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source: code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.h @ 3053

Last change on this file since 3053 was 3053, checked in by landauf, 15 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 5.2 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
[2662]33#include "objects/pickup/ShipEquipment.h"
[2072]34#include "objects/worldentities/ControllableEntity.h"
[2662]35#include "objects/RadarViewable.h"
[2072]36
37namespace orxonox
38{
[2662]39    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
[2072]40    {
[3053]41        friend class WeaponSystem;
42
[2072]43        public:
44            Pawn(BaseObject* creator);
45            virtual ~Pawn();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49            void registerVariables();
50
51            inline bool isAlive() const
52                { return this->bAlive_; }
53
54            virtual void setHealth(float health);
55            inline void addHealth(float health)
56                { this->setHealth(this->health_ + health); }
57            inline void removeHealth(float health)
58                { this->setHealth(this->health_ - health); }
[2662]59            inline float getHealth() const
[2072]60                { return this->health_; }
61
62            inline void setMaxHealth(float maxhealth)
63                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
64            inline float getMaxHealth() const
65                { return this->maxHealth_; }
66
67            inline void setInitialHealth(float initialhealth)
68                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
69            inline float getInitialHealth() const
70                { return this->initialHealth_; }
71
72            inline ControllableEntity* getLastHitOriginator() const
73                { return this->lastHitOriginator_; }
74
75            virtual void damage(float damage, Pawn* originator = 0);
76            virtual void hit(Pawn* originator, const Vector3& force, float damage);
77            virtual void kill();
78
[3053]79            virtual void fire(unsigned int firemode);
80            virtual void reload();
[2072]81            virtual void postSpawn();
82
[3053]83            void addWeaponSlot(WeaponSlot * wSlot);
[2662]84            WeaponSlot * getWeaponSlot(unsigned int index) const;
[3053]85            void addWeaponSet(WeaponSet * wSet);
[2662]86            WeaponSet * getWeaponSet(unsigned int index) const;
[3053]87            void addWeaponPack(WeaponPack * wPack);
88            WeaponPack * getWeaponPack(unsigned int index) const;
[2662]89
90            inline const WorldEntity* getWorldEntity() const
91                { return const_cast<Pawn*>(this); }
92
93            inline void setSpawnParticleSource(const std::string& source)
94                { this->spawnparticlesource_ = source; }
95            inline const std::string& getSpawnParticleSource() const
96                { return this->spawnparticlesource_; }
97
98            inline void setSpawnParticleDuration(float duration)
99                { this->spawnparticleduration_ = duration; }
100            inline float getSpawnParticleDuration() const
101                { return this->spawnparticleduration_; }
102
103            inline void setExplosionChunks(unsigned int chunks)
104                { this->numexplosionchunks_ = chunks; }
105            inline unsigned int getExplosionChunks() const
106                { return this->numexplosionchunks_; }
107
108            inline ShipEquipment& getPickUp()
109                {return this->pickUp;}
110
111            virtual void dropItems();
112
[2072]113        protected:
[3038]114            virtual void setPlayer(PlayerInfo* player);
115            virtual void removePlayer();
116
[2072]117            virtual void death();
[2662]118            virtual void deatheffect();
119            virtual void spawneffect();
[2072]120
[2662]121            ShipEquipment pickUp;
[2072]122            bool bAlive_;
123
[2662]124
[2072]125            float health_;
126            float maxHealth_;
127            float initialHealth_;
128
129            Pawn* lastHitOriginator_;
[2098]130
131            WeaponSystem* weaponSystem_;
[2662]132            unsigned int fire_;
133            unsigned int firehack_;
[3053]134            bool bReload_;
[2662]135
136            std::string spawnparticlesource_;
137            float spawnparticleduration_;
138            unsigned int numexplosionchunks_;
[3053]139
140        private:
141            inline void setWeaponSystem(WeaponSystem* weaponsystem)
142                { this->weaponSystem_ = weaponsystem; }
[2072]143    };
[2662]144
145    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
146    {
147        friend class Pawn;
148
149        public:
150            PawnListener();
151            virtual ~PawnListener() {}
152
153        protected:
154            virtual void destroyedPawn(Pawn* pawn) = 0;
155    };
[2072]156}
157
158#endif /* _Pawn_H__ */
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