortParam(OrxonoxOverlay, "size",      setSize,      getSize,      xmlelement, mode);
134        XMLPortParam(OrxonoxOverlay, "pickpoint", setPickPoint, getPickPoint, xmlelement, mode);
135        XMLPortParam(OrxonoxOverlay, "position",  setPosition,  getPosition,  xmlelement, mode);
136        XMLPortParam(OrxonoxOverlay, "rotation",  setRotation,  getRotation,  xmlelement, mode);
137        XMLPortParam(OrxonoxOverlay, "correctaspect", setAspectCorrection,   getAspectCorrection,   xmlelement, mode);
138        XMLPortParam(OrxonoxOverlay, "background",    setBackgroundMaterial, getBackgroundMaterial, xmlelement, mode);
139    }
140
141    void OrxonoxOverlay::changedName()
142    {
143        SUPER(OrxonoxOverlay, changedName);
144
145        OrxonoxOverlay::overlays_s.erase(this->getOldName());
146
147        if (OrxonoxOverlay::overlays_s.find(this->getName()) != OrxonoxOverlay::overlays_s.end())
148            COUT(1) << "Overlay names should be unique or you cannnot access them via console. Name: \"" << this->getName() << '"' << std::endl;
149
150        OrxonoxOverlay::overlays_s[this->getName()] = this;
151    }
152
153    //! Only sets the background material name if not ""
154    void OrxonoxOverlay::setBackgroundMaterial(const std::string& material)
155    {
156        if (this->background_ && !material.empty())
157            this->background_->setMaterialName(material);
158    }
159
160    //! Returns the the material name of the background
161    const std::string& OrxonoxOverlay::getBackgroundMaterial() const
162    {
163        if (this->background_)
164            return this->background_->getMaterialName();
165        else
166            return BLANKSTRING;
167    }
168
169    //! Called by BaseObject when visibility has changed.
170    void OrxonoxOverlay::changedVisibility()
171    {
172        SUPER( OrxonoxOverlay, changedVisibility );
173
174        if (!this->overlay_)
175            return;
176
177        // only set to visible if corresponding OverlayGroup is also visible
178        if (this->isVisible() && (!this->getOverlayGroup() || this->getOverlayGroup()->isVisible()) )
179            this->overlay_->show();
180        else
181            this->overlay_->hide();
182    }
183
184    /**
185    @brief
186        Called by the GraphicsManager whenever the window size changes.
187        Calculates the aspect ratio only.
188    */
189    void OrxonoxOverlay::windowResized(unsigned int newWidth, unsigned int newHeight)
190    {
191        this->windowAspectRatio_ = static_cast<float>(newWidth) / newHeight;
192        this->sizeCorrectionChanged();
193    }
194
195    /**
196    @brief
197        Called whenever the rotation angle has changed.
198    */
199    void OrxonoxOverlay::angleChanged()
200    {
201        if (!this->overlay_)
202            return;
203
204        this->overlay_->setRotate(this->angle_);
205        this->sizeCorrectionChanged();
206    }
207
208    /**
209    @brief
210        Called whenever the aspect ratio or the angle has changed.
211        The method calculates a correction factor for the size to compensate
212        for aspect distortion if desired.
213    @remarks
214        This only works when the angle is about 0 or 90 degrees.
215    */
216    void OrxonoxOverlay::sizeCorrectionChanged()
217    {
218        if (this->bCorrectAspect_)
219        {
220            float angle = this->angle_.valueDegrees();
221            if (angle < 0.0)
222                angle = -angle;
223            angle -= 180.0f * static_cast<int>(angle / 180.0);
224
225            // take the reverse if angle is about 90 degrees
226            float tempAspect;
227            if (angle > 89.0f && angle < 91.0f)
228            {
229                tempAspect = 1.0f / this->windowAspectRatio_;
230                rotState_ = Vertical;
231            }
232            else if (angle > 179 || angle < 1)
233            {
234                tempAspect = this->windowAspectRatio_;
235                rotState_ = Horizontal;
236            }
237            else
238            {
239                tempAspect = 1.0f;
240                rotState_ = Inbetween;
241            }
242
243            // note: this is only an approximation that is mostly valid when the
244            // magnitude of the width is about the magnitude of the height.
