| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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| [2304] | 24 |  *      Reto Grieder (physics) | 
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| [2072] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "OrxonoxStableHeaders.h" | 
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| [2151] | 31 | #include "StaticEntity.h" | 
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| [2292] | 32 |  | 
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| [2426] | 33 | #include <OgreSceneNode.h> | 
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| [2374] | 34 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 35 |  | 
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| [2292] | 36 | #include "util/Exception.h" | 
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| [2072] | 37 | #include "core/CoreIncludes.h" | 
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 | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [2151] | 41 |     CreateFactory(StaticEntity); | 
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| [2072] | 42 |  | 
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| [2151] | 43 |     StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) | 
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| [2072] | 44 |     { | 
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| [2151] | 45 |         RegisterObject(StaticEntity); | 
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| [2442] | 46 |          | 
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 | 47 |         this->setPriority(priority::very_low); | 
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| [2072] | 48 |  | 
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 | 49 |         this->registerVariables(); | 
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 | 50 |     } | 
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 | 51 |  | 
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| [2151] | 52 |     StaticEntity::~StaticEntity() | 
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| [2072] | 53 |     { | 
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 | 54 |     } | 
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 | 55 |  | 
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| [2151] | 56 |     void StaticEntity::registerVariables() | 
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| [2072] | 57 |     { | 
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| [2442] | 58 |         registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); | 
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 | 59 |         registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); | 
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| [2374] | 60 |     } | 
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| [2072] | 61 |  | 
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| [2374] | 62 |  | 
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 | 63 |     void StaticEntity::setPosition(const Vector3& position) | 
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 | 64 |     { | 
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| [2423] | 65 |         if (this->addedToPhysicalWorld()) | 
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| [2433] | 66 |         { | 
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 | 67 |             CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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 | 68 |             return; | 
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 | 69 |         } | 
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| [2374] | 70 |         if (this->isStatic()) | 
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 | 71 |         { | 
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 | 72 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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 | 73 |             transf.setOrigin(btVector3(position.x, position.y, position.z)); | 
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 | 74 |             this->physicalBody_->setWorldTransform(transf); | 
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 | 75 |         } | 
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 | 76 |  | 
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 | 77 |         this->node_->setPosition(position); | 
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| [2072] | 78 |     } | 
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| [2292] | 79 |  | 
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| [2374] | 80 |     void StaticEntity::setOrientation(const Quaternion& orientation) | 
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 | 81 |     { | 
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| [2423] | 82 |         if (this->addedToPhysicalWorld()) | 
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| [2433] | 83 |         { | 
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 | 84 |             CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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 | 85 |             return; | 
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 | 86 |         } | 
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| [2374] | 87 |         if (this->isStatic()) | 
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 | 88 |         { | 
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 | 89 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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 | 90 |             transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); | 
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 | 91 |             this->physicalBody_->setWorldTransform(transf); | 
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 | 92 |         } | 
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 | 93 |  | 
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 | 94 |         this->node_->setOrientation(orientation); | 
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 | 95 |     } | 
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 | 96 |  | 
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| [2300] | 97 |     bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| [2292] | 98 |     { | 
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| [2303] | 99 |         if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) | 
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| [2298] | 100 |         { | 
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| [2454] | 101 |             CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; | 
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 | 102 |             assert(false); // Only in debug mode | 
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| [2298] | 103 |             return false; | 
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 | 104 |         } | 
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 | 105 |         else | 
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 | 106 |             return true; | 
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| [2292] | 107 |     } | 
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 | 108 |  | 
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 | 109 |     void StaticEntity::setWorldTransform(const btTransform& worldTrans) | 
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 | 110 |     { | 
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| [2300] | 111 |         OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); | 
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| [2292] | 112 |     } | 
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 | 113 |  | 
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 | 114 |     void StaticEntity::getWorldTransform(btTransform& worldTrans) const | 
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 | 115 |     { | 
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 | 116 |         worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); | 
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| [2374] | 117 |         worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); | 
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| [2292] | 118 |     } | 
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| [2072] | 119 | } | 
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