| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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| [2304] | 24 |  *      Reto Grieder (physics) | 
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| [2072] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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| [2151] | 30 | #include "StaticEntity.h" | 
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| [2292] | 31 |  | 
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| [2426] | 32 | #include <OgreSceneNode.h> | 
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| [3196] | 33 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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 | 34 | #include "util/OrxAssert.h" | 
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| [2072] | 35 | #include "core/CoreIncludes.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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| [2151] | 39 |     CreateFactory(StaticEntity); | 
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| [2072] | 40 |  | 
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| [2151] | 41 |     StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) | 
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| [2072] | 42 |     { | 
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| [2151] | 43 |         RegisterObject(StaticEntity); | 
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| [2442] | 44 |          | 
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 | 45 |         this->setPriority(priority::very_low); | 
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| [2072] | 46 |  | 
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 | 47 |         this->registerVariables(); | 
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 | 48 |     } | 
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 | 49 |  | 
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| [2151] | 50 |     StaticEntity::~StaticEntity() | 
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| [2072] | 51 |     { | 
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 | 52 |     } | 
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 | 53 |  | 
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| [2151] | 54 |     void StaticEntity::registerVariables() | 
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| [2072] | 55 |     { | 
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| [2442] | 56 |         registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); | 
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 | 57 |         registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); | 
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| [2374] | 58 |     } | 
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| [2072] | 59 |  | 
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| [2374] | 60 |  | 
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 | 61 |     void StaticEntity::setPosition(const Vector3& position) | 
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 | 62 |     { | 
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| [2423] | 63 |         if (this->addedToPhysicalWorld()) | 
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| [2433] | 64 |         { | 
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 | 65 |             CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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 | 66 |             return; | 
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 | 67 |         } | 
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| [2374] | 68 |         if (this->isStatic()) | 
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 | 69 |         { | 
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 | 70 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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 | 71 |             transf.setOrigin(btVector3(position.x, position.y, position.z)); | 
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 | 72 |             this->physicalBody_->setWorldTransform(transf); | 
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 | 73 |         } | 
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 | 74 |  | 
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 | 75 |         this->node_->setPosition(position); | 
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| [2072] | 76 |     } | 
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| [2292] | 77 |  | 
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| [2374] | 78 |     void StaticEntity::setOrientation(const Quaternion& orientation) | 
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 | 79 |     { | 
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| [2423] | 80 |         if (this->addedToPhysicalWorld()) | 
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| [2433] | 81 |         { | 
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 | 82 |             CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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 | 83 |             return; | 
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 | 84 |         } | 
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| [2374] | 85 |         if (this->isStatic()) | 
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 | 86 |         { | 
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 | 87 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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 | 88 |             transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); | 
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 | 89 |             this->physicalBody_->setWorldTransform(transf); | 
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 | 90 |         } | 
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 | 91 |  | 
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 | 92 |         this->node_->setOrientation(orientation); | 
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 | 93 |     } | 
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 | 94 |  | 
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| [2300] | 95 |     bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| [2292] | 96 |     { | 
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| [2303] | 97 |         if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) | 
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| [2298] | 98 |         { | 
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| [2454] | 99 |             CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; | 
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 | 100 |             assert(false); // Only in debug mode | 
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| [2298] | 101 |             return false; | 
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 | 102 |         } | 
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 | 103 |         else | 
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 | 104 |             return true; | 
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| [2292] | 105 |     } | 
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 | 106 |  | 
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 | 107 |     void StaticEntity::setWorldTransform(const btTransform& worldTrans) | 
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 | 108 |     { | 
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| [2300] | 109 |         OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); | 
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| [2292] | 110 |     } | 
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 | 111 |  | 
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 | 112 |     void StaticEntity::getWorldTransform(btTransform& worldTrans) const | 
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 | 113 |     { | 
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 | 114 |         worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); | 
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| [2374] | 115 |         worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); | 
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| [2292] | 116 |     } | 
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| [2072] | 117 | } | 
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