245            // Correctly we would have to take the square root of width*height
246            this->sizeCorrection_.x = 2.0f / (tempAspect + 1.0f);
247            this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x;
248        }
249        else
250        {
251            this->sizeCorrection_ = Vector2::UNIT_SCALE;
252        }
253
254        this->sizeChanged();
255    }
256
257    /**
258    @brief
259        Sets the overlay size using the actual corrected size.
260    */
261    void OrxonoxOverlay::sizeChanged()
262    {
263        if (!this->overlay_)
264            return;
265
266        this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
267        positionChanged();
268    }
269
270    /**
271    @brief
272        Determines the position of the overlay.
273        This works also well when a rotation angle is applied. The overlay always
274        gets aligned correctly as well as possible.
275    */
276    void OrxonoxOverlay::positionChanged()
277    {
278        if (!this->overlay_)
279            return;
280
281        // transform the angle to a range of 0 - pi/2 first.
282        float angle = this->angle_.valueRadians();
283        if (angle < 0.0)
284            angle = -angle;
285        angle -= math::pi * static_cast<int>(angle / (math::pi));
286        if (angle > math::pi * 0.5)
287            angle = math::pi - angle;
288
289        // do some mathematical fiddling for a bounding box
290        Vector2 actualSize = size_ * sizeCorrection_;
291        float radius = actualSize.length();
292        float phi = atan(actualSize.y / actualSize.x);
293        Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi));
294
295        // calculate the scrolling offset
296        Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0;
297        this->overlay_->setScroll(scroll.x, -scroll.y);
298    }
299
300
301    //########### Console commands ############
302
303    /**
304    @brief
305        Scales an overlay by its name.
306    @param name
307        The name of the overlay defined BaseObject::setName() (usually done with the "name"
308        attribute in the xml file).
309    @param scale
310        The scaling factor
311    */
312    /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale)
313    {
314        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
315        if (it != overlays_s.end())
316            it->second->scale(Vector2(scale, scale));
317    }
318
319    /**
320    @brief
321        Toggles the visibility of an Overlay by it's name.
322    @param name
323        The name of the overlay defined BaseObject::setName() (usually done with the "name"
324        attribute in the xml file).
325    */
326    /*static*/ void OrxonoxOverlay::toggleVisibility(const std::string& name)
327    {
328        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
329        if (it != overlays_s.end())
330        {
331            OrxonoxOverlay* overlay= it->second;
332            if(overlay->isVisible())
333            {
334                overlay->hide();
335                COUT(4) << "HIDE " << name << std::endl;
336            }
337            else
338            {
339                overlay->show();
340                COUT(4) << "SHOW " << name << std::endl;
341            }
342        }
343    }
344   
345    /**
346    @brief
347        Shows Overlay by it's name.
348    @param name
349        The name of the overlay defined BaseObject::setName() (usually done with the "name"
350        attribute in the xml file).
351    */
352    /*static*/ void OrxonoxOverlay::showOverlay(const std::string& name)
353    {
354        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
355        if (it != overlays_s.end())
356        {
357            OrxonoxOverlay* overlay= it->second;
358            if(overlay->isVisible())
359                overlay->changedVisibility();
360            else
361                overlay->show();
362        }
363    }
364
365    /**
366    @brief
367        Scrolls an overlay by its name.
368    @param name
369        The name of the overlay defined BaseObject::setName() (usually done with the "name"
370        attribute in the xml file).
371    @param scroll
372        The relative translation of the overlay
373    */
374    /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll)
375    {
376        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
377        if (it != overlays_s.end())
378            it->second->scroll(scroll);
379    }
380
381    /**
382    @brief
383        Rotates an overlay by its name.
384    @param name
385        The name of the overlay defined BaseObject::setName() (usually done with the "name"
386        attribute in the xml file).
387    @param angle
388        The rotation angle in degree
389    */
390    /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle)
391    {
392        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
393        if (it != overlays_s.end())
394            it->second->rotate(angle);
395    }
396
397    void OrxonoxOverlay::setOverlayGroup(OverlayGroup* group)
398    {
399        if (group != this->group_)
400        {
401            if (this->group_)
402                this->group_->removeElement(this);
403            this->group_ = group;
404            this->changedOverlayGroup();
405        }
406    }
407
408    void OrxonoxOverlay::setBackgroundAlpha(float alpha) {
409        Ogre::MaterialPtr ptr = this->background_->getMaterial();
410        Ogre::TextureUnitState* tempTx = ptr->getTechnique(0)->getPass(0)->getTextureUnitState(0);
411        tempTx->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, alpha);
412    }
413}
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